38 lines
		
	
	
		
			1002 B
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			38 lines
		
	
	
		
			1002 B
		
	
	
	
		
			C#
		
	
	
	
using UnityEngine;
 | 
						|
using System.Collections;
 | 
						|
 | 
						|
namespace PolygonArsenal
 | 
						|
{
 | 
						|
    public class PolygonLightFade : MonoBehaviour
 | 
						|
    {
 | 
						|
        [Header("Seconds to dim the light")]
 | 
						|
        public float life = 0.2f;
 | 
						|
        public bool killAfterLife = true;
 | 
						|
 | 
						|
        private Light li;
 | 
						|
        private float initIntensity;
 | 
						|
 | 
						|
        // Use this for initialization
 | 
						|
        void Start()
 | 
						|
        {
 | 
						|
            if (gameObject.GetComponent<Light>())
 | 
						|
            {
 | 
						|
                li = gameObject.GetComponent<Light>();
 | 
						|
                initIntensity = li.intensity;
 | 
						|
            }
 | 
						|
            else
 | 
						|
                print("No light object found on " + gameObject.name);
 | 
						|
        }
 | 
						|
 | 
						|
        // Update is called once per frame
 | 
						|
        void Update()
 | 
						|
        {
 | 
						|
            if (gameObject.GetComponent<Light>())
 | 
						|
            {
 | 
						|
                li.intensity -= initIntensity * (Time.deltaTime / life);
 | 
						|
                if (killAfterLife && li.intensity <= 0)
 | 
						|
                    Destroy(gameObject);
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
} |