30 lines
		
	
	
		
			793 B
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			30 lines
		
	
	
		
			793 B
		
	
	
	
		
			C#
		
	
	
	
namespace SRDebugger.Internal
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{
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    using System.Collections;
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    using UnityEngine;
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    public class BugReportScreenshotUtil
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    {
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        public static byte[] ScreenshotData;
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        public static IEnumerator ScreenshotCaptureCo()
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        {
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            if (ScreenshotData != null)
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            {
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                Debug.LogWarning("[SRDebugger] Warning, overriding existing screenshot data.");
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            }
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            yield return new WaitForEndOfFrame();
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            var tex = new Texture2D(Screen.width, Screen.height, TextureFormat.RGB24, false);
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            tex.ReadPixels(new Rect(0, 0, Screen.width, Screen.height), 0, 0);
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            tex.Apply();
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            ScreenshotData = tex.EncodeToPNG();
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            Object.Destroy(tex);
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        }
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    }
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}
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