91 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			91 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C#
		
	
	
	
| using System;
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| using UnityEngine;
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| 
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| public class TimerCounter : MonoBehaviour
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| {
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|     public bool IsRunning => mIsRunning;
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| 
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|     private Action mDelDone;
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| 
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|     private bool mIsRunning = false;
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| 
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|     private float mTotalTime;
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|     private float mTimeCounter = -1;
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|     private int mCount = 0;
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| 
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|     private bool mIgnoreTimeScale = false;
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| 
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|     public void Update()
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|     {
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|         if (mIsRunning)
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|         {
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|             if (mTimeCounter > 0)
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|             {
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|                 mTimeCounter -= mIgnoreTimeScale ? Time.unscaledDeltaTime : Time.deltaTime;
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|                 if (mTimeCounter <= 0)
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|                 {
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|                     Done();
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|                 }
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|             }
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|         }
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|     }
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| 
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|     public void StartTimer(Action pDelDone, float pSeconds, int pCount = 1, bool pIgnoreTimeScale = false)
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|     {
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|         mDelDone = pDelDone;
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| 
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|         mTotalTime = pSeconds;
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|         mCount = pCount;
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|         mIgnoreTimeScale = pIgnoreTimeScale;
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| 
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|         if (pSeconds <= 0)
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|         {
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|             Done();
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|         }
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|         else
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|         {
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|             ExecuteOnce();
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|         }
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|     }
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| 
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|     public void ResetTimeDelta(float pSeconds)
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|     {
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|         mTotalTime = pSeconds;
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|     }
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| 
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|     public void CancelTimer()
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|     {
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|         mIsRunning = false;
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|         mTotalTime = 0;
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|         mTimeCounter = -1;
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| 
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|         mDelDone = null;
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|     }
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| 
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|     public void PauseTimer(bool pPause)
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|     {
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|         mIsRunning = !pPause;
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|     }
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| 
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|     private void ExecuteOnce()
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|     {
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|         mIsRunning = true;
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|         mTimeCounter = mTotalTime;
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|     }
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| 
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|     private void Done()
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|     {
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|         mIsRunning = false;
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|         mDelDone?.Invoke();
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| 
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|         mCount--;
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|         if (mCount > 0)
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|         {
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|             ExecuteOnce();
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|         }
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|         else
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|         {
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|             mTimeCounter = 0;
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|         }
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|     }
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| } |