18 lines
		
	
	
		
			467 B
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			18 lines
		
	
	
		
			467 B
		
	
	
	
		
			C#
		
	
	
	
using UnityEngine;
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/// <summary>
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/// Rotates a this transform to align it towards the target transform's position.
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/// </summary>
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public class Gravity : MonoBehaviour
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{
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    [SerializeField]
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    Transform planet;
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	void Update()
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	{
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        Vector3 dir = (transform.position - planet.position).normalized;
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        GetComponent<PlayerMachine>().RotateGravity(dir);
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        transform.rotation = Quaternion.FromToRotation(transform.up, dir) * transform.rotation;
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	}
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}
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