11 lines
		
	
	
		
			276 B
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			11 lines
		
	
	
		
			276 B
		
	
	
	
		
			C#
		
	
	
	
|  | using UnityEngine; | |||
|  | 
 | |||
|  | public static class ShaderExtensions { | |||
|  | 
 | |||
|  |     public static Material CreateHiddenMaterial(this Shader shader){ | |||
|  |         var material = new Material(shader); | |||
|  |         material.hideFlags = HideFlags.HideAndDontSave; | |||
|  |         return material; | |||
|  |     } | |||
|  | } |