オーダーチェック修正
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@ -50,7 +50,7 @@ public class KitchenManager : MonoBehaviour
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var bulkOrderList = SpreadsheetDataManager.Instance.GetBaseDataList<BulkOrderData>(Const.BulkOrderDataSheet);
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var bulkOrderData = bulkOrderList.First(data => data.id == gameData.OrderIdInProgress);
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var result = CheckBulkOrder();
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var achieved = gameData.DeliveredOrder.Contains(bulkOrderData.id);
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var achieved = gameData.DeliveredOrder.Contains(bulkOrderData.id) || gameData.AchievedOrderLevel == bulkOrderData.shopLevel;
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var cancelled = gameData.OrderIdInProgress == gameData.CancelOrderId;
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GameDataManager.SaveGameData();
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LocalCacheManager.Save(ArchivedCallbackTag, new Action(() =>
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@ -128,26 +128,19 @@ public class KitchenManager : MonoBehaviour
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return (false, nextOrderId, nextOrderLevel);
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}
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var achieved = gameData.DeliveredOrder.Contains(bulkOrderData.id);
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var achieved = gameData.DeliveredOrder.Contains(gameData.OrderIdInProgress);
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var nextOrderList = bulkOrderList.Where(data => data.shopLevel == nextOrderLevel).ToList();
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if (!nextOrderList.Exists(data => data.id == gameData.OrderIdInProgress))
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{
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// まだ次のオーダーが設定されてない場合nextOrderListの一番若いIDを設定
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nextOrderId = nextOrderList.First().id;
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}
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else if (gameData.OrderIdInProgress == gameData.CancelOrderId && gameData.CancelOrderId > 0)
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else if (achieved || gameData.OrderIdInProgress == gameData.CancelOrderId && gameData.CancelOrderId > 0)
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{
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// キャンセルされた場合次のIDを設定
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var orderCount = nextOrderList.Count;
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var nextIndex = nextOrderList.FindIndex(data => data.id == gameData.OrderIdInProgress) + 1;
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nextOrderId = nextOrderList[nextIndex >= orderCount ? 0 : nextIndex].id;
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}
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else if (achieved && gameData.DeliveredOrder.Count < bulkOrderData.maxOrder)
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{
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// 現在のオーダーが達成済みかつmaxOrderに達していなければ次のIDを設定
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var orderCount = nextOrderList.Count;
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var nextIndex = nextOrderList.FindIndex(data => data.id == gameData.OrderIdInProgress) + 1;
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nextOrderId = nextOrderList[nextIndex >= orderCount ? 0 : nextIndex].id;
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// 達成済みか、キャンセルされた場合次のIDを設定
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var orderList = nextOrderList.Where(data => !gameData.DeliveredOrder.Contains(data.id)).ToList();
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var nextIndex = orderList.FindIndex(data => data.id > gameData.OrderIdInProgress);
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nextOrderId = orderList[Mathf.Max(0, nextIndex)].id;
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}
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if (gameData.OrderIdInProgress == nextOrderId)
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