20 lines
		
	
	
		
			469 B
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			20 lines
		
	
	
		
			469 B
		
	
	
	
		
			C#
		
	
	
	
|  | using UnityEngine; | |||
|  | 
 | |||
|  | namespace ReferenceViewer | |||
|  | { | |||
|  |     [System.Serializable] | |||
|  |     public class PrefabAssetData : AssetData | |||
|  |     { | |||
|  |         public new const string extension = ".prefab"; | |||
|  | 
 | |||
|  |         public PrefabAssetData(string assetPath) : base(assetPath) | |||
|  |         { | |||
|  |         } | |||
|  | 
 | |||
|  |         public override void AddAssetData(Object obj) | |||
|  |         { | |||
|  |             AddReference(obj); | |||
|  | //            CollectDependencies(obj as GameObject, new SerializedObject(obj), ""); | |||
|  |         } | |||
|  |     } | |||
|  | } |