23 lines
		
	
	
		
			476 B
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			23 lines
		
	
	
		
			476 B
		
	
	
	
		
			C#
		
	
	
	
|  | using UnityEngine.UI; | |||
|  | using UnityEngine.EventSystems; | |||
|  | 
 | |||
|  | public class ScrollRectWrap : ScrollRect { | |||
|  | 
 | |||
|  |     private bool isScroll = false; | |||
|  |     public bool IsScroll{ | |||
|  |         get{ return isScroll; } | |||
|  |     } | |||
|  |      | |||
|  |     public override void OnBeginDrag(PointerEventData eventData){ | |||
|  |         base.OnBeginDrag(eventData); | |||
|  |         isScroll = true; | |||
|  |     } | |||
|  | 
 | |||
|  |     public override void OnEndDrag(PointerEventData eventData){ | |||
|  |         base.OnEndDrag(eventData); | |||
|  |         isScroll = false; | |||
|  |     } | |||
|  | } | |||
|  | 
 | |||
|  | 
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