72 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			72 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C#
		
	
	
	
using UnityEngine;
 | 
						|
using System.Collections;
 | 
						|
using HedgehogTeam.EasyTouch;
 | 
						|
 | 
						|
public class TwoTouchMe : MonoBehaviour {
 | 
						|
 | 
						|
	private TextMesh textMesh;
 | 
						|
	private Color startColor;	
 | 
						|
 | 
						|
	// Subscribe to events
 | 
						|
	void OnEnable(){
 | 
						|
		EasyTouch.On_TouchStart2Fingers += On_TouchStart2Fingers;
 | 
						|
		EasyTouch.On_TouchDown2Fingers += On_TouchDown2Fingers;
 | 
						|
		EasyTouch.On_TouchUp2Fingers += On_TouchUp2Fingers;
 | 
						|
		EasyTouch.On_Cancel2Fingers += On_Cancel2Fingers;
 | 
						|
	}
 | 
						|
	
 | 
						|
	void OnDisable(){
 | 
						|
		UnsubscribeEvent();
 | 
						|
	}
 | 
						|
	
 | 
						|
	void OnDestroy(){
 | 
						|
		UnsubscribeEvent();
 | 
						|
	}
 | 
						|
	
 | 
						|
	void UnsubscribeEvent(){
 | 
						|
		EasyTouch.On_TouchStart2Fingers -= On_TouchStart2Fingers;
 | 
						|
		EasyTouch.On_TouchDown2Fingers -= On_TouchDown2Fingers;
 | 
						|
		EasyTouch.On_TouchUp2Fingers -= On_TouchUp2Fingers;
 | 
						|
		EasyTouch.On_Cancel2Fingers -= On_Cancel2Fingers;
 | 
						|
	}
 | 
						|
	
 | 
						|
	void Start(){	
 | 
						|
		textMesh =(TextMesh) GetComponentInChildren<TextMesh>();
 | 
						|
		startColor = gameObject.GetComponent<Renderer>().material.color;
 | 
						|
	}
 | 
						|
	
 | 
						|
	void On_TouchStart2Fingers( Gesture gesture){
 | 
						|
 | 
						|
		// Verification that the action on the object
 | 
						|
		if (gesture.pickedObject == gameObject){	
 | 
						|
			RandomColor();
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	void On_TouchDown2Fingers(Gesture gesture){
 | 
						|
		
 | 
						|
		// Verification that the action on the object
 | 
						|
		if (gesture.pickedObject == gameObject){	
 | 
						|
			textMesh.text = "Down since :" + gesture.actionTime.ToString("f2");
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	void On_TouchUp2Fingers( Gesture gesture){
 | 
						|
		
 | 
						|
		// Verification that the action on the object
 | 
						|
		if (gesture.pickedObject == gameObject){	
 | 
						|
			gameObject.GetComponent<Renderer>().material.color = startColor;
 | 
						|
			textMesh.text ="Touch me";
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	void On_Cancel2Fingers( Gesture gesture){
 | 
						|
		
 | 
						|
		On_TouchUp2Fingers( gesture);
 | 
						|
	}
 | 
						|
 | 
						|
	void RandomColor(){
 | 
						|
		gameObject.GetComponent<Renderer>().material.color = new Color( Random.Range(0.0f,1.0f),  Random.Range(0.0f,1.0f), Random.Range(0.0f,1.0f));
 | 
						|
	}
 | 
						|
}
 |