ポップコーン販売数の保存処理追加
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85709df1b1
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@ -138,8 +138,8 @@ public class Market : MonoBehaviour
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if (gameData.ShopStock.Count == 0)
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if (gameData.ShopStock.Count == 0)
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{
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{
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shopState.Value = ShopState.Close;
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shopState.Value = ShopState.Close;
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}
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}
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var coin = 0;
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var orders = new List<int>();
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var orders = new List<int>();
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var dontBuyCustomerList = new List<CustomerController>();
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var dontBuyCustomerList = new List<CustomerController>();
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foreach (var controller in customers)
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foreach (var controller in customers)
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@ -178,12 +178,12 @@ public class Market : MonoBehaviour
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}
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}
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// 購入
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// 購入
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var flavors = orders.Select(x => (displayFlavors[x], 0)).ToList();
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var flavors = orders.Select(x => (displayFlavors[x], ProductRarity.Normal)).ToList();
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#if UNITY_EDITOR
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#if UNITY_EDITOR
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Debug.Log($"bb order: {orders.Count} {orders.Aggregate("", (s, i) => $"{s},{i}")}");
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Debug.Log($"bb order: {orders.Count} {orders.Aggregate("", (s, i) => $"{s},{i}")}");
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Debug.Log($"bb shuffledOrder:{shuffledOrder.Count} {shuffledOrder.Aggregate("", (s, i) => $"{s},{i}")}");
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Debug.Log($"bb shuffledOrder:{shuffledOrder.Count} {shuffledOrder.Aggregate("", (s, i) => $"{s},{i}")}");
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#endif
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#endif
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coin += SellPopcorn(flavors);
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var coin = SellPopcorn(flavors);
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var remainStockCount = gameData.ShopStock.Count;
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var remainStockCount = gameData.ShopStock.Count;
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// 自動補充 refill
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// 自動補充 refill
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@ -457,7 +457,7 @@ public class Market : MonoBehaviour
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}).AddTo(this);
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}).AddTo(this);
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}
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}
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private int SellPopcorn(List<(int flavor, int bonusRate)> flavors)
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private int SellPopcorn(List<(int flavor, ProductRarity rarity)> flavors)
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{
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{
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var gameData = GameDataManager.GameData;
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var gameData = GameDataManager.GameData;
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// 品切れ
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// 品切れ
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@ -467,14 +467,17 @@ public class Market : MonoBehaviour
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}
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}
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// フレーバーを売る
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// フレーバーを売る
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var recipeList = RecipeData.GetAllRecipe();
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var rarityList = SpreadsheetDataManager.Instance.GetBaseDataList<RarityData>(Const.RarityDataSheet);
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var coin = 0;
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var coin = 0;
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foreach (var flavorData in flavors)
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foreach (var flavorData in flavors)
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{
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{
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var targetIndex = gameData.ShopStock.FindIndex(x => x == flavorData.flavor);
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var targetIndex = gameData.ShopStock.FindIndex(x => x == flavorData.flavor);
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var flavorRecipe = RecipeData.GetAllRecipe().First(x => x.RecipeId == gameData.ShopStock[targetIndex]);
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var flavorRecipe = recipeList.First(data => data.RecipeId == gameData.ShopStock[targetIndex]);
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var rarityData = rarityList.First(data => data.Rarity == flavorData.rarity);
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gameData.ShopStock.RemoveAt(targetIndex);
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gameData.ShopStock.RemoveAt(targetIndex);
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var bonusRate = 0;
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gameData.AddSalesCount(flavorData.flavor, 1, flavorData.rarity);
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coin += flavorRecipe.Price * (1 + bonusRate / 100);
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coin += flavorRecipe.Price * (1 + rarityData.rate / 100);
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}
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}
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return coin;
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return coin;
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}
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}
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