販売兄の閉店時アニメーション切替対応

This commit is contained in:
kimura 2021-12-02 15:59:21 +09:00
parent fcabfdf942
commit 0dc5b01f4e
3 changed files with 160 additions and 10 deletions

View File

@ -59,25 +59,28 @@ AnimatorStateMachine:
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: -3568928167266774065}
m_Position: {x: 300, y: 160, z: 0}
m_Position: {x: 310, y: 40, z: 0}
- serializedVersion: 1
m_State: {fileID: 8164371926150459515}
m_Position: {x: 290, y: 30, z: 0}
m_Position: {x: 310, y: -50, z: 0}
- serializedVersion: 1
m_State: {fileID: -2123996942653153202}
m_Position: {x: 360, y: 450, z: 0}
m_Position: {x: 310, y: 120, z: 0}
- serializedVersion: 1
m_State: {fileID: 2248593463434949668}
m_Position: {x: 320, y: 250, z: 0}
m_Position: {x: 350, y: 190, z: 0}
- serializedVersion: 1
m_State: {fileID: 3603799768492295907}
m_Position: {x: 390, y: 520, z: 0}
m_Position: {x: 400, y: 340, z: 0}
- serializedVersion: 1
m_State: {fileID: -5442313241527987121}
m_Position: {x: 350, y: 330, z: 0}
m_Position: {x: 380, y: 270, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions:
- {fileID: 6442717320784534736}
- {fileID: 4178123793388062258}
- {fileID: 390402204728617694}
- {fileID: 4791712422503958028}
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
@ -85,7 +88,7 @@ AnimatorStateMachine:
m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: -3568928167266774065}
m_DefaultState: {fileID: -2123996942653153202}
--- !u!1102 &-3568928167266774065
AnimatorState:
serializedVersion: 5
@ -122,7 +125,8 @@ AnimatorState:
m_Name: Brother_blue_main
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_Transitions:
- {fileID: 1763129385586290165}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
@ -152,7 +156,31 @@ AnimatorController:
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
m_Controller: {fileID: 0}
- m_Name: Open
m_Type: 9
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
- m_Name: CleaningA
m_Type: 9
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
- m_Name: CleaningB
m_Type: 9
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
- m_Name: MoveSideways
m_Type: 9
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer
@ -166,6 +194,56 @@ AnimatorController:
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
--- !u!1101 &390402204728617694
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: CleaningB
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -5442313241527987121}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 0.75
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &1763129385586290165
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: Open
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -3568928167266774065}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 0.75
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &2248593463434949668
AnimatorState:
serializedVersion: 5
@ -218,6 +296,56 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1101 &4178123793388062258
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: CleaningA
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 2248593463434949668}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 0.75
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &4791712422503958028
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: MoveSideways
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 3603799768492295907}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 0.75
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &6442717320784534736
AnimatorStateTransition:
m_ObjectHideFlags: 1

View File

@ -4,9 +4,24 @@ public class BrotherBlueView : MonoBehaviour
{
[SerializeField] private Animator animator;
private static readonly int Sell = Animator.StringToHash("Sell");
private static readonly int Open = Animator.StringToHash("Open");
private static readonly int CleaningA = Animator.StringToHash("CleaningA");
private static readonly int CleaningB = Animator.StringToHash("CleaningB");
private static readonly int MoveSideways = Animator.StringToHash("MoveSideways");
private static readonly int[] CloseTriggerArray = {CleaningA, CleaningB, MoveSideways};
public void SellAction()
{
animator.SetTrigger(Sell);
}
public void OpenAction()
{
animator.SetTrigger(Open);
}
public void CloseAction()
{
animator.SetTrigger(CloseTriggerArray.RandomChoose());
}
}

View File

@ -40,8 +40,11 @@ public class MarketManager : MonoBehaviour
{
if (TutorialManager.Instance.Index == 10)
{
// SetShopViewを使わず表示構築
rewardButtonView.gameObject.SetActive(false);
TutorialManager.Instance.ShowTutorialConversation(11, () =>
blueView.OpenAction();
TutorialManager.Instance.ShowTutorialConversation(4, () =>
{
walkerMask.gameObject.SetActive(true);
// お客さん配置
@ -238,6 +241,7 @@ public class MarketManager : MonoBehaviour
// 宣伝ボタン表示
rewardButtonView.gameObject.SetActive(true);
BrotherPinkView.Instance.SetNormal();
blueView.OpenAction();
closeSign.SetActive(false);
break;
case ShopState.Busy:
@ -248,6 +252,7 @@ public class MarketManager : MonoBehaviour
if (market.CustomerList.Count(x => x.State.Value == CustomerState.Order) == 0)
{
BrotherPinkView.Instance.SetSleepy();
blueView.CloseAction();
closeSign.SetActive(true);
}
else
@ -262,6 +267,8 @@ public class MarketManager : MonoBehaviour
.Subscribe(_ =>
{
BrotherPinkView.Instance.SetSleepy();
Observable.Timer(TimeSpan.FromSeconds(1f))
.Subscribe(x => blueView.CloseAction());
closeSign.SetActive(true);
}).AddTo(ShopClosedCompositeDisposable);
}