ログだし削除
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@ -90,16 +90,7 @@ public class GameDataObserver : SingletonMonoBehaviour<GameDataObserver>
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// ここで達成を再確認
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// ここで達成を再確認
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updateMissionAchieved.Value = latestMissionList
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updateMissionAchieved.Value = latestMissionList
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.Any(data => data.count <= MissionManager.GetProgressValue(data));
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.Any(data => data.count <= MissionManager.GetProgressValue(data));
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if (latestMissionList.FirstOrDefault(
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data => data.count <= MissionManager.GetProgressValue(data)) is MissionData debugMissionData)
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{
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Debug.Log($@"update normal:{debugMissionData.text} {MissionManager.GetProgressValue(debugMissionData)}/{debugMissionData.count}");
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}
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else
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{
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Debug.Log($"normal no progress");
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}
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// dailyMission
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// dailyMission
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var ids = GameDataManager.GameData.dailyMissionIdArray.Except(GameDataManager.GameData.dailyMissionAchievedIdArray);
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var ids = GameDataManager.GameData.dailyMissionIdArray.Except(GameDataManager.GameData.dailyMissionAchievedIdArray);
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if (missionList
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if (missionList
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