33 lines
		
	
	
		
			716 B
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			716 B
		
	
	
	
		
			C#
		
	
	
	
| using UnityEngine;
 | |
| using System.Collections;
 | |
| using HedgehogTeam.EasyTouch;
 | |
| 
 | |
| public class TwoDoubleTapMe : MonoBehaviour {
 | |
| 	
 | |
| 	// Subscribe to events
 | |
| 	void OnEnable(){
 | |
| 		EasyTouch.On_DoubleTap2Fingers += On_DoubleTap2Fingers;
 | |
| 	}
 | |
| 	
 | |
| 	void OnDisable(){
 | |
| 		UnsubscribeEvent();
 | |
| 	}
 | |
| 	
 | |
| 	void OnDestroy(){
 | |
| 		UnsubscribeEvent();
 | |
| 	}
 | |
| 	
 | |
| 	void UnsubscribeEvent(){
 | |
| 		EasyTouch.On_DoubleTap2Fingers -= On_DoubleTap2Fingers;
 | |
| 	}
 | |
| 	
 | |
| 	// Double Tap
 | |
| 	void On_DoubleTap2Fingers( Gesture gesture){
 | |
| 
 | |
| 		// Verification that the action on the object
 | |
| 		if (gesture.pickedObject == gameObject){
 | |
| 			gameObject.GetComponent<Renderer>().material.color = new Color( Random.Range(0.0f,1.0f),  Random.Range(0.0f,1.0f), Random.Range(0.0f,1.0f));
 | |
| 		}
 | |
| 	}
 | |
| }
 |