78 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			78 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C#
		
	
	
	
| using UnityEngine;
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| using System.Collections;
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| using HedgehogTeam.EasyTouch;
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| 
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| public class TwistMe : MonoBehaviour {
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| 
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| 	private TextMesh textMesh;
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| 		
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| 	// Subscribe to events
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| 	void OnEnable(){
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| 		EasyTouch.On_TouchStart2Fingers += On_TouchStart2Fingers;
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| 		EasyTouch.On_Twist += On_Twist;
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| 		EasyTouch.On_TwistEnd += On_TwistEnd;
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| 		EasyTouch.On_Cancel2Fingers += On_Cancel2Fingers;
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| 	}
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| 
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| 	void OnDisable(){
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| 		UnsubscribeEvent();
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| 	}
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| 	
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| 	void OnDestroy(){
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| 		UnsubscribeEvent();
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| 	}
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| 	
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| 	void UnsubscribeEvent(){
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| 		EasyTouch.On_TouchStart2Fingers -= On_TouchStart2Fingers;
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| 		EasyTouch.On_Twist -= On_Twist;
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| 		EasyTouch.On_TwistEnd -= On_TwistEnd;
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| 		EasyTouch.On_Cancel2Fingers -= On_Cancel2Fingers;
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| 	}
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| 	
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| 	void Start(){
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| 		textMesh =(TextMesh) GetComponentInChildren<TextMesh>();
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| 	}
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| 	
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| 
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| 	void On_TouchStart2Fingers(Gesture gesture){
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| 
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| 		// Verification that the action on the object
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| 		if (gesture.pickedObject == gameObject ){		
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| 
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| 			// disable twist gesture recognize for a real pinch end
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| 			EasyTouch.SetEnableTwist( true);
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| 			EasyTouch.SetEnablePinch( false);
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| 		}
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| 
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| 	}
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| 
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| 	// during the txist
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| 	void On_Twist( Gesture gesture){
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| 
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| 		// Verification that the action on the object
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| 		if (gesture.pickedObject == gameObject){	
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| 			transform.Rotate( new Vector3(0,0,gesture.twistAngle));
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| 			textMesh.text = "Delta angle : " + gesture.twistAngle.ToString();
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| 		}
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| 	}
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| 
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| 
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| 	// at the twist end
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| 	void On_TwistEnd( Gesture gesture){
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| 
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| 		// Verification that the action on the object
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| 		if (gesture.pickedObject == gameObject){
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| 			EasyTouch.SetEnablePinch( true);
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| 			transform.rotation = Quaternion.identity;
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| 			textMesh.text ="Twist me";
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| 		}
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| 	}
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| 	
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| 	// If the two finger gesture is finished
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| 	void On_Cancel2Fingers(Gesture gesture){
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| 		EasyTouch.SetEnablePinch( true);
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| 		transform.rotation = Quaternion.identity;
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| 		textMesh.text ="Twist me";
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| 	}
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| }
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