37 lines
		
	
	
		
			948 B
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			37 lines
		
	
	
		
			948 B
		
	
	
	
		
			C#
		
	
	
	
| namespace SRDebugger.UI.Other
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| {
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|     using UnityEngine;
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|     using UnityEngine.UI;
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| 
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|     [RequireComponent(typeof (ScrollRect))]
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|     [ExecuteInEditMode]
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|     public class ScrollRectPatch : MonoBehaviour
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|     {
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|         public RectTransform Content;
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|         public Mask ReplaceMask;
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|         public RectTransform Viewport;
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| #if !(UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2)
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| 
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|         private void Awake()
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|         {
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|             var scrollRect = GetComponent<ScrollRect>();
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| 
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|             scrollRect.content = Content;
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|             scrollRect.viewport = Viewport;
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| 
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|             if (ReplaceMask != null)
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|             {
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|                 var go = ReplaceMask.gameObject;
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| 
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|                 Destroy(go.GetComponent<Graphic>());
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|                 Destroy(go.GetComponent<CanvasRenderer>());
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|                 Destroy(ReplaceMask);
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| 
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|                 go.AddComponent<RectMask2D>();
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|             }
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|         }
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| 
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| #endif
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|     }
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| }
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