21 lines
		
	
	
		
			327 B
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			21 lines
		
	
	
		
			327 B
		
	
	
	
		
			C#
		
	
	
	
| using UnityEngine;
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| using System.Collections;
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| 
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| public class ImpactEffect : MonoBehaviour {
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| 
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| 	private ParticleSystem ps;
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| 
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| 	// Use this for initialization
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| 	void Start () {
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| 		ps = GetComponent<ParticleSystem>();
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| 	}
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| 	
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| 	// Update is called once per frame
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| 	void Update () {
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| 	
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| 		if (!ps.IsAlive()){
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| 			Destroy(gameObject);
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| 		}
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| 	}
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| }
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