オーダーチェック修正

This commit is contained in:
kimura 2021-10-12 12:51:32 +09:00
parent 9dd9fbfdc8
commit 0a3d4454c4
1 changed files with 7 additions and 14 deletions

View File

@ -50,7 +50,7 @@ public class KitchenManager : MonoBehaviour
var bulkOrderList = SpreadsheetDataManager.Instance.GetBaseDataList<BulkOrderData>(Const.BulkOrderDataSheet);
var bulkOrderData = bulkOrderList.First(data => data.id == gameData.OrderIdInProgress);
var result = CheckBulkOrder();
var achieved = gameData.DeliveredOrder.Contains(bulkOrderData.id);
var achieved = gameData.DeliveredOrder.Contains(bulkOrderData.id) || gameData.AchievedOrderLevel == bulkOrderData.shopLevel;
var cancelled = gameData.OrderIdInProgress == gameData.CancelOrderId;
GameDataManager.SaveGameData();
LocalCacheManager.Save(ArchivedCallbackTag, new Action(() =>
@ -128,26 +128,19 @@ public class KitchenManager : MonoBehaviour
return (false, nextOrderId, nextOrderLevel);
}
var achieved = gameData.DeliveredOrder.Contains(bulkOrderData.id);
var achieved = gameData.DeliveredOrder.Contains(gameData.OrderIdInProgress);
var nextOrderList = bulkOrderList.Where(data => data.shopLevel == nextOrderLevel).ToList();
if (!nextOrderList.Exists(data => data.id == gameData.OrderIdInProgress))
{
// まだ次のオーダーが設定されてない場合nextOrderListの一番若いIDを設定
nextOrderId = nextOrderList.First().id;
}
else if (gameData.OrderIdInProgress == gameData.CancelOrderId && gameData.CancelOrderId > 0)
else if (achieved || gameData.OrderIdInProgress == gameData.CancelOrderId && gameData.CancelOrderId > 0)
{
// キャンセルされた場合次のIDを設定
var orderCount = nextOrderList.Count;
var nextIndex = nextOrderList.FindIndex(data => data.id == gameData.OrderIdInProgress) + 1;
nextOrderId = nextOrderList[nextIndex >= orderCount ? 0 : nextIndex].id;
}
else if (achieved && gameData.DeliveredOrder.Count < bulkOrderData.maxOrder)
{
// 現在のオーダーが達成済みかつmaxOrderに達していなければ次のIDを設定
var orderCount = nextOrderList.Count;
var nextIndex = nextOrderList.FindIndex(data => data.id == gameData.OrderIdInProgress) + 1;
nextOrderId = nextOrderList[nextIndex >= orderCount ? 0 : nextIndex].id;
// 達成済みか、キャンセルされた場合次のIDを設定
var orderList = nextOrderList.Where(data => !gameData.DeliveredOrder.Contains(data.id)).ToList();
var nextIndex = orderList.FindIndex(data => data.id > gameData.OrderIdInProgress);
nextOrderId = orderList[Mathf.Max(0, nextIndex)].id;
}
if (gameData.OrderIdInProgress == nextOrderId)