16 lines
		
	
	
		
			468 B
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			16 lines
		
	
	
		
			468 B
		
	
	
	
		
			C#
		
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| public class CardList : ListView<CardCell>
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| {
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|     public string IDPrefix;
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| 
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|     public override int Count => GameConfig.Instance.BlockMaxLevel;
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| 
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|     protected override void ConfigCell(CardCell pCell)
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|     {
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|         DataUnit tData = TableUnit.Instance.GetData(Utils.GetUnitID(IDPrefix, pCell.Index + 1));
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|         pCell.ConfigCell(tData, !PlayerData.Instance.HasCard(tData.UnitID));
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|     }
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| } |