19 lines
		
	
	
		
			642 B
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			19 lines
		
	
	
		
			642 B
		
	
	
	
		
			C#
		
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| public partial class Const
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| {
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|     public static class Layer
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|     {
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|         private static string BlockSlotName = "BlockSlot";
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|         private static string SellSlotName = "SellSlot";
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|         private static string GroundName = "Ground";
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| 
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|         public static int BlockSlot = LayerMask.NameToLayer(BlockSlotName);
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|         public static int SellSlot = LayerMask.NameToLayer(SellSlotName);
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|         public static int Ground = LayerMask.NameToLayer(GroundName);
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| 
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|         public static int OpLayer = LayerMask.GetMask(BlockSlotName, SellSlotName, GroundName);
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|     }
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| } |