56 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C#
		
	
	
	
using UnityEngine;
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using System.Collections;
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using UnityEditor;
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using HedgehogTeam.EasyTouch;
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#if UNITY_5_3
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using UnityEditor.SceneManagement;
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#endif
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[CustomEditor(typeof(QuickDrag))]
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public class QuickDragInspector : Editor {
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	public override void OnInspectorGUI(){
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		QuickDrag t = (QuickDrag)target;
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		EditorGUILayout.Space();
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		t.quickActionName = EditorGUILayout.TextField("Quick name",t.quickActionName);
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		EditorGUILayout.Space();
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		t.axesAction = (QuickBase.AffectedAxesAction) EditorGUILayout.EnumPopup("Allow on the axes",t.axesAction);
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		EditorGUILayout.Space();
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		t.enablePickOverUI = EditorGUILayout.ToggleLeft("Allow pick over UI element",t.enablePickOverUI);
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		t.isStopOncollisionEnter = EditorGUILayout.ToggleLeft("Stop drag on collision enter",t.isStopOncollisionEnter);
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		t.resetPhysic = EditorGUILayout.ToggleLeft("Reset physic on drag",t.resetPhysic);
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		EditorGUILayout.Space();
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		serializedObject.Update();
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		SerializedProperty start = serializedObject.FindProperty("onDragStart");
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		EditorGUILayout.PropertyField(start, true, null);
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		serializedObject.ApplyModifiedProperties();
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		serializedObject.Update();
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		SerializedProperty drag = serializedObject.FindProperty("onDrag");
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		EditorGUILayout.PropertyField(drag, true, null);
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		serializedObject.ApplyModifiedProperties();
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		serializedObject.Update();
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		SerializedProperty end = serializedObject.FindProperty("onDragEnd");
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		EditorGUILayout.PropertyField(end, true, null);
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		serializedObject.ApplyModifiedProperties();
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		if (GUI.changed){
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			EditorUtility.SetDirty(t);
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			#if UNITY_5_3
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			EditorSceneManager.MarkSceneDirty( EditorSceneManager.GetActiveScene());
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			#endif
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		}
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	}
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}
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