販売兄の閉店時アニメーション切替対応
This commit is contained in:
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@ -59,25 +59,28 @@ AnimatorStateMachine:
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m_ChildStates:
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- serializedVersion: 1
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m_State: {fileID: -3568928167266774065}
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m_Position: {x: 300, y: 160, z: 0}
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m_Position: {x: 310, y: 40, z: 0}
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- serializedVersion: 1
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m_State: {fileID: 8164371926150459515}
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m_Position: {x: 290, y: 30, z: 0}
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m_Position: {x: 310, y: -50, z: 0}
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- serializedVersion: 1
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m_State: {fileID: -2123996942653153202}
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m_Position: {x: 360, y: 450, z: 0}
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m_Position: {x: 310, y: 120, z: 0}
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- serializedVersion: 1
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m_State: {fileID: 2248593463434949668}
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m_Position: {x: 320, y: 250, z: 0}
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m_Position: {x: 350, y: 190, z: 0}
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- serializedVersion: 1
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m_State: {fileID: 3603799768492295907}
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m_Position: {x: 390, y: 520, z: 0}
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m_Position: {x: 400, y: 340, z: 0}
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- serializedVersion: 1
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m_State: {fileID: -5442313241527987121}
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m_Position: {x: 350, y: 330, z: 0}
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m_Position: {x: 380, y: 270, z: 0}
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m_ChildStateMachines: []
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m_AnyStateTransitions:
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- {fileID: 6442717320784534736}
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- {fileID: 4178123793388062258}
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- {fileID: 390402204728617694}
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- {fileID: 4791712422503958028}
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m_EntryTransitions: []
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m_StateMachineTransitions: {}
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m_StateMachineBehaviours: []
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@ -85,7 +88,7 @@ AnimatorStateMachine:
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m_EntryPosition: {x: 50, y: 120, z: 0}
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m_ExitPosition: {x: 800, y: 120, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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m_DefaultState: {fileID: -3568928167266774065}
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m_DefaultState: {fileID: -2123996942653153202}
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--- !u!1102 &-3568928167266774065
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AnimatorState:
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serializedVersion: 5
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@ -122,7 +125,8 @@ AnimatorState:
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m_Name: Brother_blue_main
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions: []
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m_Transitions:
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- {fileID: 1763129385586290165}
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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@ -152,7 +156,31 @@ AnimatorController:
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 9100000}
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m_Controller: {fileID: 0}
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- m_Name: Open
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m_Type: 9
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 0}
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- m_Name: CleaningA
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m_Type: 9
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 0}
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- m_Name: CleaningB
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m_Type: 9
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 0}
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- m_Name: MoveSideways
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m_Type: 9
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 0}
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m_AnimatorLayers:
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- serializedVersion: 5
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m_Name: Base Layer
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@ -166,6 +194,56 @@ AnimatorController:
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m_IKPass: 0
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m_SyncedLayerAffectsTiming: 0
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m_Controller: {fileID: 9100000}
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--- !u!1101 &390402204728617694
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions:
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- m_ConditionMode: 1
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m_ConditionEvent: CleaningB
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m_EventTreshold: 0
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: -5442313241527987121}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0
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m_TransitionOffset: 0
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m_ExitTime: 0.75
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m_HasExitTime: 0
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!1101 &1763129385586290165
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions:
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- m_ConditionMode: 1
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m_ConditionEvent: Open
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m_EventTreshold: 0
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: -3568928167266774065}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0
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m_TransitionOffset: 0
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m_ExitTime: 0.75
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m_HasExitTime: 0
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!1102 &2248593463434949668
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AnimatorState:
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serializedVersion: 5
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@ -218,6 +296,56 @@ AnimatorState:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1101 &4178123793388062258
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions:
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- m_ConditionMode: 1
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m_ConditionEvent: CleaningA
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m_EventTreshold: 0
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 2248593463434949668}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0
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m_TransitionOffset: 0
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m_ExitTime: 0.75
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m_HasExitTime: 0
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!1101 &4791712422503958028
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions:
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- m_ConditionMode: 1
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m_ConditionEvent: MoveSideways
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m_EventTreshold: 0
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 3603799768492295907}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0
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m_TransitionOffset: 0
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m_ExitTime: 0.75
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m_HasExitTime: 0
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!1101 &6442717320784534736
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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@ -4,9 +4,24 @@ public class BrotherBlueView : MonoBehaviour
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{
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[SerializeField] private Animator animator;
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private static readonly int Sell = Animator.StringToHash("Sell");
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private static readonly int Open = Animator.StringToHash("Open");
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private static readonly int CleaningA = Animator.StringToHash("CleaningA");
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private static readonly int CleaningB = Animator.StringToHash("CleaningB");
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private static readonly int MoveSideways = Animator.StringToHash("MoveSideways");
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private static readonly int[] CloseTriggerArray = {CleaningA, CleaningB, MoveSideways};
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public void SellAction()
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{
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animator.SetTrigger(Sell);
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}
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public void OpenAction()
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{
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animator.SetTrigger(Open);
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}
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public void CloseAction()
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{
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animator.SetTrigger(CloseTriggerArray.RandomChoose());
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}
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}
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@ -40,8 +40,11 @@ public class MarketManager : MonoBehaviour
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{
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if (TutorialManager.Instance.Index == 10)
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{
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// SetShopViewを使わず表示構築
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rewardButtonView.gameObject.SetActive(false);
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TutorialManager.Instance.ShowTutorialConversation(11, () =>
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blueView.OpenAction();
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TutorialManager.Instance.ShowTutorialConversation(4, () =>
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{
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walkerMask.gameObject.SetActive(true);
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// お客さん配置
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@ -238,6 +241,7 @@ public class MarketManager : MonoBehaviour
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// 宣伝ボタン表示
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rewardButtonView.gameObject.SetActive(true);
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BrotherPinkView.Instance.SetNormal();
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blueView.OpenAction();
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closeSign.SetActive(false);
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break;
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case ShopState.Busy:
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@ -248,6 +252,7 @@ public class MarketManager : MonoBehaviour
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if (market.CustomerList.Count(x => x.State.Value == CustomerState.Order) == 0)
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{
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BrotherPinkView.Instance.SetSleepy();
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blueView.CloseAction();
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closeSign.SetActive(true);
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}
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else
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@ -262,6 +267,8 @@ public class MarketManager : MonoBehaviour
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.Subscribe(_ =>
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{
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BrotherPinkView.Instance.SetSleepy();
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Observable.Timer(TimeSpan.FromSeconds(1f))
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.Subscribe(x => blueView.CloseAction());
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closeSign.SetActive(true);
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}).AddTo(ShopClosedCompositeDisposable);
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}
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