大量注文達成可能バッジView追加
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@ -369,6 +369,7 @@ MonoBehaviour:
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indicatorAnimator: {fileID: 8309988580877545720}
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titleObject: {fileID: 6630966004704031400}
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balloonObject: {fileID: 1129648163941645728}
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completedBadgeObject: {fileID: 659548414025622818}
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--- !u!1 &6630966004704031400
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GameObject:
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m_ObjectHideFlags: 0
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@ -597,6 +598,12 @@ PrefabInstance:
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: f8587bb162250fa48947d648e934781e, type: 3}
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--- !u!1 &659548414025622818 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 9056949049436837036, guid: f8587bb162250fa48947d648e934781e,
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type: 3}
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m_PrefabInstance: {fileID: 8401342945157312910}
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m_PrefabAsset: {fileID: 0}
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--- !u!224 &323767120578515127 stripped
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RectTransform:
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m_CorrespondingSourceObject: {fileID: 8136263580696535353, guid: f8587bb162250fa48947d648e934781e,
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@ -10,6 +10,7 @@ public class BulkOrderIndicatorView : MonoBehaviour
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[SerializeField] private Animator indicatorAnimator;
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[SerializeField] private GameObject titleObject;
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[SerializeField] private GameObject balloonObject;
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[SerializeField] private GameObject completedBadgeObject;
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private static readonly int Ring = Animator.StringToHash("Ring");
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private static readonly int Wait = Animator.StringToHash("Wait");
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@ -32,4 +33,9 @@ public class BulkOrderIndicatorView : MonoBehaviour
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titleObject.SetActive(!receive && !achieved);
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balloonObject.SetActive(receive);
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}
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public void SetBadgeActive(bool active)
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{
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completedBadgeObject.SetActive(active);
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}
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}
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