66 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
		
		
			
		
	
	
			66 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
|  | // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' | ||
|  | 
 | ||
|  | Shader "UsayaLib/Sprite/Additive" { | ||
|  |     Properties { | ||
|  |         [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} | ||
|  |         _Color ("Tint", Color) = (1,1,1,1) | ||
|  |         [MaterialToggle] PixelSnap ("Pixel snap", Float) = 0 | ||
|  |     } | ||
|  | 
 | ||
|  |     SubShader { | ||
|  |         Tags { | ||
|  |             "Queue"="Transparent" | ||
|  |             "IgnoreProjector"="True" | ||
|  |             "RenderType"="Transparent" | ||
|  |             "PreviewType"="Plane" | ||
|  |             "CanUseSpriteAtlas"="True" | ||
|  |         } | ||
|  | 
 | ||
|  |         Cull Off | ||
|  |         Lighting Off | ||
|  |         ZWrite Off | ||
|  |         Blend SrcAlpha One | ||
|  |         Pass { | ||
|  |         CGPROGRAM | ||
|  |             #pragma vertex vert | ||
|  |             #pragma fragment frag | ||
|  |             #pragma multi_compile _ PIXELSNAP_ON | ||
|  |             #include "UnityCG.cginc" | ||
|  | 
 | ||
|  |             struct appdata_t { | ||
|  |                 float4 vertex   : POSITION; | ||
|  |                 float4 color    : COLOR; | ||
|  |                 float2 texcoord : TEXCOORD0; | ||
|  |             }; | ||
|  | 
 | ||
|  |             struct v2f { | ||
|  |                 float4 vertex   : SV_POSITION; | ||
|  |                 fixed4 color    : COLOR; | ||
|  |                 half2 texcoord  : TEXCOORD0; | ||
|  |             }; | ||
|  | 
 | ||
|  |             fixed4 _Color; | ||
|  | 
 | ||
|  |             v2f vert(appdata_t IN){ | ||
|  |                 v2f OUT; | ||
|  |                 OUT.vertex = UnityObjectToClipPos(IN.vertex); | ||
|  |                 OUT.texcoord = IN.texcoord; | ||
|  |                 OUT.color = IN.color * _Color; | ||
|  |                 #ifdef PIXELSNAP_ON | ||
|  |                 OUT.vertex = UnityPixelSnap(OUT.vertex); | ||
|  |                 #endif | ||
|  | 
 | ||
|  |                 return OUT; | ||
|  |             } | ||
|  | 
 | ||
|  |             sampler2D _MainTex; | ||
|  | 
 | ||
|  |             fixed4 frag(v2f IN) : SV_Target { | ||
|  |                 fixed4 c = tex2D(_MainTex, IN.texcoord) * IN.color; | ||
|  |                 c.rgb *= c.a; | ||
|  |                 return c; | ||
|  |             } | ||
|  |         ENDCG | ||
|  |         } | ||
|  |     } | ||
|  | } |