19 lines
544 B
C#
19 lines
544 B
C#
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using UnityEngine;
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using UnityEditor;
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using System.IO;
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public class ExportAssetBundle {
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[MenuItem("Tools/Export AssetBundle")]
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static void Export(){
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Build("/iOS/", BuildTarget.iOS);
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// Build("/Android/", BuildTarget.Android);
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}
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private static void Build(string path, BuildTarget targetPlatform){
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Directory.CreateDirectory(Application.streamingAssetsPath + path);
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BuildPipeline.BuildAssetBundles(Application.streamingAssetsPath + path, BuildAssetBundleOptions.ChunkBasedCompression, targetPlatform);
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}
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}
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