Merge branch 'develop' of bitbucket.org:usaya/popcorn into develop
This commit is contained in:
commit
14d7bf6e8b
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@ -25,9 +25,11 @@ public class MarketManager : MonoBehaviour
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List<ProductData> productDataList;
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private readonly Subject<int> resetRefreshTimer = new Subject<int>();
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private readonly CompositeDisposable ShopClosedCompositeDisposable = new CompositeDisposable();
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private void Start()
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{
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ShopClosedCompositeDisposable.AddTo(this);
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resetRefreshTimer.AddTo(this);
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market = Market.Instance;
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@ -46,26 +48,25 @@ public class MarketManager : MonoBehaviour
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var controller = market.SetTutorialCustomer();
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walkerMask.SetTargetArrow(controller.transform);
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controller.State
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.Where(x => x == CustomerState.Wait)
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.Take(1)
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.Subscribe(state => { }, () =>
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.FirstOrDefault(x => x == CustomerState.Wait)
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.Subscribe(_ => { }, () =>
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{
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walkerMask.SetArrowActive(false);
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}).AddTo(controller).AddTo(this);
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walkerMask.SetTargetArrow(controller.transform);
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controller.State
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.Where(x => x == CustomerState.EatingLeave)
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.FirstOrDefault(x => x == CustomerState.EatingLeave)
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.Delay(TimeSpan.FromSeconds(3f))
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.Take(1)
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.Subscribe(_ =>
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.Subscribe(_ => { }, () =>
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{
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// チュートリアル終了
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gameData.FinishTutorial();
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GameDataManager.SaveGameData();
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walkerMask.gameObject.SetActive(false);
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resetRefreshTimer.OnNext((int) DateTime.FromBinary(gameData.increaseCustomerTime).Subtract(DateTime.UtcNow).TotalSeconds);
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rewardButtonView.gameObject.SetActive(true);
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TutorialManager.Instance.ShowTutorialConversation(12);
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TutorialManager.Instance.ShowTutorialConversation(12, () =>
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{
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SetShopView(market.CurrentShopState.Value);
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});
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}).AddTo(controller).AddTo(this);
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});
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}
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@ -218,20 +219,30 @@ public class MarketManager : MonoBehaviour
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}).AddTo(this);
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// 開閉店
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CompositeDisposable shopStateCompositeDisposable = new CompositeDisposable();
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shopStateCompositeDisposable.AddTo(this);
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market.CurrentShopState.Subscribe(state =>
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market.CurrentShopState
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.Where(_ => !gameData.isFirstPlay)
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.Subscribe(state =>
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{
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shopStateCompositeDisposable.Clear();
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SetShopView(state);
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}).AddTo(this);
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}
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private void SetShopView(ShopState state)
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{
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ShopClosedCompositeDisposable.Clear();
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switch (state)
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{
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case ShopState.Open:
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// 宣伝ボタン表示
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rewardButtonView.gameObject.SetActive(true);
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BrotherPinkView.Instance.SetNormal();
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closeSign.SetActive(false);
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break;
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case ShopState.Busy:
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break;
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case ShopState.Close:
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// 宣伝ボタン非表示
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rewardButtonView.gameObject.SetActive(false);
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if (market.CustomerList.Count(x => x.State.Value == CustomerState.Order) == 0)
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{
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BrotherPinkView.Instance.SetSleepy();
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@ -250,13 +261,12 @@ public class MarketManager : MonoBehaviour
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{
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BrotherPinkView.Instance.SetSleepy();
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closeSign.SetActive(true);
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}).AddTo(shopStateCompositeDisposable);
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}).AddTo(ShopClosedCompositeDisposable);
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}
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(state), state, null);
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}
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}).AddTo(this);
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}
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private void CoinEffect(int count)
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