162 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			162 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| Shader "Hovl/Particles/SmoothSmoke"
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| {
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| 	Properties
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| 	{	
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| 		_MainTex("MainTex", 2D) = "white" {}
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| 		_Color("Color", Color) = (1,1,1,1)
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| 		_Emission("Emission", Float) = 2
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| 		[Toggle]_Useblack("Use black", Float) = 0
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| 		[MaterialToggle] _Usedepth ("Use depth?", Float ) = 0
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| 		_Depthpower("Depth power", Float) = 1
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| 	}
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| 
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| 
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| 	Category 
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| 	{
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| 		SubShader
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| 		{
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| 			Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" }
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| 			Blend SrcAlpha OneMinusSrcAlpha
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| 			ColorMask RGB
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| 			Cull Off
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| 			Lighting Off 
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| 			ZWrite Off
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| 			ZTest LEqual
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| 			
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| 			Pass {		
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| 				CGPROGRAM
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| 				#pragma vertex vert
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| 				#pragma fragment frag
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| 				#pragma target 2.0
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| 				#pragma multi_compile_particles
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| 				#pragma multi_compile_fog			
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| 				#include "UnityCG.cginc"
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| 
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| 				struct appdata_t 
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| 				{
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| 					float4 vertex : POSITION;
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| 					fixed4 color : COLOR;
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| 					float4 texcoord : TEXCOORD0;
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| 					UNITY_VERTEX_INPUT_INSTANCE_ID			
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| 				};
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| 
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| 				struct v2f 
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| 				{
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| 					float4 vertex : SV_POSITION;
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| 					fixed4 color : COLOR;
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| 					float4 texcoord : TEXCOORD0;
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| 					UNITY_FOG_COORDS(1)
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| 					#ifdef SOFTPARTICLES_ON
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| 					float4 projPos : TEXCOORD2;
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| 					#endif
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| 					UNITY_VERTEX_INPUT_INSTANCE_ID
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| 					UNITY_VERTEX_OUTPUT_STEREO			
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| 				};		
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| 				
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| 				#if UNITY_VERSION >= 560
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| 				UNITY_DECLARE_DEPTH_TEXTURE( _CameraDepthTexture );
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| 				#else
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| 				uniform sampler2D_float _CameraDepthTexture;
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| 				#endif
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| 
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| 				//Don't delete this comment
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| 				// uniform sampler2D_float _CameraDepthTexture;
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| 
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| 				uniform sampler2D _MainTex;
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| 				uniform fixed4 _TintColor;
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| 				uniform float4 _MainTex_ST;
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| 				uniform float _InvFade;
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| 				uniform float4 _Color;
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| 				uniform float _Useblack;
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| 				uniform float _Emission;
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| 				uniform float _Depthpower;
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| 				uniform fixed _Usedepth;
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| 
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| 				v2f vert ( appdata_t v  )
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| 				{
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| 					v2f o;
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| 					UNITY_SETUP_INSTANCE_ID(v);
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| 					UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
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| 					UNITY_TRANSFER_INSTANCE_ID(v, o);
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| 					
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| 
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| 					v.vertex.xyz +=  float3( 0, 0, 0 ) ;
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| 					o.vertex = UnityObjectToClipPos(v.vertex);
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| 					#ifdef SOFTPARTICLES_ON
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| 						o.projPos = ComputeScreenPos (o.vertex);
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| 						COMPUTE_EYEDEPTH(o.projPos.z);
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| 					#endif
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| 					o.color = v.color;
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| 					o.texcoord = v.texcoord;
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| 					UNITY_TRANSFER_FOG(o,o.vertex);
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| 					return o;
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| 				}
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| 
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| 				fixed4 frag ( v2f i  ) : SV_Target
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| 				{
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| 					float lp = 1;
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| 					#ifdef SOFTPARTICLES_ON
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| 						float sceneZ = LinearEyeDepth (SAMPLE_DEPTH_TEXTURE_PROJ(_CameraDepthTexture, UNITY_PROJ_COORD(i.projPos)));
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| 						float partZ = i.projPos.z;
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| 						float fade = saturate ((sceneZ-partZ) / _Depthpower);
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| 						lp *= lerp(1, fade, _Usedepth);
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| 						i.color.a *= lp;
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| 					#endif
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| 
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| 					float4 uv0_MainTex = i.texcoord;
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| 					uv0_MainTex.xy = i.texcoord.xy * _MainTex_ST.xy + _MainTex_ST.zw;
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| 					float smoothstepResult1 = smoothstep( uv0_MainTex.z , ( uv0_MainTex.z + uv0_MainTex.w ) , tex2D( _MainTex, uv0_MainTex.xy ).a);
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| 					float clampResult11 = clamp( smoothstepResult1 , 0.0 , 1.0 );
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| 					float4 appendResult27 = (float4((( _Color * lerp(1.0,clampResult11,_Useblack) * _Emission * i.color )).rgb , ( _Color.a * clampResult11 * i.color.a )));
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| 					
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| 					fixed4 col = appendResult27;
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| 					UNITY_APPLY_FOG(i.fogCoord, col);
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| 					return col;
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| 				}
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| 				ENDCG 
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| 			}
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| 		}	
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| 	}
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| }
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| WireConnection;2;1;6;0
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| WireConnection;3;0;6;3
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| WireConnection;1;0;2;4
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| //CHKSM=5C0B0DEFE3895ACD4EB94D58A9E6603A49A847F1 |