40 lines
		
	
	
		
			921 B
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			921 B
		
	
	
	
		
			C#
		
	
	
	
| using UnityEngine;
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| using System.Collections;
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| 
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| namespace PolygonArsenal
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| {
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|     public class PolygonLoopScript : MonoBehaviour
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|     {
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| 
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|         public GameObject chosenEffect;
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|         public float loopTimeLimit = 2.0f;
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| 
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|         void Start()
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|         {
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|             PlayEffect();
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|         }
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| 
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| 
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|         public void PlayEffect()
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|         {
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|             StartCoroutine("EffectLoop");
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|         }
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| 
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| 
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|         IEnumerator EffectLoop()
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|         {
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|             //GameObject effectPlayer = (GameObject)Instantiate(chosenEffect, transform.position, transform.rotation);
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| 
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|             GameObject effectPlayer = (GameObject)Instantiate(chosenEffect);
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|             effectPlayer.transform.position = transform.position;
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|             //effectPlayer.transform.rotation = Quaternion.Euler(new Vector3(0, 90, 0));
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| 
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| 
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| 
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|             yield return new WaitForSeconds(loopTimeLimit);
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| 
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|             Destroy(effectPlayer);
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|             PlayEffect();
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|         }
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|     }
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| } |