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							using UnityEngine;
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							using System.Collections;
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							namespace EpicToonFX
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							{
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								public class ETFXPitchRandomizer : MonoBehaviour
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								{
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									public float randomPercent = 10;
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									void Start ()
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									{
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							        transform.GetComponent<AudioSource>().pitch *= 1 + Random.Range(-randomPercent / 100, randomPercent / 100);
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									}
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								}
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							} |