94 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			94 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C#
		
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using System.IO;
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| using System.Xml;
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| using UnityEngine;
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| 
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| namespace Touka
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| {
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| 	public class TKGLoadPlistConfig
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| 	{
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| 		static string resourcePath = Application.dataPath;
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| 		static string extraStr = ".plist";
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| 
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| 		public static PlayerPrefPair[] GetToukaConfig( string _configFile , string region)
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| 		{
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| 			return GetAllFromPlist(resourcePath + "/Configs/"+region+"/" + _configFile + extraStr);
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| 		}
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| 
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| 		public static PlayerPrefPair[] GetAllFromPlist(string _configPath)
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| 		{
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| 			if (File.Exists(_configPath))
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| 			{
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| 				object plist = TKGPlist.readPlist(_configPath);
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| 				Dictionary<string, object> parsed = plist as Dictionary<string, object>;
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| 
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| 				PlayerPrefPair[] tempPlayerPrefs = new PlayerPrefPair[parsed.Count];
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| 				int i = 0;
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| 				foreach (KeyValuePair<string, object> pair in parsed)
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| 				{
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| 					if (pair.Value.GetType() == typeof(double))
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| 					{
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| 						// Some float values may come back as double, so convert them back to floats
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| 						tempPlayerPrefs[i] = new PlayerPrefPair() { Key = pair.Key, Value = (float)(double)pair.Value };
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| 					}
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| 					else
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| 					{
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| 						tempPlayerPrefs[i] = new PlayerPrefPair() { Key = pair.Key, Value = pair.Value };
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| 					}
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| 
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| 					i++;
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| 				}
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| 				return tempPlayerPrefs;
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| 			}
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| 			else
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| 			{
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| 				Debug.LogError(_configPath + " Not Exist!");
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| 				return new PlayerPrefPair[0];
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| 			}
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| 		}
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| 
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| 		public static PlayerPrefPair[] GetAllFromXML(string _configPath)
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| 		{
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| 			if (File.Exists(resourcePath + _configPath + ".xml"))
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| 			{
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| 				TextAsset configText = (TextAsset)Resources.Load(_configPath);
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| 
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| 				object plist = TKGPlist.readPlistSource(configText.text);
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| 				Dictionary<string, object> parsed = plist as Dictionary<string, object>;
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| 
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| 				PlayerPrefPair[] tempPlayerPrefs = new PlayerPrefPair[parsed.Count];
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| 				int i = 0;
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| 				foreach (KeyValuePair<string, object> pair in parsed)
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| 				{
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| 					if (pair.Value.GetType() == typeof(double))
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| 					{
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| 						// Some float values may come back as double, so convert them back to floats
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| 						tempPlayerPrefs[i] = new PlayerPrefPair() { Key = pair.Key, Value = (float)(double)pair.Value };
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| 					}
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| 					else
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| 					{
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| 						tempPlayerPrefs[i] = new PlayerPrefPair() { Key = pair.Key, Value = pair.Value };
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| 					}
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| 
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| 					i++;
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| 				}
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| 				return tempPlayerPrefs;
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| 			}
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| 			else
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| 			{
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| 				Debug.LogError(_configPath + " Not Exist!");
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| 				return new PlayerPrefPair[0];
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| 			}
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| 		}
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| 	}
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| }
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| 
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| 
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| public struct PlayerPrefPair
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| {
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| 	public string Key { get; set; }
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| 
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| 	public object Value { get; set; }
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| }
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