68 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			68 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C#
		
	
	
	
| using UnityEngine;
 | |
| using UnityEngine.UI;
 | |
| using System.Collections;
 | |
| using HedgehogTeam.EasyTouch;
 | |
| 
 | |
| public class TouchMe : MonoBehaviour {
 | |
| 
 | |
| 	private TextMesh textMesh;
 | |
| 	private Color startColor;
 | |
| 
 | |
| 	// Subscribe to events
 | |
| 	void OnEnable(){
 | |
| 		EasyTouch.On_TouchStart += On_TouchStart;
 | |
| 		EasyTouch.On_TouchDown += On_TouchDown;
 | |
| 		EasyTouch.On_TouchUp += On_TouchUp;
 | |
| 	}
 | |
| 
 | |
| 	void OnDisable(){
 | |
| 		UnsubscribeEvent();
 | |
| 	}
 | |
| 	
 | |
| 	void OnDestroy(){
 | |
| 		UnsubscribeEvent();
 | |
| 	}
 | |
| 	
 | |
| 	void UnsubscribeEvent(){
 | |
| 		EasyTouch.On_TouchStart -= On_TouchStart;
 | |
| 		EasyTouch.On_TouchDown -= On_TouchDown;
 | |
| 		EasyTouch.On_TouchUp -= On_TouchUp;
 | |
| 	}
 | |
| 	
 | |
| 	void Start () {
 | |
| 		textMesh =(TextMesh) GetComponentInChildren<TextMesh>();
 | |
| 		startColor = gameObject.GetComponent<Renderer>().material.color;
 | |
| 	}
 | |
| 	
 | |
| 	// At the touch beginning 
 | |
| 	private void On_TouchStart(Gesture gesture){
 | |
| 		if (gesture.pickedObject == gameObject){
 | |
| 			RandomColor();
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	// During the touch is down
 | |
| 	private void On_TouchDown(Gesture gesture){
 | |
| 		
 | |
| 		// Verification that the action on the object
 | |
| 		if (gesture.pickedObject == gameObject){
 | |
| 			textMesh.text = "Down since :" + gesture.actionTime.ToString("f2");
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 	
 | |
| 	// At the touch end
 | |
| 	private void On_TouchUp(Gesture gesture){
 | |
| 		
 | |
| 		// Verification that the action on the object
 | |
| 		if (gesture.pickedObject == gameObject){
 | |
| 			gameObject.GetComponent<Renderer>().material.color = startColor;
 | |
| 			textMesh.text ="Touch me";
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	private void RandomColor(){
 | |
| 		gameObject.GetComponent<Renderer>().material.color = new Color( Random.Range(0.0f,1.0f),  Random.Range(0.0f,1.0f), Random.Range(0.0f,1.0f));
 | |
| 	}
 | |
| }
 |