188 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			188 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C#
		
	
	
	
| using UnityEngine;
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| using System.Collections;
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| using UnityEditor;
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| 
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| public class HTGuiTools{
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| 
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| 	private static Texture2D gradientTexture;
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| 
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| 	#region Widget
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| 	public static bool BeginFoldOut(string text,bool foldOut, bool endSpace=true){
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| 	
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| 		text = "<b><size=11>" + text + "</size></b>";
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| 		if (foldOut){
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| 			text = "\u25BC " + text;
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| 		}
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| 		else{
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| 			text = "\u25BA " + text;
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| 		}
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| 
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| 		if ( !GUILayout.Toggle(true,text,"dragtab")){
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| 			foldOut=!foldOut;
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| 		}
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| 
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| 		if (!foldOut && endSpace)GUILayout.Space(5f);
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| 
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| 		return foldOut;
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| 	}
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| 
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| 	public static void BeginGroup(int padding=0){
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| 
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| 
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| 		GUILayout.BeginHorizontal();
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| 		GUILayout.Space(padding);
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| 		EditorGUILayout.BeginHorizontal("As TextArea", GUILayout.MinHeight(10f));
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| 		GUILayout.BeginVertical();
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| 		GUILayout.Space(2f);
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| 
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| 
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| 	}
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| 
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| 	public static void EndGroup(bool endSpace = true){
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| 		GUILayout.Space(3f);
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| 		GUILayout.EndVertical();
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| 		EditorGUILayout.EndHorizontal();
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| 		GUILayout.Space(3f);
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| 		GUILayout.EndHorizontal();
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| 
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| 		if (endSpace){
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| 			GUILayout.Space(10f);
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| 		}
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| 	}
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| 
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| 
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| 	public static bool Toggle(string text, bool value,bool leftToggle=false){
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| 
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| 		//if (value) GUI.backgroundColor = Color.green; else GUI.backgroundColor = Color.red;
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| 			
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| 		if (leftToggle){
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| 			value = EditorGUILayout.ToggleLeft(text,value); 
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| 		}
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| 		else{
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| 			value = EditorGUILayout.Toggle(text,value); 
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| 		}
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| 
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| 		//GUI.backgroundColor = Color.white;
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| 
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| 		return value;
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| 
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| 	}
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| 
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| 	public static bool Toggle (string text, bool value,int width,bool leftToggle=false){
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| 
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| 		if (value) GUI.backgroundColor = Color.green; else GUI.backgroundColor = Color.red;
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| 		
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| 		if (leftToggle){
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| 			value = EditorGUILayout.ToggleLeft(text,value,GUILayout.Width( width)); 
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| 		}
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| 		else{
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| 			value = EditorGUILayout.Toggle(text,value,GUILayout.Width( width)); 
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| 		}
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| 		
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| 		GUI.backgroundColor = Color.white;
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| 		
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| 		return value;
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| 	}
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| 
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| 	static public bool Button(string label,Color color,int width, bool leftAligment=false, int height=0){
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| 
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| 		GUI.backgroundColor  = color;
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| 		GUIStyle buttonStyle = new GUIStyle("Button");
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| 		
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| 		if (leftAligment)
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| 			buttonStyle.alignment = TextAnchor.MiddleLeft;
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| 		
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| 		if (height==0){
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| 			if (GUILayout.Button( label,buttonStyle,GUILayout.Width(width))){
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| 				GUI.backgroundColor = Color.white;
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| 				return true;	
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| 			}
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| 		}
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| 		else{
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| 			if (GUILayout.Button( label,buttonStyle,GUILayout.Width(width),GUILayout.Height(height))){
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| 				GUI.backgroundColor = Color.white;
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| 				return true;	
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| 			}			
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| 		}
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| 		GUI.backgroundColor = Color.white;		
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| 
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| 		return false;
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| 	}
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| 	#endregion
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| 
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| 	#region 2d effect
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| 	public static void DrawSeparatorLine(int padding=0){
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| 		
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| 		EditorGUILayout.Space();
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| 		DrawLine(Color.gray, padding);
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| 		EditorGUILayout.Space();
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| 	}
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| 	
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| 	private static void DrawLine(Color color,int padding=0){
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| 		
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| 		GUILayout.Space(10);
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| 		Rect lastRect = GUILayoutUtility.GetLastRect();
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| 		
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| 		GUI.color = color;
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| 		GUI.DrawTexture(new Rect(padding, lastRect.yMax -lastRect.height/2f, Screen.width, 1f), EditorGUIUtility.whiteTexture);
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| 		GUI.color = Color.white;
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| 	}
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| 	#endregion
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| 
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| 	#region Texture
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| 	private static Rect DrawGradient(int padding, int width, int height=35){
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| 
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| 		GUILayout.Space(height);
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| 		Rect lastRect = GUILayoutUtility.GetLastRect();
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| 		lastRect.yMin = lastRect.yMin + 7;
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| 		lastRect.yMax = lastRect.yMax - 7;
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| 		lastRect.width =  Screen.width;
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| 
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| 		GUI.DrawTexture(new Rect(padding,lastRect.yMin+1,width, lastRect.yMax- lastRect.yMin), GetGradientTexture());
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| 		
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| 		return lastRect;
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| 	}
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| 	
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| 	private static Texture2D GetGradientTexture(){
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| 		
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| 		if (gradientTexture==null){
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| 			gradientTexture = CreateGradientTexture();
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| 		}
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| 		return gradientTexture;
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| 		
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| 	}
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| 	
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| 	private static Texture2D CreateGradientTexture(){
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| 	
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| 		int height =18;
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| 		
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| 		Texture2D myTexture = new Texture2D(1, height);
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| 		myTexture.hideFlags = HideFlags.HideInInspector;
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| 		myTexture.hideFlags = HideFlags.DontSave;
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| 		myTexture.filterMode = FilterMode.Bilinear;
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| 		
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| 		Color startColor= new Color(0.4f,0.4f,0.4f);
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| 		Color endColor= new Color(0.6f,0.6f,0.6f);
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| 		
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| 		float stepR = (endColor.r - startColor.r)/18f;
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| 		float stepG = (endColor.g - startColor.g)/18f;
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| 		float stepB = (endColor.b - startColor.b)/18f;
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| 		
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| 		Color pixColor = startColor;
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| 		
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| 		for (int i = 1; i < height-1; i++)
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| 		{
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| 			pixColor = new Color(pixColor.r + stepR,pixColor.g + stepG , pixColor.b + stepB);
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| 			myTexture.SetPixel(0, i, pixColor);
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| 		}
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| 		
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| 		myTexture.SetPixel(0, 0, new Color(0,0,0));
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| 		myTexture.SetPixel(0, 17, new Color(1,1,1));
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| 		
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| 		myTexture.Apply();
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| 		
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| 		return myTexture;
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| 	}
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| 	#endregion
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| }
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