14 lines
		
	
	
		
			321 B
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			14 lines
		
	
	
		
			321 B
		
	
	
	
		
			C#
		
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| public class PanelLoading : BasePanel
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| {
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|     [SerializeField] float mRotateSpeed;
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|     [SerializeField] Transform mTsfLoading;
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| 
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|     private void Update()
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|     {
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|         mTsfLoading.Rotate(0, 0, mRotateSpeed * Time.unscaledDeltaTime);
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|     }
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| } |