199 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			199 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C#
		
	
	
	
| #if USE_IAP
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| using System;
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| using System.Collections.Generic;
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| using UnityEngine;
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| using UnityEngine.Purchasing;
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| 
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| public class IAPTool : NormalSingleton<IAPTool>, IStoreListener
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| {
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| 	public event Action<string, bool> OnPurchaseDone;
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| 	public event Action<bool> OnRestoreDone;
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| 
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| 	public bool IsRestoring => mIsRestoring;
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| 	private bool mIsRestoring = false;
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| 
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| 	private static IStoreController m_StoreController; // 存储商品信息;
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| 	private static IExtensionProvider m_StoreExtensionProvider; // IAP扩展工具;
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| 	private bool m_PurchaseInProgress = false; // 是否处于付费中;
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| 
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| 	public void Initialize()
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| 	{
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| 		if (m_StoreController == null && m_StoreExtensionProvider == null)
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| 			InitUnityPurchase();
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| 	}
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| 
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| 	private bool IsInitialized()
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| 	{
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| 		return m_StoreController != null && m_StoreExtensionProvider != null;
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| 	}
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| 
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| 	// 初始化IAP;
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| 	private void InitUnityPurchase()
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| 	{
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| 		if (IsInitialized()) return;
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| 
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| 		// 标准采购模块;
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| 		StandardPurchasingModule module = StandardPurchasingModule.Instance();
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| 
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| 		// 配置模式;
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| 		ConfigurationBuilder builder = ConfigurationBuilder.Instance(module);
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| 
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| 		// 注意ProductType的类型,Consumable是可以无限购买(比如水晶),NonConsumable是只能购买一次(比如关卡),Subscription是每月订阅(比如VIP);
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| 		// 这里初始化没有添加平台信息,因为平台信息有的时候还存在bug,如果必须添加,也可以添加,没有问题,确保平台信息添加正确就行了。
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| 
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| 		foreach (string tID in IAPProducts.ProductDic.Keys)
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| 		{
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| 			builder.AddProduct(tID, IAPProducts.ProductDic[tID]);
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| 		}
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| 		
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| 		//初始化;
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| 		UnityPurchasing.Initialize(this, builder);
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| 	}
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| 
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| #region Public Func
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| 	// 根据ID给购买商品;
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| 	public void BuyProductByID(string productId)
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| 	{
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| 		if (IsInitialized())
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| 		{
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| 			if (m_PurchaseInProgress == true) return;
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| 
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| 			Product product = m_StoreController.products.WithID(productId);
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| 			if (product != null && product.availableToPurchase)
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| 			{
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| 				m_PurchaseInProgress = true;
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| 				Debug.Log(string.Format("Purchasing product asychronously: '{0}'", product.definition.id));
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| 				m_StoreController.InitiatePurchase(product);
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| 			}
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| 			else
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| 			{
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| 				Debug.Log("BuyProductID: FAIL. Not purchasing product, either is not found or is not available for purchase");
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| 			}
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| 		}
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| 		else
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| 		{
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| 			Debug.Log("BuyProductID FAIL. Not initialized.");
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| 		}
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| 	}
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| 
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| 	// 确认购买产品成功;
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| 	public void DoConfirmPendingPurchaseByID(string productId)
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| 	{
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| 		Product product = m_StoreController.products.WithID(productId);
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| 		if (product != null && product.availableToPurchase)
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| 		{
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| 			if (m_PurchaseInProgress)
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| 			{
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| 				m_StoreController.ConfirmPendingPurchase(product);
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| 				m_PurchaseInProgress = false;
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| 			}
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| 		}
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| 	}
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| 
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| 	// 恢复购买;
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| 	public void RestorePurchases()
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| 	{
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| 		if (!IsInitialized())
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| 		{
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| 			OnRestoreDone?.Invoke(false);
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| 			Debug.Log("RestorePurchases FAIL. Not initialized.");
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| 			return;
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| 		}
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| 		if (Application.platform == RuntimePlatform.IPhonePlayer ||
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| 			Application.platform == RuntimePlatform.OSXPlayer)
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| 		{
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| 			Debug.Log("RestorePurchases started ...");
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| 			mIsRestoring = true;
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| 			var apple = m_StoreExtensionProvider.GetExtension<IAppleExtensions>();
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| 			apple.RestoreTransactions((result) => {
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| 				mIsRestoring = false;
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| 				OnRestoreDone?.Invoke(result);
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| 				// 返回一个bool值,如果成功,则会多次调用支付回调,然后根据支付回调中的参数得到商品id,最后做处理(ProcessPurchase); 
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| 				Debug.Log("RestorePurchases continuing: " + result + ". If no further messages, no purchases available to restore.");
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| 			});
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| 		}
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| 		else
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| 		{
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| 			Debug.Log("RestorePurchases FAIL. Not supported on this platform. Current = " + Application.platform);
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| 		}
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| 	}
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| #endregion
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| 
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| #region IStoreListener Callback
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| 	// IAP初始化成功回掉函数;
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| 	public void OnInitialized(IStoreController controller, IExtensionProvider extensions)
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| 	{
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| 		Debug.Log("IAP initialize Succeed!");
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| 
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| 		m_StoreController = controller;
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| 		m_StoreExtensionProvider = extensions;
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| 
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| 		// 这里可以获取您在AppStore和Google Play 上配置的商品;
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| 		ProductCollection products = m_StoreController.products;
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| 		Product[] all = products.all;
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| 		for (int i = 0; i < all.Length; i++)
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| 		{
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| 			Debug.Log(all[i].metadata.localizedTitle + "|" + all[i].metadata.localizedPriceString + "|" + all[i].metadata.localizedDescription + "|" + all[i].metadata.isoCurrencyCode);
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| 		}
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| 
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| #if UNITY_IOS
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| 		m_StoreExtensionProvider.GetExtension<IAppleExtensions>().RegisterPurchaseDeferredListener(OnDeferred);
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| #endif
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| 	}
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| 
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| 	// IAP初始化失败回掉函数(没有网络的情况下并不会调起,而是一直等到有网络连接再尝试初始化);
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| 	public void OnInitializeFailed(InitializationFailureReason error)
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| 	{
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| 		switch (error)
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| 		{
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| 			case InitializationFailureReason.AppNotKnown:
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| 				Debug.LogError("Is your App correctly uploaded on the relevant publisher console?");
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| 				break;
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| 			case InitializationFailureReason.PurchasingUnavailable:
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| 				Debug.Log("Billing disabled! Ask the user if billing is disabled in device settings.");
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| 				break;
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| 			case InitializationFailureReason.NoProductsAvailable:
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| 				Debug.Log("No products available for purchase! Developer configuration error; check product metadata!");
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| 				break;
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| 		}
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| 	}
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| 
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| 	// 支付成功处理函数;
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| 	public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs e)
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| 	{
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| 		m_PurchaseInProgress = false;
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| 
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| 		Debug.Log("Purchase OK: " + e.purchasedProduct.definition.id);
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| 
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| 		// 消息结构 : Receipt: {"Store":"fake","TransactionID":"9c5c16a5-1ae4-468f-806d-bc709440448a","Payload":"{ \"this\" : \"is a fake receipt\" }"};
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| 		Debug.Log("Receipt: " + e.purchasedProduct.receipt);
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| 
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| 		OnPurchaseDone?.Invoke(e.purchasedProduct.definition.id, true);
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| 
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| 		// 我们自己后台完毕的话,通过代码设置成功(如果是不需要后台设置直接设置完毕,不要设置Pending);
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| 		return PurchaseProcessingResult.Complete;
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| 	}
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| 
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| 	// 支付失败回掉函数;
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| 	public void OnPurchaseFailed(Product item, PurchaseFailureReason r)
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| 	{
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| 		Debug.Log("Purchase OK: " + item.definition.id);
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| 		m_PurchaseInProgress = false;
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| 		OnPurchaseDone?.Invoke(item.definition.id, false);
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| 	}
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| 
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| 	// 购买延迟提示(这个看自己项目情况是否处理);
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| 	public void OnDeferred(Product item)
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| 	{
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| 		Debug.Log("Purchase deferred: " + item.definition.id);
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| 		OnPurchaseDone?.Invoke(item.definition.id, false);
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| 	}
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| 
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| 	// 恢复购买功能执行回掉函数;
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| 	public void OnTransactionsRestored(bool success)
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| 	{
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| 		Debug.Log("Transactions restored : " + success);
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| 	}
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| #endregion
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| }
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| #endif |