popcorn/ReferenceViewer/Editor/AssetData/PrefabAssetData.cs

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using UnityEngine;
namespace ReferenceViewer
{
[System.Serializable]
public class PrefabAssetData : AssetData
{
public new const string extension = ".prefab";
public PrefabAssetData(string assetPath) : base(assetPath)
{
}
public override void AddAssetData(Object obj)
{
AddReference(obj);
// CollectDependencies(obj as GameObject, new SerializedObject(obj), "");
}
}
}