38 lines
		
	
	
		
			1002 B
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			38 lines
		
	
	
		
			1002 B
		
	
	
	
		
			C#
		
	
	
	
| using UnityEngine;
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| using System.Collections;
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| 
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| namespace PolygonArsenal
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| {
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|     public class PolygonLightFade : MonoBehaviour
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|     {
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|         [Header("Seconds to dim the light")]
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|         public float life = 0.2f;
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|         public bool killAfterLife = true;
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| 
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|         private Light li;
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|         private float initIntensity;
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| 
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|         // Use this for initialization
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|         void Start()
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|         {
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|             if (gameObject.GetComponent<Light>())
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|             {
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|                 li = gameObject.GetComponent<Light>();
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|                 initIntensity = li.intensity;
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|             }
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|             else
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|                 print("No light object found on " + gameObject.name);
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|         }
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| 
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|         // Update is called once per frame
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|         void Update()
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|         {
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|             if (gameObject.GetComponent<Light>())
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|             {
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|                 li.intensity -= initIntensity * (Time.deltaTime / life);
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|                 if (killAfterLife && li.intensity <= 0)
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|                     Destroy(gameObject);
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|             }
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|         }
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|     }
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| } |