popcorn/Shader/Old/SpriteMask.shader

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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "UsayaLib/Obsolete/SpriteMask"{
Properties {
_MainTex ("Base (RGB)", 2D) = "white" {}
}
SubShader {
Tags {
"Queue" = "Transparent+1"
"IgnoreProjector" = "True"
}
ColorMask 0
ZWrite Off
AlphaTest Greater 0.5
ZTest Always
Stencil {
Ref 1
Comp always
Pass replace
}
Pass {
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata_t {
float4 vertex : POSITION;
float2 texcoord : TEXCOORD0;
};
struct v2f {
float4 vertex : SV_POSITION;
half2 texcoord : TEXCOORD0;
};
sampler2D _MainTex;
float4 _MainTex_ST;
v2f vert(appdata_t v) {
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
return o;
}
fixed4 frag(v2f i) : COLOR {
fixed4 col = tex2D(_MainTex, i.texcoord);
if(col.a < 0.1) discard;
return col;
}
ENDCG
}
}
}