27 lines
		
	
	
		
			634 B
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			27 lines
		
	
	
		
			634 B
		
	
	
	
		
			C#
		
	
	
	
using UnityEngine;
 | 
						|
 | 
						|
public class PlayerMachineDebug : MonoBehaviour
 | 
						|
{
 | 
						|
    [SerializeField]
 | 
						|
    private PlayerMachine playerMachine;
 | 
						|
 | 
						|
    private float timeScale = 1.0f;
 | 
						|
 | 
						|
    void Awake()
 | 
						|
    {
 | 
						|
        if(playerMachine == null)
 | 
						|
        {
 | 
						|
            playerMachine = GetComponent<PlayerMachine>();
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
	void OnGUI()
 | 
						|
	{
 | 
						|
	    GUI.Box(new Rect(10, 10, 200, 100), "Player Machine");
 | 
						|
 | 
						|
        GUI.TextField(new Rect(20, 40, 180, 20), string.Format("State: {0}", playerMachine.currentState));
 | 
						|
        timeScale = GUI.HorizontalSlider(new Rect(20, 70, 180, 20), timeScale, 0.0f, 1.0f);
 | 
						|
 | 
						|
        Time.timeScale = timeScale;
 | 
						|
	}
 | 
						|
} |