395 lines
		
	
	
		
			9.9 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			395 lines
		
	
	
		
			9.9 KiB
		
	
	
	
		
			C#
		
	
	
	
| /***********************************************
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| 				EasyTouch Controls
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| 	Copyright © 2016 The Hedgehog Team
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|       http://www.thehedgehogteam.com/Forum/
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| 		
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| 	  The.Hedgehog.Team@gmail.com
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| 		
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| **********************************************/
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| using UnityEngine;
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| using UnityEngine.UI;
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| using UnityEngine.Events;
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| using UnityEngine.EventSystems;
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| using System.Collections;
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| 
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| public class ETCDPad : ETCBase, IDragHandler,  IPointerDownHandler, IPointerUpHandler { 
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| 
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| 	#region Unity Events
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| 	[System.Serializable] public class OnMoveStartHandler : UnityEvent{}
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| 	[System.Serializable] public class OnMoveHandler : UnityEvent<Vector2> { }
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| 	[System.Serializable] public class OnMoveSpeedHandler : UnityEvent<Vector2> { }
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| 	[System.Serializable] public class OnMoveEndHandler : UnityEvent{ }
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| 
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| 	[System.Serializable] public class OnTouchStartHandler : UnityEvent{}
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| 	[System.Serializable] public class OnTouchUPHandler : UnityEvent{}
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| 
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| 	[System.Serializable] public class OnDownUpHandler : UnityEvent{ }
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| 	[System.Serializable] public class OnDownDownHandler : UnityEvent{ }
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| 	[System.Serializable] public class OnDownLeftHandler : UnityEvent{ }
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| 	[System.Serializable] public class OnDownRightHandler : UnityEvent{ }
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| 	
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| 	[System.Serializable] public class OnPressUpHandler : UnityEvent{ }
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| 	[System.Serializable] public class OnPressDownHandler : UnityEvent{ }
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| 	[System.Serializable] public class OnPressLeftHandler : UnityEvent{ }
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| 	[System.Serializable] public class OnPressRightHandler : UnityEvent{ }
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| 
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| 	[SerializeField] public OnMoveStartHandler onMoveStart;
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| 	[SerializeField] public OnMoveHandler onMove;
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| 	[SerializeField] public OnMoveSpeedHandler onMoveSpeed;
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| 	[SerializeField] public OnMoveEndHandler onMoveEnd;
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| 
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| 	[SerializeField] public OnTouchStartHandler onTouchStart;
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| 	[SerializeField] public OnTouchUPHandler onTouchUp;
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| 
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| 
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| 	[SerializeField] public OnDownUpHandler OnDownUp;
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| 	[SerializeField] public OnDownDownHandler OnDownDown;
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| 	[SerializeField] public OnDownLeftHandler OnDownLeft;
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| 	[SerializeField] public OnDownRightHandler OnDownRight;
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| 	
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| 	[SerializeField] public OnDownUpHandler OnPressUp;
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| 	[SerializeField] public OnDownDownHandler OnPressDown;
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| 	[SerializeField] public OnDownLeftHandler OnPressLeft;
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| 	[SerializeField] public OnDownRightHandler OnPressRight;
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| 	#endregion
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| 	
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| 	#region Members
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| 	#region Public members
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| 	public ETCAxis axisX;
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| 	public ETCAxis axisY;
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| 	
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| 	public Sprite normalSprite;
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| 	public Color normalColor;
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| 
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| 	public Sprite pressedSprite;
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| 	public Color pressedColor;
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| 	
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| 	#endregion
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| 
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| 	#region Private Member
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| 	private Vector2 tmpAxis;
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| 	private Vector2 OldTmpAxis;
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| 	private bool isOnTouch;
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| 	#endregion
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| 
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| 	#endregion
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| 	
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| 	#region Private members
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| 	private Image cachedImage; 
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| 	#endregion
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| 
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| 	#region Constructor
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| 	public ETCDPad(){
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| 		
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| 		axisX = new ETCAxis( "Horizontal");
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| 		axisY = new ETCAxis( "Vertical");
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| 
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| 		_visible = true;
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| 		_activated = true;
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| 
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| 		dPadAxisCount = DPadAxis.Two_Axis;
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| 		tmpAxis = Vector2.zero;
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| 
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| 		showPSInspector = true; 
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| 		showSpriteInspector = false;
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| 		showBehaviourInspector = false;
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| 		showEventInspector = false;
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| 
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| 		isOnDrag = false;
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| 		isOnTouch = false;
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| 
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| 		axisX.unityAxis = "Horizontal";
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| 		axisY.unityAxis = "Vertical";
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| 		
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| 		enableKeySimulation = true;
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| 	}
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| 	#endregion
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| 
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| 	#region Monobehaviour Callback
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| 	public override void Start(){
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| 
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| 		base.Start();
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| 
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| 		tmpAxis = Vector2.zero;
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| 		OldTmpAxis = Vector2.zero;
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| 		
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| 		axisX.InitAxis();
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| 		axisY.InitAxis();
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| 
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| 		if (allowSimulationStandalone && enableKeySimulation && !Application.isEditor){
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| 			SetVisible(visibleOnStandalone);
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| 		}
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| 	}
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| 
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| 	/*
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| 	void Update(){
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| 		
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| 		if (!useFixedUpdate){
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| 			UpdateDPad();
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| 		}
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| 	}
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| 	
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| 	void FixedUpdate(){
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| 		if (useFixedUpdate){
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| 			UpdateDPad();
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| 		}
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| 	}*/
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| 
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| 	protected override void UpdateControlState ()
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| 	{
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| 		UpdateDPad();
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| 	}
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| 
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| 	protected override void DoActionBeforeEndOfFrame (){
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| 		axisX.DoGravity();
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| 		axisY.DoGravity();
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| 	}
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| 	#endregion
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| 
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| 	#region UI Callback
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| 	public void OnPointerDown(PointerEventData eventData){
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| 		if (_activated && !isOnTouch){
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| 			onTouchStart.Invoke();
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| 			GetTouchDirection( eventData.position,eventData.pressEventCamera);
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| 			isOnTouch = true;
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| 			isOnDrag = true;
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| 			pointId = eventData.pointerId;
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| 		}
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| 	}
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| 
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| 	public void OnDrag(PointerEventData eventData){
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| 		if (_activated && pointId == eventData.pointerId){
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| 			isOnTouch = true;
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| 			isOnDrag = true;
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| 			GetTouchDirection( eventData.position,eventData.pressEventCamera);
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| 		}
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| 	}
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| 
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| 	public void OnPointerUp(PointerEventData eventData){
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| 
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| 		if (pointId == eventData.pointerId){
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| 			isOnTouch = false;
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| 			isOnDrag = false;
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| 
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| 			tmpAxis = Vector2.zero;
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| 			OldTmpAxis = Vector2.zero;
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| 
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| 			axisX.axisState = ETCAxis.AxisState.None;
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| 			axisY.axisState = ETCAxis.AxisState.None;
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| 
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| 			if (!axisX.isEnertia && !axisY.isEnertia){
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| 				axisX.ResetAxis();
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| 				axisY.ResetAxis();
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| 				onMoveEnd.Invoke();
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| 			}
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| 
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| 			pointId = -1;
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| 
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| 			onTouchUp.Invoke();
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| 		}
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| 	}
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| 
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| 	#endregion
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| 
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| 	#region DPad Update
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| 	void UpdateDPad(){
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| 
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| 		#region Key simulation
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| 
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| 		if (enableKeySimulation && !isOnTouch && _activated && _visible){
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| 			float x = Input.GetAxis(axisX.unityAxis);
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| 			float y= Input.GetAxis(axisY.unityAxis);
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| 
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| 			isOnDrag = false;
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| 			tmpAxis = Vector2.zero;
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| 
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| 			if (x!=0){
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| 				isOnDrag = true;
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| 				tmpAxis = new Vector2(1 * Mathf.Sign(x),tmpAxis.y);
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| 			}
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| 
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| 			if (y!=0){
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| 				isOnDrag = true;
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| 				tmpAxis = new Vector2(tmpAxis.x,1 * Mathf.Sign(y));
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| 			}
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| 
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| 		}
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| 		#endregion
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| 
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| 		OldTmpAxis.x = axisX.axisValue;
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| 		OldTmpAxis.y = axisY.axisValue;
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| 
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| 		axisX.UpdateAxis( tmpAxis.x,isOnDrag,ETCBase.ControlType.DPad);
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| 		axisY.UpdateAxis( tmpAxis.y,isOnDrag, ETCBase.ControlType.DPad);
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| 
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| 		#region Move event
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| 		if ((axisX.axisValue!=0 ||  axisY.axisValue!=0 ) && OldTmpAxis == Vector2.zero){
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| 			onMoveStart.Invoke();
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| 		}
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| 
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| 		if (axisX.axisValue!=0 ||  axisY.axisValue!=0 ){
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| 			
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| 			// X axis
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| 			if( axisX.actionOn == ETCAxis.ActionOn.Down && (axisX.axisState == ETCAxis.AxisState.DownLeft || axisX.axisState == ETCAxis.AxisState.DownRight)){
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| 				axisX.DoDirectAction();
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| 			}
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| 			else if (axisX.actionOn == ETCAxis.ActionOn.Press){
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| 				axisX.DoDirectAction();
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| 			}
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| 			
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| 			// Y axis
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| 			if( axisY.actionOn == ETCAxis.ActionOn.Down && (axisY.axisState == ETCAxis.AxisState.DownUp || axisY.axisState == ETCAxis.AxisState.DownDown)){
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| 				axisY.DoDirectAction();
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| 			}
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| 			else if (axisY.actionOn == ETCAxis.ActionOn.Press){
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| 				axisY.DoDirectAction();
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| 			}
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| 			onMove.Invoke( new Vector2(axisX.axisValue,axisY.axisValue));
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| 			onMoveSpeed.Invoke( new Vector2(axisX.axisSpeedValue,axisY.axisSpeedValue));
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| 		}
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| 		else if (axisX.axisValue==0 &&  axisY.axisValue==0  && OldTmpAxis!=Vector2.zero) {
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| 			onMoveEnd.Invoke();
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| 		}
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| 		#endregion
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| 		
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| 		#region Down & press event
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| 		float coef =1;
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| 		if (axisX.invertedAxis) coef = -1;
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| 		if (OldTmpAxis.x == 0 && Mathf.Abs(axisX.axisValue)>0){
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| 
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| 
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| 			if (axisX.axisValue*coef >0){
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| 				axisX.axisState = ETCAxis.AxisState.DownRight;
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| 				OnDownRight.Invoke();
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| 			}
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| 			else if (axisX.axisValue*coef<0){
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| 				axisX.axisState = ETCAxis.AxisState.DownLeft;
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| 				OnDownLeft.Invoke();
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| 			}
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| 			else{
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| 				axisX.axisState = ETCAxis.AxisState.None;
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| 			}
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| 		}
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| 		else if (axisX.axisState!= ETCAxis.AxisState.None) {
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| 			if (axisX.axisValue*coef>0){
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| 				axisX.axisState = ETCAxis.AxisState.PressRight;
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| 				OnPressRight.Invoke();
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| 			}
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| 			else if (axisX.axisValue*coef<0){
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| 				axisX.axisState = ETCAxis.AxisState.PressLeft;
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| 				OnPressLeft.Invoke();
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| 			}
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| 			else{
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| 				axisX.axisState = ETCAxis.AxisState.None;
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| 			}
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| 		}
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| 
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| 
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| 		coef =1;
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| 		if (axisY.invertedAxis) coef = -1;
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| 		if (OldTmpAxis.y==0 && Mathf.Abs(axisY.axisValue)>0 ){
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| 			
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| 			if (axisY.axisValue*coef>0){
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| 				axisY.axisState = ETCAxis.AxisState.DownUp;
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| 				OnDownUp.Invoke();
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| 			}
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| 			else if (axisY.axisValue*coef<0){
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| 				axisY.axisState = ETCAxis.AxisState.DownDown;
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| 				OnDownDown.Invoke();
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| 			}
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| 			else{
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| 				axisY.axisState = ETCAxis.AxisState.None;
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| 			}
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| 		}
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| 		else if (axisY.axisState!= ETCAxis.AxisState.None) {
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| 			if (axisY.axisValue*coef>0){
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| 				axisY.axisState = ETCAxis.AxisState.PressUp;
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| 				OnPressUp.Invoke();
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| 			}
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| 			else if (axisY.axisValue*coef<0){
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| 				axisY.axisState = ETCAxis.AxisState.PressDown;
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| 				OnPressDown.Invoke();
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| 			}
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| 			else{
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| 				axisY.axisState = ETCAxis.AxisState.None;
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| 			}
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| 		}
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| 		#endregion
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| 
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| 	}
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| 
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| 	#endregion
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| 
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| 	#region Private methods
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| 	protected override void SetVisible (bool forceUnvisible=false){
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| 		bool localVisible = _visible;
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| 		if (!visible){
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| 			localVisible = visible;
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| 		}
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| 		GetComponent<Image>().enabled = localVisible;
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| 	}
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| 
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| 	protected override void SetActivated (){
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| 
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| 		if (!_activated){
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| 			isOnTouch = false;
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| 			isOnDrag = false;
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| 			
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| 			tmpAxis = Vector2.zero;
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| 			OldTmpAxis = Vector2.zero;
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| 			
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| 			axisX.axisState = ETCAxis.AxisState.None;
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| 			axisY.axisState = ETCAxis.AxisState.None;
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| 			
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| 			if (!axisX.isEnertia && !axisY.isEnertia){
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| 				axisX.ResetAxis();
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| 				axisY.ResetAxis();
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| 
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| 			}	
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| 			pointId = -1;
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| 		}
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| 	}
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| 
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| 	public float buttonSizeCoef = 3;
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| 
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| 	private void GetTouchDirection(Vector2 position, Camera cam){
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| 
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| 		Vector2 localPoint;
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| 		RectTransformUtility.ScreenPointToLocalPointInRectangle( cachedRectTransform,position,cam,out localPoint);
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| 		
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| 		Vector2 buttonSize = this.rectTransform().sizeDelta / buttonSizeCoef;
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| 		
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| 		
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| 		tmpAxis = Vector2.zero;
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| 		
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| 		
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| 		// Left
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| 		if ( (localPoint.x < -buttonSize.x/2 && localPoint.y > -buttonSize.y/2 && localPoint.y< buttonSize.y/2 && dPadAxisCount== DPadAxis.Two_Axis) 
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| 		    || (dPadAxisCount== DPadAxis.Four_Axis &&  localPoint.x < -buttonSize.x/2) ){
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| 			tmpAxis.x = -1;
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| 		}
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| 		
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| 		// right
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| 		if ( (localPoint.x > buttonSize.x/2 && localPoint.y> -buttonSize.y/2 && localPoint.y< buttonSize.y/2 && dPadAxisCount== DPadAxis.Two_Axis) 
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| 		    || (dPadAxisCount== DPadAxis.Four_Axis &&  localPoint.x > buttonSize.x/2) ){
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| 			tmpAxis.x = 1;
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| 		}
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| 		
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| 		
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| 		// Up
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| 		if ( (localPoint.y > buttonSize.y/2f && localPoint.x>-buttonSize.x/2f && localPoint.x<buttonSize.x/2f && dPadAxisCount == DPadAxis.Two_Axis)
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| 		    || (dPadAxisCount== DPadAxis.Four_Axis &&  localPoint.y > buttonSize.y/2f) ){
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| 			tmpAxis.y = 1;
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| 		}
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| 		
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| 		
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| 		// Down
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| 		if ( (localPoint.y < -buttonSize.y/2f && localPoint.x>-buttonSize.x/2f && localPoint.x<buttonSize.x/2f && dPadAxisCount == DPadAxis.Two_Axis)
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| 		    || (dPadAxisCount== DPadAxis.Four_Axis &&  localPoint.y <- buttonSize.y/2f) ){
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| 			tmpAxis.y = -1;
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| 		}
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| 						
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| 	}
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| 	#endregion
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| }
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