popcorn/Shader/Debug/3D/WorldNormal.shader

32 lines
799 B
Plaintext
Raw Normal View History

Shader "UsayaLib/Debug/3D/Unlit/WorldNormal" {
SubShader {
Tags { "RenderType"="Opaque" }
LOD 100
Pass {
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct v2f {
float4 vertex : SV_POSITION;
float3 normal : TEXCOORD0;
};
v2f vert(appdata_base v){
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.normal = UnityObjectToWorldNormal(v.normal);
return o;
}
fixed4 frag(v2f i) : SV_Target {
return fixed4(i.normal * 0.5 + 0.5, 1);
}
ENDCG
}
}
}