1793 lines
		
	
	
		
			58 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			1793 lines
		
	
	
		
			58 KiB
		
	
	
	
		
			C#
		
	
	
	
| #if PLAYMAKER_1_8_OR_NEWER
 | |
| 
 | |
| using System.Collections;
 | |
| using System.Collections.Generic;
 | |
| using UnityEngine;
 | |
| using ES3Internal;
 | |
| using HutongGames.PlayMaker.Actions;
 | |
| using HutongGames.PlayMaker;
 | |
| using System.Linq;
 | |
| using System;
 | |
| using Tooltip = HutongGames.PlayMaker.TooltipAttribute;
 | |
| 
 | |
| public class FsmES3File : ScriptableObject
 | |
| {
 | |
|     public ES3File file;
 | |
| }
 | |
| 
 | |
| public class FsmES3Spreadsheet : ScriptableObject
 | |
| {
 | |
|     public ES3Spreadsheet spreadsheet;
 | |
| }
 | |
| 
 | |
| namespace ES3PlayMaker
 | |
| {
 | |
| 
 | |
|     #region Base Classes
 | |
| 
 | |
|     public abstract class ActionBase : FsmStateAction
 | |
|     {
 | |
|         [Tooltip("This event is triggered if an error occurs.")]
 | |
|         public FsmEvent errorEvent;
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|         [Tooltip("If an error occurs, the error message will be stored in this variable.")]
 | |
|         public FsmString errorMessage;
 | |
| 
 | |
|         public abstract void Enter();
 | |
|         public abstract void OnReset();
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| 
 | |
|         public override void OnEnter()
 | |
|         {
 | |
|             try
 | |
|             {
 | |
|                 Enter();
 | |
|             }
 | |
|             catch (System.Exception e)
 | |
|             {
 | |
|                 HandleError(e.ToString());
 | |
|             }
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|             Finish();
 | |
|         }
 | |
| 
 | |
|         public override void Reset()
 | |
|         {
 | |
|             errorEvent = null;
 | |
|             errorMessage = "";
 | |
|             OnReset();
 | |
|         }
 | |
| 
 | |
|         public void HandleError(string msg)
 | |
|         {
 | |
|             errorMessage.Value = msg;
 | |
|             if (errorEvent != null)
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|                 Fsm.Event(errorEvent);
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|             else
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|                 LogError(msg);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     public abstract class SettingsAction : ActionBase
 | |
|     {
 | |
|         public FsmBool overrideDefaultSettings = false;
 | |
| 
 | |
|         [Tooltip("The path this ES3Settings object points to, if any.")]
 | |
|         public FsmString path;
 | |
|         [ObjectType(typeof(ES3.Location))]
 | |
|         [Tooltip("The storage location where we wish to store data by default.")]
 | |
|         public FsmEnum location;
 | |
|         [ObjectType(typeof(ES3.EncryptionType))]
 | |
|         [Tooltip("The type of encryption to use when encrypting data, if any.")]
 | |
|         public FsmEnum encryptionType;
 | |
|         [Tooltip("The password to use to encrypt the data if encryption is enabled.")]
 | |
|         public FsmString encryptionPassword;
 | |
|         [ObjectType(typeof(ES3.CompressionType))]
 | |
|         [Tooltip("The type of compression to use when compressing data, if any.")]
 | |
|         public FsmEnum compressionType;
 | |
|         [ObjectType(typeof(ES3.Directory))]
 | |
|         [Tooltip("The default directory in which to store files when using the File save location, and the location which relative paths should be relative to.")]
 | |
|         public FsmEnum directory;
 | |
|         [ObjectType(typeof(ES3.Format))]
 | |
|         [Tooltip("The format we should use when serializing and deserializing data.")]
 | |
|         public FsmEnum format;
 | |
|         [Tooltip("Any stream buffers will be set to this length in bytes.")]
 | |
|         public FsmInt bufferSize;
 | |
| 
 | |
|         public override void Reset()
 | |
|         {
 | |
|             var settings = new ES3Settings();
 | |
|             path = settings.path;
 | |
|             location = settings.location;
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|             encryptionType = settings.encryptionType;
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|             compressionType = settings.compressionType;
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|             encryptionPassword = settings.encryptionPassword;
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|             directory = settings.directory;
 | |
|             format = settings.format;
 | |
|             bufferSize = settings.bufferSize;
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|             overrideDefaultSettings = false;
 | |
|             base.Reset();
 | |
|         }
 | |
| 
 | |
|         public ES3Settings GetSettings()
 | |
|         {
 | |
|             var settings = new ES3Settings();
 | |
|             if (overrideDefaultSettings.Value)
 | |
|             {
 | |
|                 settings.path = path.Value;
 | |
|                 settings.location = (ES3.Location)location.Value;
 | |
|                 settings.encryptionType = (ES3.EncryptionType)encryptionType.Value;
 | |
|                 settings.encryptionPassword = encryptionPassword.Value;
 | |
|                 settings.compressionType = (ES3.CompressionType)compressionType.Value;
 | |
|                 settings.directory = (ES3.Directory)directory.Value;
 | |
|                 settings.format = (ES3.Format)format.Value;
 | |
|                 settings.bufferSize = bufferSize.Value;
 | |
|             }
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|             return settings;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     public abstract class ES3FileAction : ActionBase
 | |
|     {
 | |
|         [Tooltip("The ES3 File we are using, created using the Create ES3 File action.")]
 | |
|         [ObjectType(typeof(FsmES3File))]
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|         [Title("ES3 File")]
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|         [RequiredField]
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|         public FsmObject fsmES3File;
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| 
 | |
|         public ES3File es3File { get { return ((FsmES3File)fsmES3File.Value).file; } }
 | |
| 
 | |
|         public override void Reset()
 | |
|         {
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|             fsmES3File = null;
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|             base.Reset();
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|         }
 | |
|     }
 | |
| 
 | |
|     public abstract class ES3FileSettingsAction : SettingsAction
 | |
|     {
 | |
|         [Tooltip("The ES3File variable we're using.")]
 | |
|         [ObjectType(typeof(FsmES3File))]
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|         [Title("ES3 File")]
 | |
|         [RequiredField]
 | |
|         public FsmObject fsmES3File;
 | |
| 
 | |
|         public ES3File es3File { get { return ((FsmES3File)fsmES3File.Value).file; } }
 | |
| 
 | |
|         public override void Reset()
 | |
|         {
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|             fsmES3File = null;
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|             base.Reset();
 | |
|         }
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|     }
 | |
| 
 | |
|     public abstract class ES3SpreadsheetAction : ActionBase
 | |
|     {
 | |
|         [Tooltip("The ES3 Spreadsheet we are using, created using the Create ES3 Spreadsheet action.")]
 | |
|         [ObjectType(typeof(FsmES3Spreadsheet))]
 | |
|         [Title("ES3 Spreadsheet")]
 | |
|         [RequiredField]
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|         public FsmObject fsmES3Spreadsheet;
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| 
 | |
|         public ES3Spreadsheet es3Spreadsheet { get { return ((FsmES3Spreadsheet)fsmES3Spreadsheet.Value).spreadsheet; } }
 | |
| 
 | |
|         public override void Reset()
 | |
|         {
 | |
|             fsmES3Spreadsheet = null;
 | |
|             base.Reset();
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     public abstract class ES3SpreadsheetSettingsAction : SettingsAction
 | |
|     {
 | |
|         [Tooltip("The ES3Spreadsheet variable we're using.")]
 | |
|         [ObjectType(typeof(FsmES3Spreadsheet))]
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|         [Title("ES3 Spreadsheet")]
 | |
|         [RequiredField]
 | |
|         public FsmObject fsmES3Spreadsheet;
 | |
| 
 | |
|         public ES3Spreadsheet es3Spreadsheet { get { return ((FsmES3Spreadsheet)fsmES3Spreadsheet.Value).spreadsheet; } }
 | |
| 
 | |
|         public override void Reset()
 | |
|         {
 | |
|             fsmES3Spreadsheet = null;
 | |
|             base.Reset();
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     #endregion
 | |
| 
 | |
|     #region Save Actions
 | |
| 
 | |
|     [ActionCategory("Easy Save 3")]
 | |
|     [Tooltip("Saves the value to a file with the given key.")]
 | |
|     public class Save : SettingsAction
 | |
|     {
 | |
|         [Tooltip("The unique key we want to use to identity the data we are saving.")]
 | |
|         public FsmString key;
 | |
|         [Tooltip("The value we want to save.")]
 | |
|         [UIHint(UIHint.Variable)]
 | |
|         [HideTypeFilter]
 | |
|         public FsmVar value;
 | |
| 
 | |
|         public override void OnReset()
 | |
|         {
 | |
|             key = "key";
 | |
|             value = null;
 | |
|         }
 | |
| 
 | |
|         public override void Enter()
 | |
|         {
 | |
|             value.UpdateValue();
 | |
| 
 | |
|             if (value.Type == VariableType.Array)
 | |
|                 ES3.Save(key.Value, new PMDataWrapper(value.arrayValue.Values), GetSettings());
 | |
|             else
 | |
|                 ES3.Save(key.Value, value.GetValue(), GetSettings());
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     [ActionCategory("Easy Save 3")]
 | |
|     [Tooltip("Saves all FsmVariables in this FSM to a file with the given key.")]
 | |
|     public class SaveAll : SettingsAction
 | |
|     {
 | |
|         [Tooltip("The unique key we want to use to identity the data we are saving.")]
 | |
|         public FsmString key;
 | |
| 
 | |
|         [Tooltip("Save the local variables accessible in this FSM?")]
 | |
|         public FsmBool saveFsmVariables = true;
 | |
|         [Tooltip("Save the global variables accessible in all FSMs?")]
 | |
|         public FsmBool saveGlobalVariables = true;
 | |
| 
 | |
|         public override void OnReset()
 | |
|         {
 | |
|             key = "key";
 | |
|         }
 | |
| 
 | |
|         public override void Enter()
 | |
|         {
 | |
|             ES3.Save(key.Value, new PMDataWrapper(Fsm, saveFsmVariables.Value, saveGlobalVariables.Value), GetSettings());
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     [ActionCategory("Easy Save 3")]
 | |
|     [Tooltip("Saves a byte array as a file, overwriting any existing files.")]
 | |
|     public class SaveRaw : SettingsAction
 | |
|     {
 | |
|         [Tooltip("The string we want to save as a file.")]
 | |
|         public FsmString str;
 | |
|         [Tooltip("Whether to encode this string using Base-64 encoding. This will override any default encoding settings.")]
 | |
|         public FsmBool useBase64Encoding;
 | |
|         [Tooltip("Adds a newline to the end of the file.")]
 | |
|         public FsmBool appendNewline;
 | |
| 
 | |
|         public override void OnReset()
 | |
|         {
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|             str = "";
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|             useBase64Encoding = false;
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|             appendNewline = false;
 | |
|         }
 | |
| 
 | |
|         public override void Enter()
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|         {
 | |
|             if (useBase64Encoding.Value)
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|                 ES3.SaveRaw(System.Convert.FromBase64String(str.Value) + (appendNewline.Value ? "\n" : ""), GetSettings());
 | |
|             else
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|                 ES3.SaveRaw(str.Value + (appendNewline.Value ? "\n" : ""), GetSettings());
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     [ActionCategory("Easy Save 3")]
 | |
|     [Tooltip("Appends a string to the end of a file.")]
 | |
|     public class AppendRaw : SettingsAction
 | |
|     {
 | |
|         [Tooltip("The string we want to append to a file.")]
 | |
|         public FsmString str;
 | |
|         [Tooltip("Whether to encode this string using Base-64 encoding. This will override any default encoding settings.")]
 | |
|         public FsmBool useBase64Encoding;
 | |
|         [Tooltip("If checked, a newline will be added after the data.")]
 | |
|         public FsmBool appendNewline;
 | |
| 
 | |
|         public override void OnReset()
 | |
|         {
 | |
|             str = "";
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|             useBase64Encoding = false;
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|             appendNewline = false;
 | |
|         }
 | |
| 
 | |
|         public override void Enter()
 | |
|         {
 | |
|             if (useBase64Encoding.Value)
 | |
|                 ES3.AppendRaw(System.Convert.FromBase64String(str.Value) + (appendNewline.Value ? "\n" : ""), GetSettings());
 | |
|             else
 | |
|                 ES3.AppendRaw(str.Value + (appendNewline.Value ? "\n" : ""), GetSettings());
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     [ActionCategory("Easy Save 3")]
 | |
|     [Tooltip("Saves a Texture2D as a PNG or a JPG, depending on the file extension of the supplied image path.")]
 | |
|     public class SaveImage : SettingsAction
 | |
|     {
 | |
|         [Tooltip("The relative or absolute path of the PNG or JPG file we want to store our image to.")]
 | |
|         public FsmString imagePath;
 | |
|         [Tooltip("The Texture2D we want to save as an image.")]
 | |
|         [ObjectType(typeof(Texture2D))]
 | |
|         public FsmTexture texture2D;
 | |
|         [Tooltip("The quality of the image when saving JPGs, from 1 to 100. Default is 75.")]
 | |
|         public FsmInt quality;
 | |
| 
 | |
|         public override void OnReset()
 | |
|         {
 | |
|             imagePath = "image.png";
 | |
|             texture2D = null;
 | |
|             quality.Value = 75;
 | |
|         }
 | |
| 
 | |
|         public override void Enter()
 | |
|         {
 | |
|             ES3.SaveImage((Texture2D)texture2D.Value, quality.Value, imagePath.Value, GetSettings());
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     #endregion
 | |
| 
 | |
|     #region Load Actions
 | |
| 
 | |
|     [ActionCategory("Easy Save 3")]
 | |
|     [Tooltip("Loads a value from a file with the given key.")]
 | |
|     public class Load : SettingsAction
 | |
|     {
 | |
|         [Tooltip("The unique key which identifies the data we're loading.")]
 | |
|         public FsmString key;
 | |
|         [Tooltip("The variable we want to use to store our loaded data.")]
 | |
|         [UIHint(UIHint.Variable)]
 | |
|         [HideTypeFilter]
 | |
|         public FsmVar value;
 | |
|         [Tooltip("Optional: A value to return if the key does not exist.")]
 | |
|         [UIHint(UIHint.Variable)]
 | |
|         [HideTypeFilter]
 | |
|         public FsmVar defaultValue;
 | |
| 
 | |
|         public override void OnReset()
 | |
|         {
 | |
|             key = "key";
 | |
|             value = null;
 | |
|             defaultValue = null;
 | |
|         }
 | |
| 
 | |
|         public override void Enter()
 | |
|         {
 | |
|             defaultValue.UpdateValue();
 | |
|             bool useDefaultVal = defaultValue.GetValue() != null && !defaultValue.IsNone;
 | |
| 
 | |
| 
 | |
|             if (value.Type == VariableType.Array)
 | |
|             {
 | |
|                 if (useDefaultVal)
 | |
|                     value.SetValue(ES3.Load<PMDataWrapper>(key.Value, new PMDataWrapper(defaultValue.arrayValue.Values), GetSettings()).array);
 | |
|                 else
 | |
|                     value.SetValue(ES3.Load<PMDataWrapper>(key.Value, GetSettings()).array);
 | |
|             }
 | |
|             else
 | |
|             {
 | |
|                 if (useDefaultVal)
 | |
|                     value.SetValue(ES3.Load<object>(key.Value, defaultValue.GetValue(), GetSettings()));
 | |
|                 else
 | |
|                     value.SetValue(ES3.Load<object>(key.Value, GetSettings()));
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     [ActionCategory("Easy Save 3")]
 | |
|     [Tooltip("Loads a value from a file with the given key into an existing object, rather than creating a new instance.")]
 | |
|     public class LoadInto : SettingsAction
 | |
|     {
 | |
|         [Tooltip("The unique key which identifies the data we're loading.")]
 | |
|         public FsmString key;
 | |
|         [Tooltip("The object we want to load our data into.")]
 | |
|         [RequiredField]
 | |
|         [UIHint(UIHint.Variable)]
 | |
|         [HideTypeFilter]
 | |
|         public FsmVar value;
 | |
| 
 | |
|         public override void OnReset()
 | |
|         {
 | |
|             key = "key";
 | |
|             value = null;
 | |
|         }
 | |
| 
 | |
|         public override void Enter()
 | |
|         {
 | |
|             value.UpdateValue();
 | |
|             if (value.IsNone || value.GetValue() == null)
 | |
|                 HandleError("The 'Load Into' action requires an object to load the data into, but none was specified in the 'Value' field.");
 | |
|             else
 | |
|             {
 | |
|                 ES3.LoadInto<object>(key.Value, value.GetValue(), GetSettings());
 | |
| 
 | |
|                 if (value.Type == VariableType.Array)
 | |
|                     HandleError("It's not possible to use LoadInto with arrays in PlayMaker as they are not strictly typed. Consider using Load instead.");
 | |
|                 else
 | |
|                     value.SetValue(ES3.Load<object>(key.Value, GetSettings()));
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     [ActionCategory("Easy Save 3")]
 | |
|     [Tooltip("Loads all FsmVariables in this FSM to a file with the given key.")]
 | |
|     public class LoadAll : SettingsAction
 | |
|     {
 | |
|         [Tooltip("The key we used to save the data we're loading.")]
 | |
|         public FsmString key;
 | |
| 
 | |
|         [Tooltip("Load the local variables accessible in this FSM?")]
 | |
|         public FsmBool loadFsmVariables = true;
 | |
|         [Tooltip("Load the global variables accessible in all FSMs?")]
 | |
|         public FsmBool loadGlobalVariables = true;
 | |
| 
 | |
|         public override void OnReset()
 | |
|         {
 | |
|             key = "key";
 | |
|         }
 | |
| 
 | |
|         public override void Enter()
 | |
|         {
 | |
|             ES3.Load<PMDataWrapper>(key.Value, GetSettings()).ApplyVariables(Fsm, loadFsmVariables.Value, loadGlobalVariables.Value);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     [ActionCategory("Easy Save 3")]
 | |
|     [Tooltip("Loads an entire file as a string.")]
 | |
|     public class LoadRawString : SettingsAction
 | |
|     {
 | |
|         [Tooltip("The variable we want to store our loaded string in.")]
 | |
|         public FsmString str;
 | |
|         [Tooltip("Whether or not the data we're loading is Base-64 encoded. Usually this should be left unchecked.")]
 | |
|         public FsmBool useBase64Encoding;
 | |
| 
 | |
|         public override void OnReset()
 | |
|         {
 | |
|             str = null;
 | |
|             useBase64Encoding = false;
 | |
|         }
 | |
| 
 | |
|         public override void Enter()
 | |
|         {
 | |
|             if (useBase64Encoding.Value)
 | |
|                 str.Value = System.Convert.ToBase64String(ES3.LoadRawBytes(GetSettings()));
 | |
|             else
 | |
|                 str.Value = ES3.LoadRawString(GetSettings());
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     [ActionCategory("Easy Save 3")]
 | |
|     [Tooltip("Loads a JPG or PNG image file as a Texture2D.")]
 | |
|     public class LoadImage : SettingsAction
 | |
|     {
 | |
|         [Tooltip("The relative or absolute path of the JPG or PNG image file we want to load.")]
 | |
|         public FsmString imagePath;
 | |
|         [Tooltip("The variable we want to use to store our loaded texture.")]
 | |
|         public FsmTexture texture2D;
 | |
| 
 | |
|         public override void OnReset()
 | |
|         {
 | |
|             imagePath = "image.png";
 | |
|             texture2D = null;
 | |
|         }
 | |
| 
 | |
|         public override void Enter()
 | |
|         {
 | |
|             texture2D.Value = ES3.LoadImage(imagePath.Value, GetSettings());
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     [ActionCategory("Easy Save 3")]
 | |
|     [Tooltip("Loads an audio file as an AudioClip.")]
 | |
|     public class LoadAudio : SettingsAction
 | |
|     {
 | |
|         [Tooltip("The relative or absolute path of the audio file we want to load.")]
 | |
|         public FsmString audioFilePath;
 | |
|         [ObjectType(typeof(AudioClip))]
 | |
|         [Tooltip("The variable we want to use to store our loaded AudioClip.")]
 | |
|         public FsmObject audioClip;
 | |
| 
 | |
| #if UNITY_2018_3_OR_NEWER
 | |
|         [Tooltip("The type of AudioClip we're loading.")]
 | |
|         [ObjectType(typeof(AudioType))]
 | |
|         public FsmEnum audioType;
 | |
| #endif
 | |
| 
 | |
|         public override void OnReset()
 | |
|         {
 | |
|             audioFilePath = "audio.wav";
 | |
|             audioClip = null;
 | |
| #if UNITY_2018_3_OR_NEWER
 | |
|             audioType = AudioType.MPEG;
 | |
| #endif
 | |
|         }
 | |
| 
 | |
|         public override void Enter()
 | |
|         {
 | |
|             audioClip.Value = ES3.LoadAudio(audioFilePath.Value,
 | |
| #if UNITY_2018_3_OR_NEWER
 | |
|                                                 (AudioType)audioType.Value,
 | |
| #endif
 | |
|                                                 GetSettings());
 | |
|         }
 | |
|     }
 | |
| 
 | |
| 
 | |
|     #endregion
 | |
| 
 | |
|     #region Exists Actions
 | |
| 
 | |
|     [ActionCategory("Easy Save 3")]
 | |
|     [Tooltip("Checks whether a key exists in a file.")]
 | |
|     public class KeyExists : SettingsAction
 | |
|     {
 | |
|         [Tooltip("The key we want to check the existence of.")]
 | |
|         public FsmString key;
 | |
|         [Tooltip("Whether the key exists. This is set after the action runs.")]
 | |
|         public FsmBool exists;
 | |
| 
 | |
|         [Tooltip("This event is triggered if the key exists.")]
 | |
|         public FsmEvent existsEvent;
 | |
|         [Tooltip("This event is triggered if the key does not exist.")]
 | |
|         public FsmEvent doesNotExistEvent;
 | |
| 
 | |
|         public override void OnReset()
 | |
|         {
 | |
|             key = "key";
 | |
|             exists = false;
 | |
|             existsEvent = null;
 | |
|             doesNotExistEvent = null;
 | |
|         }
 | |
| 
 | |
|         public override void Enter()
 | |
|         {
 | |
|             exists.Value = ES3.KeyExists(key.Value, GetSettings());
 | |
| 
 | |
|             Fsm.Event(exists.Value ? existsEvent : doesNotExistEvent);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     [ActionCategory("Easy Save 3")]
 | |
|     [Tooltip("Checks whether a file exists in a directory.")]
 | |
|     public class FileExists : SettingsAction
 | |
|     {
 | |
|         [Tooltip("The file we want to check the existence of")]
 | |
|         public FsmString filePath;
 | |
|         [Tooltip("Whether the file exists. This is set after the action runs.")]
 | |
|         public FsmBool exists;
 | |
| 
 | |
|         [Tooltip("This event is triggered if the file exists.")]
 | |
|         public FsmEvent existsEvent;
 | |
|         [Tooltip("This event is triggered if the file does not exist.")]
 | |
|         public FsmEvent doesNotExistEvent;
 | |
| 
 | |
|         public override void OnReset()
 | |
|         {
 | |
|             filePath = "SaveFile.es3";
 | |
|             exists = false;
 | |
|             existsEvent = null;
 | |
|             doesNotExistEvent = null;
 | |
|         }
 | |
| 
 | |
|         public override void Enter()
 | |
|         {
 | |
|             exists.Value = ES3.FileExists(filePath.Value, GetSettings());
 | |
| 
 | |
|             Fsm.Event(exists.Value ? existsEvent : doesNotExistEvent);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     [ActionCategory("Easy Save 3")]
 | |
|     [Tooltip("Checks whether a directory exists in another directory")]
 | |
|     public class DirectoryExists : SettingsAction
 | |
|     {
 | |
|         [Tooltip("The directory we want to check the existence of.")]
 | |
|         public FsmString directoryPath;
 | |
|         [Tooltip("Whether the directory exists. This is set after the action runs.")]
 | |
|         public FsmBool exists;
 | |
| 
 | |
|         [Tooltip("This event is triggered if the directory exists.")]
 | |
|         public FsmEvent existsEvent;
 | |
|         [Tooltip("This event is triggered if the directory does not exist.")]
 | |
|         public FsmEvent doesNotExistEvent;
 | |
| 
 | |
|         public override void OnReset()
 | |
|         {
 | |
|             directoryPath = "";
 | |
|             exists = false;
 | |
|             existsEvent = null;
 | |
|             doesNotExistEvent = null;
 | |
|         }
 | |
| 
 | |
|         public override void Enter()
 | |
|         {
 | |
|             exists.Value = ES3.DirectoryExists(directoryPath.Value, GetSettings());
 | |
| 
 | |
|             Fsm.Event(exists.Value ? existsEvent : doesNotExistEvent);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     #endregion
 | |
| 
 | |
|     #region Delete Actions
 | |
| 
 | |
|     [ActionCategory("Easy Save 3")]
 | |
|     [Tooltip("Deletes a key from a file.")]
 | |
|     public class DeleteKey : SettingsAction
 | |
|     {
 | |
|         [Tooltip("The key we want to delete.")]
 | |
|         public FsmString key;
 | |
| 
 | |
|         public override void OnReset()
 | |
|         {
 | |
|             key = "key";
 | |
|         }
 | |
| 
 | |
|         public override void Enter()
 | |
|         {
 | |
|             ES3.DeleteKey(key.Value, GetSettings());
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     [ActionCategory("Easy Save 3")]
 | |
|     [Tooltip("Deletes a file.")]
 | |
|     public class DeleteFile : SettingsAction
 | |
|     {
 | |
|         [Tooltip("The relative or absolute path of the file we want to delete.")]
 | |
|         public FsmString filePath;
 | |
| 
 | |
|         public override void OnReset()
 | |
|         {
 | |
|             filePath = "SaveFile.es3";
 | |
|         }
 | |
| 
 | |
|         public override void Enter()
 | |
|         {
 | |
|             ES3.DeleteFile(filePath.Value, GetSettings());
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     [ActionCategory("Easy Save 3")]
 | |
|     [Tooltip("Deletes a directory and it's contents.")]
 | |
|     public class DeleteDirectory : SettingsAction
 | |
|     {
 | |
|         [Tooltip("The relative or absolute path of the directory we want to delete.")]
 | |
|         public FsmString directoryPath;
 | |
| 
 | |
|         public override void OnReset()
 | |
|         {
 | |
|             directoryPath = "";
 | |
|         }
 | |
| 
 | |
|         public override void Enter()
 | |
|         {
 | |
|             ES3.DeleteDirectory(directoryPath.Value, GetSettings());
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     #endregion
 | |
| 
 | |
|     #region Backup Actions
 | |
| 
 | |
|     [ActionCategory("Easy Save 3")]
 | |
|     [Tooltip("Creates a backup of a file which can be restored using the Restore Backup action.")]
 | |
|     public class CreateBackup : SettingsAction
 | |
|     {
 | |
|         [Tooltip("The relative or absolute path of the file we want to backup.")]
 | |
|         public FsmString filePath;
 | |
| 
 | |
|         public override void OnReset()
 | |
|         {
 | |
|             filePath = "SaveFile.es3";
 | |
|         }
 | |
| 
 | |
|         public override void Enter()
 | |
|         {
 | |
|             ES3.CreateBackup(filePath.Value, GetSettings());
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     [ActionCategory("Easy Save 3")]
 | |
|     [Tooltip("Restores a backup of a file created using the Create Backup action.")]
 | |
|     public class RestoreBackup : SettingsAction
 | |
|     {
 | |
|         [Tooltip("The relative or absolute path of the file we want to restore the backup of.")]
 | |
|         public FsmString filePath;
 | |
|         [Tooltip("True if a backup was restored, or False if no backup could be found.")]
 | |
|         public FsmBool backupWasRestored;
 | |
| 
 | |
|         public override void OnReset()
 | |
|         {
 | |
|             filePath = "SaveFile.es3";
 | |
|             backupWasRestored = false;
 | |
|         }
 | |
| 
 | |
|         public override void Enter()
 | |
|         {
 | |
|             backupWasRestored.Value = ES3.RestoreBackup(filePath.Value, GetSettings());
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     #endregion
 | |
| 
 | |
|     #region Key, File and Directory Methods
 | |
| 
 | |
|     [ActionCategory("Easy Save 3")]
 | |
|     [Tooltip("Renames a file.")]
 | |
|     public class RenameFile : SettingsAction
 | |
|     {
 | |
|         [Tooltip("The relative or absolute path of the file we want to rename from.")]
 | |
|         public FsmString oldFilePath;
 | |
|         [Tooltip("The relative or absolute path of the file we want to rename to.")]
 | |
|         public FsmString newFilePath;
 | |
| 
 | |
|         public override void OnReset()
 | |
|         {
 | |
|             oldFilePath = "SaveFile.es3";
 | |
|             newFilePath = "";
 | |
|         }
 | |
| 
 | |
|         public override void Enter()
 | |
|         {
 | |
|             ES3.RenameFile(oldFilePath.Value, newFilePath.Value, GetSettings(), GetSettings());
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     [ActionCategory("Easy Save 3")]
 | |
|     [Tooltip("Copies a file.")]
 | |
|     public class CopyFile : SettingsAction
 | |
|     {
 | |
|         [Tooltip("The relative or absolute path of the file we want to copy.")]
 | |
|         public FsmString oldFilePath;
 | |
|         [Tooltip("The relative or absolute path of the file we want to create.")]
 | |
|         public FsmString newFilePath;
 | |
| 
 | |
|         public override void OnReset()
 | |
|         {
 | |
|             oldFilePath = "SaveFile.es3";
 | |
|             newFilePath = "";
 | |
|         }
 | |
| 
 | |
|         public override void Enter()
 | |
|         {
 | |
|             ES3.CopyFile(oldFilePath.Value, newFilePath.Value, GetSettings(), GetSettings());
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     [ActionCategory("Easy Save 3")]
 | |
|     [Tooltip("Copies a directory.")]
 | |
|     public class CopyDirectory : SettingsAction
 | |
|     {
 | |
|         [Tooltip("The relative or absolute path of the directory we want to copy.")]
 | |
|         public FsmString oldDirectoryPath;
 | |
|         [Tooltip("The relative or absolute path of the directory we want to create.")]
 | |
|         public FsmString newDirectoryPath;
 | |
| 
 | |
|         public override void OnReset()
 | |
|         {
 | |
|             oldDirectoryPath = "";
 | |
|             newDirectoryPath = "";
 | |
|         }
 | |
| 
 | |
|         public override void Enter()
 | |
|         {
 | |
|             ES3.CopyDirectory(oldDirectoryPath.Value, newDirectoryPath.Value, GetSettings(), GetSettings());
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     [ActionCategory("Easy Save 3")]
 | |
|     [Tooltip("Gets an array of key names from a file.")]
 | |
|     public class GetKeys : SettingsAction
 | |
|     {
 | |
|         [Tooltip("The relative or absolute path of the file we want to get the keys from.")]
 | |
|         public FsmString filePath;
 | |
|         [Tooltip("The string array variable we want to load our key names into.")]
 | |
|         [ArrayEditor(VariableType.String)]
 | |
|         public FsmArray keys;
 | |
| 
 | |
|         public override void OnReset()
 | |
|         {
 | |
|             filePath = "SaveFile.es3";
 | |
|             keys = null;
 | |
|         }
 | |
| 
 | |
|         public override void Enter()
 | |
|         {
 | |
|             keys.Values = ES3.GetKeys(filePath.Value, GetSettings());
 | |
|             keys.SaveChanges();
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     [ActionCategory("Easy Save 3")]
 | |
|     [Tooltip("Gets how many keys are in a file.")]
 | |
|     public class GetKeyCount : SettingsAction
 | |
|     {
 | |
|         [Tooltip("The relative or absolute path of the file we want to count the keys of.")]
 | |
|         public FsmString filePath;
 | |
|         [Tooltip("The int variable we want to load our count into.")]
 | |
|         public FsmInt keyCount;
 | |
| 
 | |
|         public override void OnReset()
 | |
|         {
 | |
|             filePath = "SaveFile.es3";
 | |
|             keyCount = null;
 | |
|         }
 | |
| 
 | |
|         public override void Enter()
 | |
|         {
 | |
|             keyCount.Value = ES3.GetKeys(filePath.Value, GetSettings()).Length;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     [ActionCategory("Easy Save 3")]
 | |
|     [Tooltip("Gets the names of the files in a given directory.")]
 | |
|     public class GetFiles : SettingsAction
 | |
|     {
 | |
|         [Tooltip("The relative or absolute path of the directory we want to get the file names from.")]
 | |
|         public FsmString directoryPath;
 | |
|         [Tooltip("The string array variable we want to load our file names into.")]
 | |
|         [ArrayEditor(VariableType.String)]
 | |
|         public FsmArray files;
 | |
| 
 | |
|         public override void OnReset()
 | |
|         {
 | |
|             directoryPath = "";
 | |
|             files = null;
 | |
|         }
 | |
| 
 | |
|         public override void Enter()
 | |
|         {
 | |
|             files.Values = ES3.GetFiles(directoryPath.Value, GetSettings());
 | |
|             files.SaveChanges();
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     [ActionCategory("Easy Save 3")]
 | |
|     [Tooltip("Gets the names of any directories in a given directory.")]
 | |
|     public class GetDirectories : SettingsAction
 | |
|     {
 | |
|         [Tooltip("The relative or absolute path of the directory we want to get the directory names from.")]
 | |
|         public FsmString directoryPath;
 | |
|         [Tooltip("The string array variable we want to load our directory names into.")]
 | |
|         [ArrayEditor(VariableType.String)]
 | |
|         public FsmArray directories;
 | |
| 
 | |
|         public override void OnReset()
 | |
|         {
 | |
|             directoryPath = "";
 | |
|             directories = null;
 | |
|         }
 | |
| 
 | |
|         public override void Enter()
 | |
|         {
 | |
|             directories.Values = ES3.GetDirectories(directoryPath.Value, GetSettings());
 | |
|             directories.SaveChanges();
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     #endregion
 | |
| 
 | |
|     #region ES3Spreadsheet Actions
 | |
| 
 | |
|     [ActionCategory("Easy Save 3")]
 | |
|     [Tooltip("Creates a new empty ES3Spreadsheet.")]
 | |
|     public class ES3SpreadsheetCreate : ES3SpreadsheetAction
 | |
|     {
 | |
|         public override void OnReset()
 | |
|         {
 | |
|         }
 | |
| 
 | |
|         public override void Enter()
 | |
|         {
 | |
|             var spreadsheet = ScriptableObject.CreateInstance<FsmES3Spreadsheet>();
 | |
|             spreadsheet.spreadsheet = new ES3Spreadsheet();
 | |
|             fsmES3Spreadsheet.Value = spreadsheet;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     [ActionCategory("Easy Save 3")]
 | |
|     [Tooltip("Sets a given cell of the ES3Spreadsheet to the value provided.")]
 | |
|     public class ES3SpreadsheetSetCell : ES3SpreadsheetAction
 | |
|     {
 | |
|         [Tooltip("The column of the cell we want to set the value of.")]
 | |
|         public FsmInt col;
 | |
|         [Tooltip("The row of the cell we want to set the value of.")]
 | |
|         public FsmInt row;
 | |
| 
 | |
|         [Tooltip("The value we want to save.")]
 | |
|         [UIHint(UIHint.Variable)]
 | |
|         [HideTypeFilter]
 | |
|         public FsmVar value;
 | |
| 
 | |
|         public override void OnReset()
 | |
|         {
 | |
|             value = null;
 | |
|         }
 | |
| 
 | |
|         public override void Enter()
 | |
|         {
 | |
|             value.UpdateValue();
 | |
|             es3Spreadsheet.SetCell(col.Value, row.Value, value.GetValue());
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     [ActionCategory("Easy Save 3")]
 | |
|     [Tooltip("Gets a given cell of the ES3Spreadsheet and loads it into the value field.")]
 | |
|     public class ES3SpreadsheetGetCell : ES3SpreadsheetAction
 | |
|     {
 | |
|         [Tooltip("The column of the cell we want to set the value of.")]
 | |
|         public FsmInt col;
 | |
|         [Tooltip("The row of the cell we want to set the value of.")]
 | |
|         public FsmInt row;
 | |
| 
 | |
|         [Tooltip("The value we want to save.")]
 | |
|         [UIHint(UIHint.Variable)]
 | |
|         [HideTypeFilter]
 | |
|         public FsmVar value;
 | |
| 
 | |
|         public override void OnReset()
 | |
|         {
 | |
|             value = null;
 | |
|         }
 | |
| 
 | |
|         public override void Enter()
 | |
|         {
 | |
|             value.SetValue(es3Spreadsheet.GetCell(value.RealType, col.Value, row.Value));
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     [ActionCategory("Easy Save 3")]
 | |
|     [Tooltip("Saves the ES3Spreadsheet to file.")]
 | |
|     public class ES3SpreadsheetSave : ES3SpreadsheetSettingsAction
 | |
|     {
 | |
|         [Tooltip("The filename or path we want to use to save the spreadsheet.")]
 | |
|         public FsmString filePath;
 | |
|         [Tooltip("Whether we want to append this spreadsheet to an existing spreadsheet if one already exists.")]
 | |
|         public FsmBool append;
 | |
| 
 | |
|         public override void OnReset()
 | |
|         {
 | |
|             filePath = "ES3.csv";
 | |
|             append = false;
 | |
|         }
 | |
| 
 | |
|         public override void Enter()
 | |
|         {
 | |
|             es3Spreadsheet.Save(filePath.Value, GetSettings(), append.Value);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     [ActionCategory("Easy Save 3")]
 | |
|     [Tooltip("Loads a a spreadsheet from a file into this ES3Spreadsheet.")]
 | |
|     public class ES3SpreadsheetLoad : ES3SpreadsheetSettingsAction
 | |
|     {
 | |
|         [Tooltip("The filename or path we want to use to save the spreadsheet.")]
 | |
|         public FsmString filePath;
 | |
| 
 | |
|         public override void OnReset()
 | |
|         {
 | |
|             filePath = "ES3.csv";
 | |
| 
 | |
|         }
 | |
| 
 | |
|         public override void Enter()
 | |
|         {
 | |
|             es3Spreadsheet.Load(filePath.Value, GetSettings());
 | |
|         }
 | |
|     }
 | |
|     #endregion
 | |
| 
 | |
|     #region ES3File Actions
 | |
| 
 | |
|     [ActionCategory("Deprecated Easy Save 3 actions")]
 | |
|     [Tooltip("Creates a new ES3File, and optionally loads a file from storage into it.")]
 | |
|     public class ES3FileCreate : ES3FileSettingsAction
 | |
|     {
 | |
|         [Tooltip("The relative or absolute path of the file this ES3File represents in storage.")]
 | |
|         public FsmString filePath;
 | |
|         [Tooltip("Whether we should sync this ES3File with the one in storage immediately after creating it.")]
 | |
|         public FsmBool syncWithFile;
 | |
| 
 | |
|         public override void OnReset()
 | |
|         {
 | |
|             filePath = "SaveFile.es3";
 | |
|             syncWithFile = true;
 | |
|         }
 | |
| 
 | |
|         public override void Enter()
 | |
|         {
 | |
|             var file = ScriptableObject.CreateInstance<FsmES3File>();
 | |
|             file.file = new ES3File(filePath.Value, GetSettings(), syncWithFile.Value);
 | |
|             fsmES3File.Value = file;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     [ActionCategory("Deprecated Easy Save 3 actions")]
 | |
|     [Tooltip("Synchronises this ES3File with a file in storage.")]
 | |
|     public class ES3FileSync : ES3FileSettingsAction
 | |
|     {
 | |
|         [Tooltip("The relative or absolute path of the file we want to synchronise with in storage.")]
 | |
|         public FsmString filePath;
 | |
| 
 | |
|         public override void OnReset()
 | |
|         {
 | |
|             filePath = "SaveFile.es3";
 | |
|         }
 | |
| 
 | |
|         public override void Enter()
 | |
|         {
 | |
|             if (overrideDefaultSettings.Value)
 | |
|                 es3File.Sync(GetSettings());
 | |
|             else
 | |
|                 es3File.Sync();
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     [ActionCategory("Deprecated Easy Save 3 actions")]
 | |
|     [Tooltip("Saves the value to the ES3File with the given key.")]
 | |
|     public class ES3FileSave : ES3FileAction
 | |
|     {
 | |
|         [Tooltip("The unique key we want to use to identity the data we are saving.")]
 | |
|         public FsmString key;
 | |
|         [Tooltip("The value we want to save.")]
 | |
|         [UIHint(UIHint.Variable)]
 | |
|         [HideTypeFilter]
 | |
|         public FsmVar value;
 | |
| 
 | |
|         public override void OnReset()
 | |
|         {
 | |
|             key = "key";
 | |
|             value = null;
 | |
|         }
 | |
| 
 | |
|         public override void Enter()
 | |
|         {
 | |
|             value.UpdateValue();
 | |
|             es3File.Save(key.Value, value.GetValue());
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     [ActionCategory("Deprecated Easy Save 3 actions")]
 | |
|     [Tooltip("Loads a value with the given key from the ES3File")]
 | |
|     public class ES3FileLoad : ES3FileAction
 | |
|     {
 | |
|         [Tooltip("The unique key which identifies the data we're loading.")]
 | |
|         public FsmString key;
 | |
|         [Tooltip("The variable we want to use to store our loaded data.")]
 | |
|         [UIHint(UIHint.Variable)]
 | |
|         [HideTypeFilter]
 | |
|         public FsmVar value;
 | |
|         [Tooltip("Optional: A value to return if the key does not exist.")]
 | |
|         [UIHint(UIHint.Variable)]
 | |
|         [HideTypeFilter]
 | |
|         public FsmVar defaultValue;
 | |
| 
 | |
|         public override void OnReset()
 | |
|         {
 | |
|             key = "key";
 | |
|             value = null;
 | |
|             defaultValue = null;
 | |
|         }
 | |
| 
 | |
|         public override void Enter()
 | |
|         {
 | |
|             defaultValue.UpdateValue();
 | |
|             if (defaultValue.GetValue() != null && !defaultValue.IsNone)
 | |
|                 value.SetValue(es3File.Load<object>(key.Value, defaultValue.GetValue()));
 | |
|             else
 | |
|                 value.SetValue(es3File.Load<object>(key.Value));
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     [ActionCategory("Deprecated Easy Save 3 actions")]
 | |
|     [Tooltip("Loads a value with the given key from the ES3File into an existing object")]
 | |
|     public class ES3FileLoadInto : ES3FileAction
 | |
|     {
 | |
|         [Tooltip("The unique key which identifies the data we're loading.")]
 | |
|         public FsmString key;
 | |
|         [Tooltip("The variable we want to load our data into.")]
 | |
|         [UIHint(UIHint.Variable)]
 | |
|         [HideTypeFilter]
 | |
|         public FsmVar value;
 | |
| 
 | |
|         public override void OnReset()
 | |
|         {
 | |
|             key = "key";
 | |
|             value = null;
 | |
|         }
 | |
| 
 | |
|         public override void Enter()
 | |
|         {
 | |
|             value.UpdateValue();
 | |
|             es3File.LoadInto<object>(key.Value, value.GetValue());
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     [ActionCategory("Deprecated Easy Save 3 actions")]
 | |
|     [Tooltip("Loads the entire ES3 File as a string")]
 | |
|     public class ES3FileLoadRawString : ES3FileAction
 | |
|     {
 | |
|         [Tooltip("The FsmArray variable we want to use to store our string representing the file.")]
 | |
|         public FsmString str;
 | |
|         [Tooltip("Whether or not the data we're loading is Base-64 encoded. Usually this should be left unchecked.")]
 | |
|         public FsmBool useBase64Encoding;
 | |
| 
 | |
|         public override void OnReset()
 | |
|         {
 | |
|             str = null;
 | |
|             useBase64Encoding = false;
 | |
|         }
 | |
| 
 | |
|         public override void Enter()
 | |
|         {
 | |
|             if (useBase64Encoding.Value)
 | |
|                 str.Value = System.Convert.ToBase64String(es3File.LoadRawBytes());
 | |
|             else
 | |
|                 str.Value = es3File.LoadRawString();
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     [ActionCategory("Deprecated Easy Save 3 actions")]
 | |
|     [Tooltip("Deletes a key from an ES3 File.")]
 | |
|     public class ES3FileDeleteKey : ES3FileAction
 | |
|     {
 | |
|         [Tooltip("The key we want to delete.")]
 | |
|         public FsmString key;
 | |
| 
 | |
|         public override void OnReset()
 | |
|         {
 | |
|             key = "key";
 | |
|         }
 | |
| 
 | |
|         public override void Enter()
 | |
|         {
 | |
|             es3File.DeleteKey(key.Value);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     [ActionCategory("Deprecated Easy Save 3 actions")]
 | |
|     [Tooltip("Checks whether a key exists in an ES3File.")]
 | |
|     public class ES3FileKeyExists : ES3FileAction
 | |
|     {
 | |
|         [Tooltip("The key we want to check the existence of.")]
 | |
|         public FsmString key;
 | |
|         [Tooltip("Whether the key exists. This is set after the action runs.")]
 | |
|         public FsmBool exists;
 | |
| 
 | |
|         [Tooltip("This event is triggered if the key exists.")]
 | |
|         public FsmEvent existsEvent;
 | |
|         [Tooltip("This event is triggered if the key does not exist.")]
 | |
|         public FsmEvent doesNotExistEvent;
 | |
| 
 | |
|         public override void OnReset()
 | |
|         {
 | |
|             key = "key";
 | |
|             exists = false;
 | |
|             existsEvent = null;
 | |
|             doesNotExistEvent = null;
 | |
|         }
 | |
| 
 | |
|         public override void Enter()
 | |
|         {
 | |
|             exists.Value = es3File.KeyExists(key.Value);
 | |
| 
 | |
|             if (exists.Value && existsEvent != null)
 | |
|                 Fsm.Event(existsEvent);
 | |
|             else if (doesNotExistEvent != null)
 | |
|                 Fsm.Event(doesNotExistEvent);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     [ActionCategory("Deprecated Easy Save 3 actions")]
 | |
|     [Tooltip("Gets an array of key names from an ES3File.")]
 | |
|     public class ES3FileGetKeys : ES3FileAction
 | |
|     {
 | |
|         [Tooltip("The string array variable we want to load our key names into.")]
 | |
|         [ArrayEditor(VariableType.String)]
 | |
|         public FsmArray keys;
 | |
| 
 | |
|         public override void OnReset()
 | |
|         {
 | |
|             keys = null;
 | |
|         }
 | |
| 
 | |
|         public override void Enter()
 | |
|         {
 | |
|             keys.Values = es3File.GetKeys();
 | |
|             keys.SaveChanges();
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     [ActionCategory("Deprecated Easy Save 3 actions")]
 | |
|     [Tooltip("Clears all keys from an ES3File.")]
 | |
|     public class ES3FileClear : ES3FileAction
 | |
|     {
 | |
|         public override void OnReset() { }
 | |
| 
 | |
|         public override void Enter()
 | |
|         {
 | |
|             es3File.Clear();
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     [ActionCategory("Deprecated Easy Save 3 actions")]
 | |
|     [Tooltip("Gets an array of key names from a file.")]
 | |
|     public class ES3FileSize : ES3FileAction
 | |
|     {
 | |
|         [Tooltip("The variable we want to put the file size into.")]
 | |
|         public FsmInt size;
 | |
| 
 | |
|         public override void OnReset()
 | |
|         {
 | |
|             size = 0;
 | |
|         }
 | |
| 
 | |
|         public override void Enter()
 | |
|         {
 | |
|             size.Value = es3File.Size();
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     #endregion
 | |
| 
 | |
|     #region ES3Cloud Actions
 | |
| 
 | |
| #if !DISABLE_WEB
 | |
|     public abstract class ES3CloudAction : SettingsAction
 | |
|     {
 | |
|         [Tooltip("The URL to the ES3Cloud.php file on your server.")]
 | |
|         [RequiredField]
 | |
|         public FsmString url;
 | |
|         [Tooltip("The API key generated when installing ES3 Cloud on your server.")]
 | |
|         [RequiredField]
 | |
|         public FsmString apiKey;
 | |
| 
 | |
|         [Tooltip("The ES3File variable we're using.")]
 | |
|         [ObjectType(typeof(FsmES3File))]
 | |
|         [Title("ES3 File")]
 | |
|         [RequiredField]
 | |
|         public FsmObject fsmES3File;
 | |
| 
 | |
|         public ES3File es3File { get { return ((FsmES3File)fsmES3File.Value).file; } }
 | |
| 
 | |
|         [Tooltip("An error code if an error occurred.")]
 | |
|         public FsmInt errorCode;
 | |
| 
 | |
|         protected ES3Cloud cloud = null;
 | |
| 
 | |
|         public override void OnReset()
 | |
|         {
 | |
|             url = "http://www.myserver.com/ES3Cloud.php";
 | |
|             errorCode = 0;
 | |
|             cloud = null;
 | |
|             fsmES3File = null;
 | |
|         }
 | |
| 
 | |
|         public override void OnEnter()
 | |
|         {
 | |
|             try
 | |
|             {
 | |
|                 CreateES3Cloud();
 | |
|                 Enter();
 | |
|             }
 | |
|             catch (System.Exception e)
 | |
|             {
 | |
|                 HandleError(e.ToString());
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         public override void OnUpdate()
 | |
|         {
 | |
|             base.OnUpdate();
 | |
|             if (cloud.isDone)
 | |
|             {
 | |
|                 if (cloud.isError)
 | |
|                 {
 | |
|                     errorCode.Value = (int)cloud.errorCode;
 | |
|                     errorMessage.Value = cloud.error;
 | |
|                     Log("Error occurred when trying to perform operation with ES3Cloud: [Error " + cloud.errorCode + "] " + cloud.error);
 | |
|                     Fsm.Event(errorEvent);
 | |
|                 }
 | |
|                 else
 | |
|                     Finish();
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         protected void CreateES3Cloud()
 | |
|         {
 | |
|             cloud = new ES3Cloud(url.Value, apiKey.Value);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     public abstract class ES3CloudUserAction : ES3CloudAction
 | |
|     {
 | |
|         public FsmString user;
 | |
|         public FsmString password;
 | |
| 
 | |
|         public override void OnReset()
 | |
|         {
 | |
|             base.OnReset();
 | |
|             user = "";
 | |
|             password = "";
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     [ActionCategory("Easy Save 3")]
 | |
|     [Tooltip("Synchronises a file in storage with the server.")]
 | |
|     public class ES3CloudSync : ES3CloudUserAction
 | |
|     {
 | |
|         public override void Enter()
 | |
|         {
 | |
|             var settings = GetSettings();
 | |
|             StartCoroutine(cloud.Sync(path.Value, settings));
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     [ActionCategory("Easy Save 3")]
 | |
|     [Tooltip("Uploads a file in storage to the server, overwriting any existing files.")]
 | |
|     public class ES3CloudUploadFile : ES3CloudUserAction
 | |
|     {
 | |
|         public override void Enter()
 | |
|         {
 | |
|             var settings = GetSettings();
 | |
|             StartCoroutine(cloud.UploadFile(path.Value, user.Value, password.Value, settings));
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     [ActionCategory("Deprecated Easy Save 3 actions")]
 | |
|     [Tooltip("Uploads a file in storage to the server, overwriting any existing files.")]
 | |
|     public class ES3CloudUploadES3File : ES3CloudUserAction
 | |
|     {
 | |
|         public override void Enter()
 | |
|         {
 | |
|             var settings = GetSettings();
 | |
|             StartCoroutine(cloud.UploadFile(es3File, user.Value, password.Value));
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     [ActionCategory("Deprecated Easy Save 3 actions")]
 | |
|     [Tooltip("Downloads a file from the server, overwriting any existing files, or returning error code 3 if no file exists on the server.")]
 | |
|     public class ES3CloudDownloadES3File : ES3CloudUserAction
 | |
|     {
 | |
|         public override void Enter()
 | |
|         {
 | |
|             var settings = GetSettings();
 | |
|             StartCoroutine(cloud.DownloadFile(es3File, user.Value, password.Value));
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     [ActionCategory("Easy Save 3")]
 | |
|     [Tooltip("Downloads a file from the server into an file, or returning error code 3 if no file exists on the server.")]
 | |
|     public class ES3CloudDownloadFile : ES3CloudUserAction
 | |
|     {
 | |
|         public override void Enter()
 | |
|         {
 | |
|             var settings = GetSettings();
 | |
|             StartCoroutine(cloud.DownloadFile(path.Value, user.Value, password.Value, settings));
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     [ActionCategory("Easy Save 3")]
 | |
|     [Tooltip("Downloads a file from the server, overwriting any existing files, or returning error code 3 if no file exists on the server.")]
 | |
|     public class ES3CloudDeleteFile : ES3CloudUserAction
 | |
|     {
 | |
|         public override void Enter()
 | |
|         {
 | |
|             var settings = GetSettings();
 | |
|             StartCoroutine(cloud.DeleteFile(path.Value, user.Value, password.Value, settings));
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     [ActionCategory("Easy Save 3")]
 | |
|     [Tooltip("Renames a file on the server, overwriting any existing files, or returning error code 3 if no file exists on the server.")]
 | |
|     public class ES3CloudRenameFile : ES3CloudUserAction
 | |
|     {
 | |
|         [Tooltip("The name we want to rename the file to.")]
 | |
|         public FsmString newFilename;
 | |
| 
 | |
|         public override void Enter()
 | |
|         {
 | |
|             var settings = GetSettings();
 | |
|             StartCoroutine(cloud.RenameFile(path.Value, newFilename.Value, user.Value, password.Value, settings));
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     [ActionCategory("Easy Save 3")]
 | |
|     [Tooltip("Downloads the names of all of the files on the server for the given user.")]
 | |
|     public class ES3CloudDownloadFilenames : ES3CloudUserAction
 | |
|     {
 | |
|         [Tooltip("The string array variable we want to load our file names into.")]
 | |
|         [ArrayEditor(VariableType.String)]
 | |
|         public FsmArray filenames;
 | |
| 
 | |
|         [Tooltip("An optional search pattern containing '%' or '_' wildcards where '%' represents zero, one, or multiple characters, and '_' represents a single character. See https://www.w3schools.com/sql/sql_like.asp for more info.")]
 | |
|         public FsmString searchPattern;
 | |
| 
 | |
|         public override void OnReset()
 | |
|         {
 | |
|             filenames = null;
 | |
|             searchPattern = "";
 | |
|         }
 | |
| 
 | |
|         public override void Enter()
 | |
|         {
 | |
|             StartCoroutine(cloud.SearchFilenames(searchPattern.Value, user.Value, password.Value));
 | |
|         }
 | |
| 
 | |
|         public override void OnUpdate()
 | |
|         {
 | |
|             if (cloud != null && cloud.isDone)
 | |
|             {
 | |
|                 var downloadedFilenames = cloud.filenames;
 | |
|                 filenames.Resize(cloud.filenames.Length);
 | |
|                 for (int i = 0; i < downloadedFilenames.Length; i++)
 | |
|                     filenames.Set(i, downloadedFilenames[i]);
 | |
|                 filenames.SaveChanges();
 | |
|             }
 | |
|             base.OnUpdate();
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     [ActionCategory("Easy Save 3")]
 | |
|     [Tooltip("Downloads the names of all of the files on the server for the given user.")]
 | |
|     public class ES3CloudSearchFilenames : ES3CloudUserAction
 | |
|     {
 | |
|         [Tooltip("The string array variable we want to load our file names into.")]
 | |
|         [ArrayEditor(VariableType.String)]
 | |
|         public FsmArray filenames;
 | |
| 
 | |
|         [Tooltip("An optional search pattern containing '%' or '_' wildcards where '%' represents zero, one, or multiple characters, and '_' represents a single character. See https://www.w3schools.com/sql/sql_like.asp for more info.")]
 | |
|         public FsmString searchPattern;
 | |
| 
 | |
|         public override void OnReset()
 | |
|         {
 | |
|             filenames = null;
 | |
|             searchPattern = "";
 | |
|         }
 | |
| 
 | |
|         public override void Enter()
 | |
|         {
 | |
|             StartCoroutine(cloud.SearchFilenames(searchPattern.Value, user.Value, password.Value));
 | |
|         }
 | |
| 
 | |
|         public override void OnUpdate()
 | |
|         {
 | |
|             if (cloud != null && cloud.isDone)
 | |
|             {
 | |
|                 var downloadedFilenames = cloud.filenames;
 | |
|                 filenames.Resize(cloud.filenames.Length);
 | |
|                 for (int i = 0; i < downloadedFilenames.Length; i++)
 | |
|                     filenames.Set(i, downloadedFilenames[i]);
 | |
|                 filenames.SaveChanges();
 | |
|             }
 | |
|             base.OnUpdate();
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     [ActionCategory("Easy Save 3")]
 | |
|     [Tooltip("Determines when a file was last updated.")]
 | |
|     public class ES3CloudDownloadTimestamp : ES3CloudUserAction
 | |
|     {
 | |
|         [Tooltip("The Date and time the file was last updated, as a string formatted as yyyy-MM-ddTHH:mm:ss.")]
 | |
|         public FsmString timestamp;
 | |
| 
 | |
|         public override void OnReset()
 | |
|         {
 | |
|             timestamp = "";
 | |
|         }
 | |
| 
 | |
|         public override void Enter()
 | |
|         {
 | |
|             StartCoroutine(cloud.DownloadFilenames(user.Value, password.Value));
 | |
|         }
 | |
| 
 | |
|         public override void OnUpdate()
 | |
|         {
 | |
|             if (cloud != null && cloud.isDone)
 | |
|                 timestamp = cloud.timestamp.ToString("s");
 | |
|             base.OnUpdate();
 | |
|         }
 | |
|     }
 | |
| 
 | |
| #endif
 | |
|     #endregion
 | |
| 
 | |
|     #region ES3AutoSave actions
 | |
| 
 | |
|     [ActionCategory("Easy Save 3")]
 | |
|     [Tooltip("Triggers Auto Save's Save method.")]
 | |
|     public class ES3AutoSaveSave : FsmStateAction
 | |
|     {
 | |
|         public override void OnEnter()
 | |
|         {
 | |
|             GameObject.Find("Easy Save 3 Manager").GetComponent<ES3AutoSaveMgr>().Save();
 | |
|             Finish();
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     [ActionCategory("Easy Save 3")]
 | |
|     [Tooltip("Triggers Auto Save's Load method.")]
 | |
|     public class ES3AutoSaveLoad : FsmStateAction
 | |
|     {
 | |
|         public override void OnEnter()
 | |
|         {
 | |
|             GameObject.Find("Easy Save 3 Manager").GetComponent<ES3AutoSaveMgr>().Load();
 | |
|             Finish();
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     #endregion
 | |
| 
 | |
|     #region ES3Cache actions
 | |
| 
 | |
|     [ActionCategory("Easy Save 3")]
 | |
|     [Tooltip("Caches a locally-stored file into memory.")]
 | |
|     public class CacheFile : SettingsAction
 | |
|     {
 | |
|         [Tooltip("The filename or file path of the file we want to cache.")]
 | |
|         public FsmString filePath;
 | |
| 
 | |
|         public override void OnReset()
 | |
|         {
 | |
|             filePath = "SaveFile.es3";
 | |
|         }
 | |
| 
 | |
|         public override void Enter()
 | |
|         {
 | |
|             ES3.CacheFile(filePath.Value, GetSettings());
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     [ActionCategory("Easy Save 3")]
 | |
|     [Tooltip("Stores a file in the cache to a local file.")]
 | |
|     public class StoreCachedFile : SettingsAction
 | |
|     {
 | |
|         [Tooltip("The filename or file path of the file we want to store.")]
 | |
|         public FsmString filePath;
 | |
| 
 | |
|         public override void OnReset()
 | |
|         {
 | |
|             filePath = "SaveFile.es3";
 | |
|         }
 | |
| 
 | |
|         public override void Enter()
 | |
|         {
 | |
|             ES3.StoreCachedFile(filePath.Value, GetSettings());
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     #endregion
 | |
| 
 | |
|     public class PMDataWrapper
 | |
|     {
 | |
|         public Dictionary<string, object> objs = null;
 | |
|         public Dictionary<string, object[]> arrays = null;
 | |
| 
 | |
|         public object obj = null;
 | |
|         public object[] array = null;
 | |
| 
 | |
|         public PMDataWrapper(Fsm fsm, bool fsmVariables, bool globalVariables)
 | |
|         {
 | |
|             objs = new Dictionary<string, object>();
 | |
|             arrays = new Dictionary<string, object[]>();
 | |
| 
 | |
|             if (fsm == null)
 | |
|                 return;
 | |
| 
 | |
|             // Get FSMVariables objects required based on whether the user wants to save local variables, global variables or both.
 | |
|             var variableLists = new List<FsmVariables>();
 | |
|             if (fsmVariables)
 | |
|                 variableLists.Add(fsm.Variables);
 | |
|             if (globalVariables)
 | |
|                 variableLists.Add(FsmVariables.GlobalVariables);
 | |
| 
 | |
|             foreach (var variableList in variableLists)
 | |
|             {
 | |
|                 foreach (var fsmVariable in variableList.GetAllNamedVariables())
 | |
|                 {
 | |
|                     if (string.IsNullOrEmpty(fsmVariable.Name))
 | |
|                         continue;
 | |
| 
 | |
|                     if (fsmVariable.GetType() == typeof(FsmArray))
 | |
|                         arrays.Add(fsmVariable.Name, ((FsmArray)fsmVariable).Values);
 | |
|                     else
 | |
|                         objs.Add(fsmVariable.Name, fsmVariable.RawValue);
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         public PMDataWrapper(Dictionary<string, object> objs, Dictionary<string, object[]> arrays)
 | |
|         {
 | |
|             this.objs = objs;
 | |
|             this.arrays = arrays;
 | |
|         }
 | |
| 
 | |
|         public PMDataWrapper(object obj)
 | |
|         {
 | |
|             this.obj = obj;
 | |
|         }
 | |
| 
 | |
|         public PMDataWrapper(object[] array)
 | |
|         {
 | |
|             this.array = array;
 | |
|         }
 | |
| 
 | |
|         public PMDataWrapper() { }
 | |
| 
 | |
|         public void ApplyVariables(Fsm fsm, bool fsmVariables, bool globalVariables)
 | |
|         {
 | |
|             // Get FSMVariables objects required based on whether the user wants to save local variables, global variables or both.
 | |
|             var variableLists = new List<FsmVariables>();
 | |
| 
 | |
|             if (fsmVariables)
 | |
|                 variableLists.Add(fsm.Variables);
 | |
|             if (globalVariables)
 | |
|                 variableLists.Add(FsmVariables.GlobalVariables);
 | |
| 
 | |
|             foreach (var variableList in variableLists)
 | |
|             {
 | |
|                 foreach (var fsmVariable in variableList.GetAllNamedVariables())
 | |
|                 {
 | |
|                     if (fsmVariable.GetType() == typeof(FsmArray))
 | |
|                     {
 | |
|                         if (arrays.ContainsKey(fsmVariable.Name))
 | |
|                             ((FsmArray)fsmVariable).Values = arrays[fsmVariable.Name];
 | |
|                     }
 | |
|                     else
 | |
|                     {
 | |
|                         if (objs.ContainsKey(fsmVariable.Name))
 | |
|                             fsmVariable.RawValue = objs[fsmVariable.Name];
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| namespace ES3Types
 | |
| {
 | |
|     [UnityEngine.Scripting.Preserve]
 | |
|     [ES3Properties("objs", "arrays", "obj", "array")]
 | |
|     public class ES3Type_PMDataWrapper : ES3ObjectType
 | |
|     {
 | |
|         public static ES3Type Instance = null;
 | |
| 
 | |
|         public ES3Type_PMDataWrapper() : base(typeof(ES3PlayMaker.PMDataWrapper)) { Instance = this; priority = 1; }
 | |
| 
 | |
| 
 | |
|         protected override void WriteObject(object obj, ES3Writer writer)
 | |
|         {
 | |
|             var instance = (ES3PlayMaker.PMDataWrapper)obj;
 | |
| 
 | |
|             writer.WriteProperty("objs", instance.objs);
 | |
|             writer.WriteProperty("arrays", instance.arrays);
 | |
|             writer.WriteProperty("obj", instance.obj);
 | |
|             writer.WriteProperty("array", instance.array);
 | |
|         }
 | |
| 
 | |
|         protected override void ReadObject<T>(ES3Reader reader, object obj)
 | |
|         {
 | |
|             var instance = (ES3PlayMaker.PMDataWrapper)obj;
 | |
|             foreach (string propertyName in reader.Properties)
 | |
|             {
 | |
|                 switch (propertyName)
 | |
|                 {
 | |
| 
 | |
|                     case "objs":
 | |
|                         instance.objs = reader.Read<System.Collections.Generic.Dictionary<System.String, System.Object>>();
 | |
|                         break;
 | |
|                     case "arrays":
 | |
|                         instance.arrays = reader.Read<System.Collections.Generic.Dictionary<System.String, System.Object[]>>();
 | |
|                         break;
 | |
|                     case "obj":
 | |
|                         instance.obj = reader.Read<System.Object>();
 | |
|                         break;
 | |
|                     case "array":
 | |
|                         instance.array = reader.Read<System.Object[]>();
 | |
|                         break;
 | |
|                     default:
 | |
|                         reader.Skip();
 | |
|                         break;
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         protected override object ReadObject<T>(ES3Reader reader)
 | |
|         {
 | |
|             var instance = new ES3PlayMaker.PMDataWrapper();
 | |
|             ReadObject<T>(reader, instance);
 | |
|             return instance;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     [UnityEngine.Scripting.Preserve]
 | |
|     [ES3Properties("ActiveStateName")]
 | |
|     public class ES3Type_Fsm : ES3ObjectType
 | |
|     {
 | |
|         public static ES3Type Instance = null;
 | |
| 
 | |
|         public ES3Type_Fsm() : base(typeof(Fsm)) { Instance = this; priority = 1; }
 | |
| 
 | |
| 
 | |
|         protected override void WriteObject(object obj, ES3Writer writer)
 | |
|         {
 | |
|             var instance = (Fsm)obj;
 | |
|             writer.WriteProperty("ActiveStateName", instance.ActiveStateName, ES3Type_string.Instance);
 | |
|             writer.WriteProperty("Variables", new ES3PlayMaker.PMDataWrapper(instance, true, false), ES3Type_PMDataWrapper.Instance);
 | |
|         }
 | |
| 
 | |
|         protected override void ReadObject<T>(ES3Reader reader, object obj)
 | |
|         {
 | |
|             var instance = (Fsm)obj;
 | |
|             if(!instance.Initialized)
 | |
|             {
 | |
|                 // Toggle FSM Component twice to trigger initialisation.
 | |
|                 instance.FsmComponent.enabled = !instance.FsmComponent.enabled;
 | |
|                 instance.FsmComponent.enabled = !instance.FsmComponent.enabled;
 | |
|             }
 | |
| 
 | |
|             foreach (string propertyName in reader.Properties)
 | |
|             {
 | |
|                 switch (propertyName)
 | |
|                 {
 | |
|                     case "ActiveStateName":
 | |
|                         instance.SetState(reader.Read<string>(ES3Type_string.Instance));
 | |
|                         break;
 | |
|                     case "Variables":
 | |
|                         reader.Read<ES3PlayMaker.PMDataWrapper>(ES3Type_PMDataWrapper.Instance).ApplyVariables(instance, true, false);
 | |
|                         break;
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         protected override object ReadObject<T>(ES3Reader reader)
 | |
|         {
 | |
|             var instance = new HutongGames.PlayMaker.Fsm();
 | |
|             ReadObject<T>(reader, instance);
 | |
|             return instance;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     [UnityEngine.Scripting.Preserve]
 | |
|     [ES3Properties("Fsm")]
 | |
|     public class ES3Type_PlayMakerFSM : ES3ComponentType
 | |
|     {
 | |
|         public static ES3Type Instance = null;
 | |
| 
 | |
|         public ES3Type_PlayMakerFSM() : base(typeof(PlayMakerFSM)) { Instance = this; priority = 1; }
 | |
| 
 | |
| 
 | |
|         protected override void WriteComponent(object obj, ES3Writer writer)
 | |
|         {
 | |
|             var instance = (PlayMakerFSM)obj;
 | |
| 
 | |
|             writer.WriteProperty("enabled", instance.enabled);
 | |
|             writer.WriteProperty("Fsm", instance.Fsm, ES3Type_Fsm.Instance);
 | |
|         }
 | |
| 
 | |
|         protected override void ReadComponent<T>(ES3Reader reader, object obj)
 | |
|         {
 | |
|             var instance = (PlayMakerFSM)obj;
 | |
|             foreach (string propertyName in reader.Properties)
 | |
|             {
 | |
|                 switch (propertyName)
 | |
|                 {
 | |
|                     case "enabled":
 | |
|                         instance.enabled = reader.Read<bool>(ES3Type_bool.Instance);
 | |
|                         break;
 | |
|                     case "Fsm":
 | |
|                         reader.ReadInto<Fsm>(instance.Fsm);
 | |
|                         break;
 | |
|                     default:
 | |
|                         reader.Skip();
 | |
|                         break;
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| 
 | |
| #endif
 |