フッターで今いるシーンへの遷移ボタンを押せないようにした
This commit is contained in:
parent
aa005b6e42
commit
12e2bfa740
|
|
@ -392,7 +392,7 @@ MonoBehaviour:
|
|||
m_SelectOnDown: {fileID: 0}
|
||||
m_SelectOnLeft: {fileID: 0}
|
||||
m_SelectOnRight: {fileID: 0}
|
||||
m_Transition: 1
|
||||
m_Transition: 0
|
||||
m_Colors:
|
||||
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||
|
|
@ -884,7 +884,7 @@ MonoBehaviour:
|
|||
m_SelectOnDown: {fileID: 0}
|
||||
m_SelectOnLeft: {fileID: 0}
|
||||
m_SelectOnRight: {fileID: 0}
|
||||
m_Transition: 1
|
||||
m_Transition: 0
|
||||
m_Colors:
|
||||
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||
|
|
@ -1095,7 +1095,7 @@ MonoBehaviour:
|
|||
m_SelectOnDown: {fileID: 0}
|
||||
m_SelectOnLeft: {fileID: 0}
|
||||
m_SelectOnRight: {fileID: 0}
|
||||
m_Transition: 1
|
||||
m_Transition: 0
|
||||
m_Colors:
|
||||
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||
|
|
@ -1232,7 +1232,7 @@ MonoBehaviour:
|
|||
m_SelectOnDown: {fileID: 0}
|
||||
m_SelectOnLeft: {fileID: 0}
|
||||
m_SelectOnRight: {fileID: 0}
|
||||
m_Transition: 1
|
||||
m_Transition: 0
|
||||
m_Colors:
|
||||
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||
|
|
@ -1517,7 +1517,7 @@ MonoBehaviour:
|
|||
m_SelectOnDown: {fileID: 0}
|
||||
m_SelectOnLeft: {fileID: 0}
|
||||
m_SelectOnRight: {fileID: 0}
|
||||
m_Transition: 1
|
||||
m_Transition: 0
|
||||
m_Colors:
|
||||
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
using System;
|
||||
using UniRx;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class FooterManager : MonoBehaviour
|
||||
|
|
@ -10,34 +11,44 @@ public class FooterManager : MonoBehaviour
|
|||
[SerializeField] private Button stockButton;
|
||||
[SerializeField] private Button saleButton;
|
||||
[SerializeField] private Button productManagementButton;
|
||||
private BoolReactiveProperty shareGate = new BoolReactiveProperty(true);
|
||||
|
||||
private void Start()
|
||||
{
|
||||
kitchenButton.BindToOnClick(shareGate, _ =>
|
||||
var currentSceneName = SceneManager.GetActiveScene().name;
|
||||
kitchenButton.interactable = currentSceneName != GameScenes.Main.ToString();
|
||||
fieldButton.interactable = currentSceneName != GameScenes.CornField.ToString();
|
||||
stockButton.interactable = currentSceneName != GameScenes.shopping.ToString();
|
||||
saleButton.interactable = currentSceneName != GameScenes.marketing.ToString();
|
||||
productManagementButton.interactable = currentSceneName != GameScenes.ProductManagement.ToString();
|
||||
kitchenButton.OnClickAsObservable()
|
||||
.ThrottleFirst(TimeSpan.FromSeconds(.5f))
|
||||
.Subscribe(_ =>
|
||||
{
|
||||
TransitionManager.Instance.LoadScene(GameScenes.Main);
|
||||
return Observable.Timer(TimeSpan.FromSeconds(.5f)).AsUnitObservable();
|
||||
}).AddTo(this);
|
||||
fieldButton.BindToOnClick(shareGate, _ =>
|
||||
fieldButton.OnClickAsObservable()
|
||||
.ThrottleFirst(TimeSpan.FromSeconds(.5f))
|
||||
.Subscribe(_ =>
|
||||
{
|
||||
TransitionManager.Instance.LoadScene(GameScenes.CornField);
|
||||
return Observable.Timer(TimeSpan.FromSeconds(.5f)).AsUnitObservable();
|
||||
}).AddTo(this);
|
||||
stockButton.BindToOnClick(shareGate, _ =>
|
||||
stockButton.OnClickAsObservable()
|
||||
.ThrottleFirst(TimeSpan.FromSeconds(.5f))
|
||||
.Subscribe(_ =>
|
||||
{
|
||||
TransitionManager.Instance.LoadScene(GameScenes.shopping);
|
||||
return Observable.Timer(TimeSpan.FromSeconds(.5f)).AsUnitObservable();
|
||||
}).AddTo(this);
|
||||
saleButton.BindToOnClick(shareGate, _ =>
|
||||
saleButton.OnClickAsObservable()
|
||||
.ThrottleFirst(TimeSpan.FromSeconds(.5f))
|
||||
.Subscribe(_ =>
|
||||
{
|
||||
TransitionManager.Instance.LoadScene(GameScenes.marketing);
|
||||
return Observable.Timer(TimeSpan.FromSeconds(.5f)).AsUnitObservable();
|
||||
}).AddTo(this);
|
||||
productManagementButton.BindToOnClick(shareGate, _ =>
|
||||
productManagementButton.OnClickAsObservable()
|
||||
.ThrottleFirst(TimeSpan.FromSeconds(.5f))
|
||||
.Subscribe(_ =>
|
||||
{
|
||||
TransitionManager.Instance.LoadScene(GameScenes.ProductManagement);
|
||||
return Observable.Timer(TimeSpan.FromSeconds(.5f)).AsUnitObservable();
|
||||
}).AddTo(this);
|
||||
}
|
||||
}
|
||||
Loading…
Reference in New Issue