32 lines
799 B
Plaintext
32 lines
799 B
Plaintext
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Shader "UsayaLib/Debug/3D/Unlit/WorldNormal" {
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SubShader {
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Tags { "RenderType"="Opaque" }
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LOD 100
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Pass {
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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struct v2f {
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float4 vertex : SV_POSITION;
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float3 normal : TEXCOORD0;
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};
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v2f vert(appdata_base v){
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.normal = UnityObjectToWorldNormal(v.normal);
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return o;
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}
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fixed4 frag(v2f i) : SV_Target {
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return fixed4(i.normal * 0.5 + 0.5, 1);
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}
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ENDCG
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}
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}
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}
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