72 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			72 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C#
		
	
	
	
using UnityEngine;
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using System.Collections;
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using HedgehogTeam.EasyTouch;
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public class TwoLongTapMe : MonoBehaviour {
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	private TextMesh textMesh;
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	private Color startColor;	
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	// Subscribe to events
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	void OnEnable(){
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		EasyTouch.On_LongTapStart2Fingers += On_LongTapStart2Fingers;
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		EasyTouch.On_LongTap2Fingers += On_LongTap2Fingers;
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		EasyTouch.On_LongTapEnd2Fingers += On_LongTapEnd2Fingers;
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		EasyTouch.On_Cancel2Fingers += On_Cancel2Fingers;
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	}
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	void OnDisable(){
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		UnsubscribeEvent();
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	}
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	void OnDestroy(){
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		UnsubscribeEvent();
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	}
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	void UnsubscribeEvent(){
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		EasyTouch.On_LongTapStart2Fingers -= On_LongTapStart2Fingers;
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		EasyTouch.On_LongTap2Fingers -= On_LongTap2Fingers;
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		EasyTouch.On_LongTapEnd2Fingers -= On_LongTapEnd2Fingers;
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		EasyTouch.On_Cancel2Fingers -= On_Cancel2Fingers;
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	}
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	void Start(){
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		textMesh =(TextMesh) GetComponentInChildren<TextMesh>();
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		startColor = gameObject.GetComponent<Renderer>().material.color;
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	}
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	// At the long tap beginning
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	void On_LongTapStart2Fingers( Gesture gesture){
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		// Verification that the action on the object
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		if (gesture.pickedObject == gameObject){
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			 RandomColor();
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		}
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	}
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	// During the long tap
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	void On_LongTap2Fingers( Gesture gesture){
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		// Verification that the action on the object
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		if (gesture.pickedObject == gameObject){		
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			textMesh.text = gesture.actionTime.ToString("f2");
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		}
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	}
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	// At the long tap end
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	void On_LongTapEnd2Fingers( Gesture gesture){
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		// Verification that the action on the object
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		if (gesture.pickedObject == gameObject){
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			gameObject.GetComponent<Renderer>().material.color = startColor;
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			textMesh.text="Long tap me";
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		}
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	}
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	// If the two finger gesture is finished
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	void On_Cancel2Fingers(Gesture gesture){
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		On_LongTapEnd2Fingers( gesture);
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	}
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	void  RandomColor(){
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		gameObject.GetComponent<Renderer>().material.color = new Color( Random.Range(0.0f,1.0f),  Random.Range(0.0f,1.0f), Random.Range(0.0f,1.0f));
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	}
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}
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