188 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			188 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C#
		
	
	
	
using UnityEngine;
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using System.Collections;
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using UnityEditor;
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public class HTGuiTools{
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	private static Texture2D gradientTexture;
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	#region Widget
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	public static bool BeginFoldOut(string text,bool foldOut, bool endSpace=true){
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		text = "<b><size=11>" + text + "</size></b>";
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		if (foldOut){
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			text = "\u25BC " + text;
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		}
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		else{
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			text = "\u25BA " + text;
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		}
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		if ( !GUILayout.Toggle(true,text,"dragtab")){
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			foldOut=!foldOut;
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		}
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		if (!foldOut && endSpace)GUILayout.Space(5f);
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		return foldOut;
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	}
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	public static void BeginGroup(int padding=0){
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		GUILayout.BeginHorizontal();
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		GUILayout.Space(padding);
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		EditorGUILayout.BeginHorizontal("As TextArea", GUILayout.MinHeight(10f));
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		GUILayout.BeginVertical();
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		GUILayout.Space(2f);
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	}
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	public static void EndGroup(bool endSpace = true){
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		GUILayout.Space(3f);
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		GUILayout.EndVertical();
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		EditorGUILayout.EndHorizontal();
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		GUILayout.Space(3f);
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		GUILayout.EndHorizontal();
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		if (endSpace){
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			GUILayout.Space(10f);
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		}
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	}
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	public static bool Toggle(string text, bool value,bool leftToggle=false){
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		//if (value) GUI.backgroundColor = Color.green; else GUI.backgroundColor = Color.red;
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		if (leftToggle){
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			value = EditorGUILayout.ToggleLeft(text,value); 
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		}
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		else{
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			value = EditorGUILayout.Toggle(text,value); 
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		}
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		//GUI.backgroundColor = Color.white;
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		return value;
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	}
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	public static bool Toggle (string text, bool value,int width,bool leftToggle=false){
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		if (value) GUI.backgroundColor = Color.green; else GUI.backgroundColor = Color.red;
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		if (leftToggle){
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			value = EditorGUILayout.ToggleLeft(text,value,GUILayout.Width( width)); 
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		}
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		else{
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			value = EditorGUILayout.Toggle(text,value,GUILayout.Width( width)); 
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		}
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		GUI.backgroundColor = Color.white;
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		return value;
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	}
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	static public bool Button(string label,Color color,int width, bool leftAligment=false, int height=0){
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		GUI.backgroundColor  = color;
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		GUIStyle buttonStyle = new GUIStyle("Button");
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		if (leftAligment)
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			buttonStyle.alignment = TextAnchor.MiddleLeft;
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		if (height==0){
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			if (GUILayout.Button( label,buttonStyle,GUILayout.Width(width))){
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				GUI.backgroundColor = Color.white;
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				return true;	
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			}
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		}
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		else{
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			if (GUILayout.Button( label,buttonStyle,GUILayout.Width(width),GUILayout.Height(height))){
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				GUI.backgroundColor = Color.white;
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				return true;	
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			}			
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		}
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		GUI.backgroundColor = Color.white;		
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		return false;
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	}
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	#endregion
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	#region 2d effect
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	public static void DrawSeparatorLine(int padding=0){
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		EditorGUILayout.Space();
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		DrawLine(Color.gray, padding);
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		EditorGUILayout.Space();
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	}
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	private static void DrawLine(Color color,int padding=0){
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		GUILayout.Space(10);
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		Rect lastRect = GUILayoutUtility.GetLastRect();
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		GUI.color = color;
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		GUI.DrawTexture(new Rect(padding, lastRect.yMax -lastRect.height/2f, Screen.width, 1f), EditorGUIUtility.whiteTexture);
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		GUI.color = Color.white;
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	}
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	#endregion
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	#region Texture
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	private static Rect DrawGradient(int padding, int width, int height=35){
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		GUILayout.Space(height);
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		Rect lastRect = GUILayoutUtility.GetLastRect();
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		lastRect.yMin = lastRect.yMin + 7;
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		lastRect.yMax = lastRect.yMax - 7;
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		lastRect.width =  Screen.width;
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		GUI.DrawTexture(new Rect(padding,lastRect.yMin+1,width, lastRect.yMax- lastRect.yMin), GetGradientTexture());
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		return lastRect;
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	}
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	private static Texture2D GetGradientTexture(){
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		if (gradientTexture==null){
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			gradientTexture = CreateGradientTexture();
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		}
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		return gradientTexture;
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	}
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	private static Texture2D CreateGradientTexture(){
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		int height =18;
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		Texture2D myTexture = new Texture2D(1, height);
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		myTexture.hideFlags = HideFlags.HideInInspector;
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		myTexture.hideFlags = HideFlags.DontSave;
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		myTexture.filterMode = FilterMode.Bilinear;
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		Color startColor= new Color(0.4f,0.4f,0.4f);
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		Color endColor= new Color(0.6f,0.6f,0.6f);
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		float stepR = (endColor.r - startColor.r)/18f;
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		float stepG = (endColor.g - startColor.g)/18f;
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		float stepB = (endColor.b - startColor.b)/18f;
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		Color pixColor = startColor;
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		for (int i = 1; i < height-1; i++)
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		{
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			pixColor = new Color(pixColor.r + stepR,pixColor.g + stepG , pixColor.b + stepB);
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			myTexture.SetPixel(0, i, pixColor);
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		}
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		myTexture.SetPixel(0, 0, new Color(0,0,0));
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		myTexture.SetPixel(0, 17, new Color(1,1,1));
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		myTexture.Apply();
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		return myTexture;
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	}
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	#endregion
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}
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