mergemilitary/Assets/Scripts/Config/LevelConfig.cs

23 lines
462 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
public class LevelConfig : ConfigBase<LevelConfig>
{
public List<LevelData> DataList;
}
[Serializable]
public class LevelData
{
public int RetryTotal => Retry1Num + Retry2Num;
public int LevelID;
public int FirstNum;
public int Retry1Num;
public int Retry2Num;
public int TotalNum;
public int UnitNum;
public int MaxLevel;
public string Formation;
}