using System;
using UnityEngine;
using UnityEngine.UI;

public class PanSelector : MonoBehaviour
{
    [SerializeField] private Image selectedPanIcon;
    [SerializeField] private Button prevPanButton;
    [SerializeField] private Button nextPanButton;

    [SerializeField] private Text panName;
    [SerializeField] private Text panText;
    [SerializeField] private Image panIcon;

    private void Start()
    {
        // 所持フライパン読み込み
        // 設定中のフライパン表示
        // フライパン変更通知
    }
}
