16 lines
		
	
	
		
			318 B
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			16 lines
		
	
	
		
			318 B
		
	
	
	
		
			C#
		
	
	
	
|  | using UnityEngine; | |||
|  | 
 | |||
|  | public class LookAtTarget : MonoBehaviour { | |||
|  | 
 | |||
|  |     [SerializeField] | |||
|  |     private Transform targetTransform; | |||
|  |     public Transform Target { | |||
|  |         get{ return targetTransform; } | |||
|  |         set{ targetTransform = value; } | |||
|  |     } | |||
|  | 
 | |||
|  |     void LateUpdate(){ | |||
|  |         transform.LookAt(targetTransform); | |||
|  |     } | |||
|  | } |