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							using UnityEngine;
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							public static class AudioAdaper {
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								public static void Pause () {
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									AudioListener.pause = true;
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								}
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								public static void Reset () {
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									AudioListener.pause = false;
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								}
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							    public static void SetGameSound()
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							    {
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							        // todo 获取当前是否播放声音
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							        AudioAdaper.Reset();
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							    }
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							} |