74 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			74 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C#
		
	
	
	
|  | #if OLD_STORAGE | ||
|  | using System; | ||
|  | using System.Runtime.InteropServices; | ||
|  | using UnityEngine; | ||
|  | 
 | ||
|  | public enum StorageFilename { | ||
|  |     MainData, | ||
|  |     SettingsData, | ||
|  |     WalletData, | ||
|  |     PurchaserData, | ||
|  | } | ||
|  | 
 | ||
|  | /// 古いのでMyStorageManagerを使用して下さい | ||
|  | public static class StorageManager { | ||
|  | 
 | ||
|  | //    public static void Save<T>(StorageFilename filename, string tag, T value){ | ||
|  | //        ES3.Save<T>(tag, value, filename.ToString()); | ||
|  | //    } | ||
|  | 
 | ||
|  |     public static T LoadOrDefault<T>(StorageFilename filename, string tag, T defaultValue){ | ||
|  |         return ES3.Load<T>(tag, filename.ToString(), defaultValue); | ||
|  |     } | ||
|  |     public static T Load<T>(StorageFilename filename, string tag){ | ||
|  |         return ES3.Load<T>(tag, filename.ToString()); | ||
|  |     } | ||
|  | 
 | ||
|  |     public static bool Exists(StorageFilename filename, string tag){ | ||
|  |         return ES3.FileExists(filename.ToString()) && ES3.KeyExists(tag, filename.ToString()); | ||
|  |     } | ||
|  |      | ||
|  | //    public static void Remove(StorageFilename filename, string tag){ | ||
|  | //        if(!Exists(filename, tag)) return ; | ||
|  | //        ES3.DeleteKey(tag, filename.ToString()); | ||
|  | //    } | ||
|  | 
 | ||
|  | 
 | ||
|  | //    public static void SaveAndBackup(StorageFilename filename, string tag, string value){ | ||
|  | //        ES3.Save<string>(tag, value, filename.ToString()); | ||
|  | //        string key = string.Format("{0}?tag={1}", filename.ToString(), tag); | ||
|  | //        PlayerPrefs.SetString(key, value); | ||
|  | //        PlayerPrefs.Save(); | ||
|  | //    } | ||
|  | 
 | ||
|  |     public static bool ExistsBackup(StorageFilename filename, string tag){ | ||
|  |         string key = string.Format("{0}?tag={1}", filename.ToString(), tag); | ||
|  |         return PlayerPrefs.HasKey(key); | ||
|  |     } | ||
|  | 
 | ||
|  |     public static string LoadBackup(StorageFilename filename, string tag){ | ||
|  |         string key = string.Format("{0}?tag={1}", filename.ToString(), tag); | ||
|  |         return PlayerPrefs.GetString(key); | ||
|  |     } | ||
|  | 
 | ||
|  |     public static void IsDiskFull(Exception ex, Func<string> getDiskFullMessage){ | ||
|  |         const int ERROR_HANDLE_DISK_FULL = 0x27; | ||
|  |         const int ERROR_DISK_FULL = 0x70; | ||
|  | 
 | ||
|  |         int errorCode = Marshal.GetHRForException(ex) & 0xFFFF; | ||
|  |         if(errorCode == ERROR_HANDLE_DISK_FULL || errorCode == ERROR_DISK_FULL){ | ||
|  |             NativeUtils.ShowAlert(ex.Message, getDiskFullMessage()); | ||
|  |         }else{ | ||
|  |             throw ex; | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     public static string LoadRawString(StorageFilename filename){ | ||
|  |         return ES3.LoadRawString(filename.ToString()); | ||
|  |     } | ||
|  |     public static void SaveRawString(StorageFilename filename, string str){ | ||
|  |         ES3.SaveRaw(str, filename.ToString()); | ||
|  |     } | ||
|  | } | ||
|  | #endif |