店舗レベルアップ表示と大量注文のリセットをデバッグOptionに追加

This commit is contained in:
kimura 2021-10-14 18:28:42 +09:00
parent c4ac2f09ea
commit 1730d148e5
2 changed files with 296 additions and 0 deletions

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@ -16,6 +16,8 @@ public class DebugOptionManager : MonoBehaviour
[SerializeField] private Button resetMaterialButton; [SerializeField] private Button resetMaterialButton;
[SerializeField] private Button refillManyProductButton; [SerializeField] private Button refillManyProductButton;
[SerializeField] private Button refillLittleProductButton; [SerializeField] private Button refillLittleProductButton;
[SerializeField] private Button bulkOrderResetButton;
[SerializeField] private Button shopLevelUpResetButton;
[SerializeField] private Toggle fastGrowingToggle; [SerializeField] private Toggle fastGrowingToggle;
[SerializeField] private Toggle manyWalkerToggle; [SerializeField] private Toggle manyWalkerToggle;
[SerializeField] private InputField coinCount; [SerializeField] private InputField coinCount;
@ -99,6 +101,16 @@ public class DebugOptionManager : MonoBehaviour
CookingResult.AddStock(new ProductData(){volume = 5, id = 1}, ProductRarity.Gold); CookingResult.AddStock(new ProductData(){volume = 5, id = 1}, ProductRarity.Gold);
}).AddTo(this); }).AddTo(this);
bulkOrderResetButton.OnClickAsObservable().Subscribe(_ =>
{
gameData.AchievedOrderLevel = 0;
}).AddTo(this);
shopLevelUpResetButton.OnClickAsObservable().Subscribe(_ =>
{
gameData.ViewedShopLevel = 0;
}).AddTo(this);
coinCount.text = $"{gameData.Coin}"; coinCount.text = $"{gameData.Coin}";
coinCount.OnValueChangedAsObservable().Subscribe(x => coinCount.OnValueChangedAsObservable().Subscribe(x =>
{ {