33 lines
		
	
	
		
			716 B
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			716 B
		
	
	
	
		
			C#
		
	
	
	
using UnityEngine;
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using System.Collections;
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using HedgehogTeam.EasyTouch;
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public class TwoDoubleTapMe : MonoBehaviour {
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	// Subscribe to events
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	void OnEnable(){
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		EasyTouch.On_DoubleTap2Fingers += On_DoubleTap2Fingers;
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	}
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	void OnDisable(){
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		UnsubscribeEvent();
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	}
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	void OnDestroy(){
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		UnsubscribeEvent();
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	}
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	void UnsubscribeEvent(){
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		EasyTouch.On_DoubleTap2Fingers -= On_DoubleTap2Fingers;
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	}
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	// Double Tap
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	void On_DoubleTap2Fingers( Gesture gesture){
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		// Verification that the action on the object
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		if (gesture.pickedObject == gameObject){
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			gameObject.GetComponent<Renderer>().material.color = new Color( Random.Range(0.0f,1.0f),  Random.Range(0.0f,1.0f), Random.Range(0.0f,1.0f));
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		}
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	}
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}
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