27 lines
		
	
	
		
			583 B
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			27 lines
		
	
	
		
			583 B
		
	
	
	
		
			C#
		
	
	
	
|  | using System.Collections.Generic; | |||
|  | using UnityEngine; | |||
|  | 
 | |||
|  | namespace ReferenceViewer | |||
|  | { | |||
|  |     [System.Serializable] | |||
|  |     public class Data : ScriptableObject | |||
|  |     { | |||
|  |         public List<AssetData> assetData = new List<AssetData>(); | |||
|  |     } | |||
|  | 
 | |||
|  |     [System.Serializable] | |||
|  |     public class SceneData | |||
|  |     { | |||
|  |         public string guid; | |||
|  |         public string typeName; | |||
|  |         public string name; | |||
|  |     } | |||
|  | 
 | |||
|  |     [System.Serializable] | |||
|  |     public class SubAssetData | |||
|  |     { | |||
|  |         public string guid = ""; | |||
|  |         public string name = ""; | |||
|  |         public string typeName = ""; | |||
|  |     } | |||
|  | } |