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@ -99,6 +99,12 @@ public class Corn : MonoBehaviour
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case CornCondition.Seed:
|
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break;
|
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case CornCondition.Simple:
|
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// コーンが弾けたとき、GrowSpeedを再設定する
|
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// ThermalCondition.Hot以外では焦げ進行なし
|
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if (!isHot)
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{
|
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|
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}
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CornPop();
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break;
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case CornCondition.Burnt:
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|
@ -32,6 +32,9 @@ public class CornManager : MonoBehaviour
|
|||
[Space]
|
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[SerializeField, Range(0,1)] private float screenKoProbability;
|
||||
[SerializeField] private int maxScreenKoCount;
|
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[Header("演出で増やすコーン")]
|
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[SerializeField, Range(0, 1)] private float willFinishValue = 0.6f;
|
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[SerializeField] private int cornAddCount = 40;
|
||||
|
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public IReadOnlyReactiveProperty<CornResult> Result => result;
|
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private readonly ReactiveProperty<CornResult> result = new ReactiveProperty<CornResult>();
|
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|
|
@ -39,6 +42,9 @@ public class CornManager : MonoBehaviour
|
|||
public ReactiveProperty<GameState> GameState => gameState;
|
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private readonly ReactiveProperty<GameState> gameState = new ReactiveProperty<GameState>();
|
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public IReadOnlyReactiveProperty<float> Progress => progress;
|
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private readonly ReactiveProperty<float> progress = new ReactiveProperty<float>(0f);
|
||||
|
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private Corn[] cornArray;
|
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private bool isHot;
|
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private bool isCompleted;
|
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|
|
@ -65,6 +71,8 @@ public class CornManager : MonoBehaviour
|
|||
{
|
||||
cornArray = new Corn[cornSpawnCount];
|
||||
result.AddTo(this);
|
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gameState.AddTo(this);
|
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progress.AddTo(this);
|
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cornGrowSpeed.AddTo(this);
|
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compositeDisposable.AddTo(this);
|
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}
|
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|
|
@ -126,18 +134,14 @@ public class CornManager : MonoBehaviour
|
|||
isCompleted = false;
|
||||
compositeDisposable.Clear();
|
||||
cornConditions.Clear();
|
||||
for (int i = 0; i < cornArray.Length; i++)
|
||||
{
|
||||
if (cornArray[i] != null)
|
||||
{
|
||||
Destroy(cornArray[i].gameObject);
|
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}
|
||||
}
|
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progress.Value = 0f;
|
||||
cornSpawnTarget.DestroyAllChildrens();
|
||||
cornArray = new Corn[cornSpawnCount];
|
||||
|
||||
// コーン生成
|
||||
var shuffledArray = Enumerable.Range(0, cornSpawnCount).OrderBy(_ => Random.value).ToArray();
|
||||
for (int i = 0; i < cornSpawnCount; i++)
|
||||
var shuffledArray = Enumerable.Range(0, cornArray.Length).OrderBy(_ => Random.value).ToArray();
|
||||
|
||||
for (int i = 0; i < cornArray.Length; i++)
|
||||
{
|
||||
var corn = Instantiate(cornPrefab, cornSpawnTarget);
|
||||
cornArray[i] = corn;
|
||||
|
|
@ -173,12 +177,6 @@ public class CornManager : MonoBehaviour
|
|||
case CornCondition.Seed:
|
||||
break;
|
||||
case CornCondition.Simple:
|
||||
// コーンが弾けたとき、GrowSpeedを再設定する
|
||||
// ThermalCondition.Hot以外では焦げ進行なし
|
||||
if (!isHot)
|
||||
{
|
||||
corn.ChangeGrowSpeed(0f);
|
||||
}
|
||||
break;
|
||||
case CornCondition.Burnt:
|
||||
// ミス数加算
|
||||
|
|
@ -195,7 +193,15 @@ public class CornManager : MonoBehaviour
|
|||
cornConditions.Add(corn.Condition);
|
||||
}
|
||||
|
||||
var cornConditionsObservable = Observable.CombineLatest(cornConditions).Publish().RefCount();
|
||||
var cornConditionsObservable = cornConditions.CombineLatest().Publish().RefCount();
|
||||
|
||||
// コーン全体の進捗
|
||||
cornConditionsObservable
|
||||
.Select(x => x.Count(cond => cond != CornCondition.Seed))
|
||||
.Subscribe(x =>
|
||||
{
|
||||
progress.Value = (float)x / cornArray.Length;
|
||||
}).AddTo(compositeDisposable);
|
||||
|
||||
// すべてのコーンがSeedではなくなった場合
|
||||
cornConditionsObservable
|
||||
|
|
@ -217,6 +223,36 @@ public class CornManager : MonoBehaviour
|
|||
SetResult(CornResult.Good);
|
||||
}
|
||||
}).AddTo(compositeDisposable);
|
||||
|
||||
// 進捗によってコーンを増やす(演出用)
|
||||
var amount = 5;
|
||||
var times = cornAddCount / amount;
|
||||
progress
|
||||
.Where(x => x >= willFinishValue)
|
||||
.Take(1)
|
||||
.AsUnitObservable()
|
||||
.Concat(Observable.TimerFrame(0,1).AsUnitObservable())
|
||||
.Take(times)
|
||||
.Subscribe(_ =>
|
||||
{
|
||||
Observable.Range(0, amount).Subscribe(__ =>
|
||||
{
|
||||
var corn = Instantiate(cornPrefab, cornSpawnTarget);
|
||||
corn.SetCornProperty(0f, isHot ? 0f : 3f, cornSpillSpeed, cornPopSpeed);
|
||||
cornGrowSpeed.TakeWhile(x => !isCompleted).Subscribe(x =>
|
||||
{
|
||||
// コーンが弾けた後はRedの場合のみ焦げ進行する
|
||||
if (corn.Condition.Value == CornCondition.Simple && !isHot)
|
||||
{
|
||||
corn.ChangeGrowSpeed(0f);
|
||||
return;
|
||||
}
|
||||
|
||||
corn.ChangeGrowSpeed(x);
|
||||
corn.ChangeHotStatus(isHot);
|
||||
}).AddTo(compositeDisposable);
|
||||
}).AddTo(compositeDisposable);
|
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}).AddTo(compositeDisposable);
|
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}
|
||||
|
||||
public void ChangeGrowSpeed(ThermalCondition condition)
|
||||
|
|
|
|||
|
|
@ -8,29 +8,32 @@ using UnityEngine.UI;
|
|||
public class MainGameDebugParameter : MonoBehaviour
|
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{
|
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[SerializeField] private Text text;
|
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[SerializeField] private Text value;
|
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[SerializeField] private InputField inputField;
|
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[SerializeField] private Slider slider;
|
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|
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[SerializeField] private float minValue;
|
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[SerializeField] private float maxValue;
|
||||
// [SerializeField] private String paramName;
|
||||
|
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public IObservable<float> OnValueChange => slider.OnValueChangedAsObservable()
|
||||
.Merge(inputField.OnEndEditAsObservable().Select(float.Parse))
|
||||
.TakeUntilDestroy(this);
|
||||
|
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void Awake()
|
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{
|
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slider.minValue = minValue;
|
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slider.maxValue = maxValue;
|
||||
// text.text = paramName;
|
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slider.OnValueChangedAsObservable().SubscribeToText(value, f => $"{f:F3}");
|
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OnValueChange.Subscribe(x =>
|
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{
|
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inputField.text = $"{x:0.######}";
|
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SetValue(x);
|
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}).AddTo(this);
|
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}
|
||||
|
||||
public void SetValue(float value)
|
||||
{
|
||||
// maxValueを超えた値が来た場合そちらを優先する
|
||||
slider.maxValue = Mathf.Max(slider.maxValue, value);
|
||||
slider.value = value;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,8 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using UniRx;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
|
@ -16,6 +18,12 @@ public class MainGameDebugView : MonoBehaviour
|
|||
[SerializeField] private Button pattern1;
|
||||
[SerializeField] private Button pattern2;
|
||||
|
||||
[SerializeField] private MainGameDebugParameter[] panDataParameters;
|
||||
[SerializeField] private PopcornGameManager gameManager;
|
||||
[SerializeField] private ThermalControl thermalControl;
|
||||
|
||||
private readonly PanData debugPanData = new PanData();
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
#if DEVELOPMENT_BUILD || UNITY_EDITOR
|
||||
|
|
@ -34,21 +42,33 @@ public class MainGameDebugView : MonoBehaviour
|
|||
// Start is called before the first frame update
|
||||
|
||||
void Start()
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
[Conditional("DEVELOPMENT_BUILD"), Conditional("UNITY_EDITOR")]
|
||||
private void Initialize()
|
||||
{
|
||||
showDebugButton.OnClickAsObservable().Subscribe(_ =>
|
||||
{
|
||||
Time.timeScale = 0f;
|
||||
view.SetActive(true);
|
||||
}).AddTo(this);
|
||||
closeDebugButton.OnClickAsObservable().Subscribe(_ =>
|
||||
{
|
||||
Time.timeScale = 1f;
|
||||
view.SetActive(false);
|
||||
}).AddTo(this);
|
||||
gameResetButton.OnClickAsObservable().Subscribe(_ =>
|
||||
{
|
||||
Time.timeScale = 1f;
|
||||
view.SetActive(false);
|
||||
TransitionManager.Instance.UnloadScene(GameScenes.CookingResults);
|
||||
gameManager.ResetGame(debugPanData);
|
||||
}).AddTo(this);
|
||||
backMainButton.OnClickAsObservable().Subscribe(_ =>
|
||||
{
|
||||
Time.timeScale = 1f;
|
||||
TransitionManager.Instance.LoadScene(GameScenes.Main);
|
||||
}).AddTo(this);
|
||||
// pattern1.OnClickAsObservable().Subscribe(_ =>
|
||||
|
|
@ -59,6 +79,45 @@ public class MainGameDebugView : MonoBehaviour
|
|||
// {
|
||||
// SetPreset(preset2);
|
||||
// }).AddTo(this);
|
||||
|
||||
// panData取得
|
||||
var originalPanData = LocalCacheManager.Load<PanData>(PopcornGameManager.PanDataTag);
|
||||
debugPanData.id = originalPanData.id;
|
||||
debugPanData.rarity = originalPanData.rarity;
|
||||
debugPanData.prefabName = originalPanData.prefabName;
|
||||
SetPanDataToParam(originalPanData);
|
||||
panDataParameters.Select(param => param.OnValueChange).CombineLatest()
|
||||
.ThrottleFrame(1)
|
||||
// .Debug("debugParameter")
|
||||
.Subscribe(x =>
|
||||
{
|
||||
SetParamToPanData(x);
|
||||
thermalControl.SetPanData(debugPanData);
|
||||
}).AddTo(this);
|
||||
}
|
||||
|
||||
private void SetParamToPanData(IList<float> parameters)
|
||||
{
|
||||
debugPanData.panFactor = parameters[0];
|
||||
debugPanData.deadZone = parameters[1];
|
||||
debugPanData.baseIncreaseSpeed = parameters[2];
|
||||
debugPanData.coldIncreaseSpeed = parameters[3];
|
||||
debugPanData.hotIncreaseSpeed = parameters[4];
|
||||
debugPanData.maxDecreaseSpeed = parameters[5];
|
||||
debugPanData.yellowSize = parameters[6];
|
||||
debugPanData.randomRange = parameters[7];
|
||||
}
|
||||
|
||||
private void SetPanDataToParam(PanData panData)
|
||||
{
|
||||
panDataParameters[0].SetValue(panData.panFactor);
|
||||
panDataParameters[1].SetValue(panData.deadZone);
|
||||
panDataParameters[2].SetValue(panData.baseIncreaseSpeed);
|
||||
panDataParameters[3].SetValue(panData.coldIncreaseSpeed);
|
||||
panDataParameters[4].SetValue(panData.hotIncreaseSpeed);
|
||||
panDataParameters[5].SetValue(panData.maxDecreaseSpeed);
|
||||
panDataParameters[6].SetValue(panData.yellowSize);
|
||||
panDataParameters[7].SetValue(panData.randomRange);
|
||||
}
|
||||
|
||||
private float[] preset1 =
|
||||
|
|
@ -112,10 +171,4 @@ public class MainGameDebugView : MonoBehaviour
|
|||
}
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,84 @@
|
|||
using System;
|
||||
using UniRx;
|
||||
using UnityEngine;
|
||||
|
||||
namespace MyGame.Scenes.Cooking.Scripts
|
||||
{
|
||||
public enum PanChangerState
|
||||
{
|
||||
Init,
|
||||
WillFinish,
|
||||
Finish
|
||||
}
|
||||
public class PanColliderChanger : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Collider2D topCollider;
|
||||
[SerializeField] private Collider2D topWillFinishCollider;
|
||||
[SerializeField] private Collider2D topFinishCollider;
|
||||
[SerializeField, Range(0f, 1f)] private float willFinishValue = 1f;
|
||||
[SerializeField, Range(0f, 1f)] private float finishValue = 1f;
|
||||
private ReactiveProperty<PanChangerState> panChangerState = new ReactiveProperty<PanChangerState>();
|
||||
|
||||
private void Start()
|
||||
{
|
||||
panChangerState.AddTo(this);
|
||||
panChangerState.Value = PanChangerState.Init;
|
||||
panChangerState.Subscribe(x =>
|
||||
{
|
||||
switch (x)
|
||||
{
|
||||
case PanChangerState.Init:
|
||||
Init();
|
||||
break;
|
||||
case PanChangerState.WillFinish:
|
||||
WillFinish();
|
||||
break;
|
||||
case PanChangerState.Finish:
|
||||
Finish();
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(x), x, null);
|
||||
}
|
||||
}).AddTo(this);
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
panChangerState.Value = PanChangerState.Init;
|
||||
}
|
||||
|
||||
public void ChangeState(float value)
|
||||
{
|
||||
if (value >= finishValue)
|
||||
{
|
||||
panChangerState.Value = PanChangerState.Finish;
|
||||
}
|
||||
else if (value >= willFinishValue)
|
||||
{
|
||||
panChangerState.Value = PanChangerState.WillFinish;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void Init()
|
||||
{
|
||||
topCollider.enabled = true;
|
||||
topWillFinishCollider.enabled = false;
|
||||
topFinishCollider.enabled = false;
|
||||
}
|
||||
|
||||
private void WillFinish()
|
||||
{
|
||||
topCollider.enabled = false;
|
||||
topWillFinishCollider.enabled = true;
|
||||
topFinishCollider.enabled = false;
|
||||
}
|
||||
|
||||
private void Finish()
|
||||
{
|
||||
topCollider.enabled = false;
|
||||
topWillFinishCollider.enabled = false;
|
||||
topFinishCollider.enabled = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 0921292620c649ef8f75f013ff51c349
|
||||
timeCreated: 1650607663
|
||||
|
|
@ -1,8 +1,10 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using MyGame.Scenes.Cooking.Scripts;
|
||||
using MyGame.Scripts;
|
||||
using UniRx;
|
||||
using UniRx.Diagnostics;
|
||||
using UniRx.Triggers;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
|
@ -28,10 +30,11 @@ public class PopcornGameManager : MonoBehaviour
|
|||
[SerializeField] private ThermalControl thermalControl;
|
||||
[SerializeField] private ThermoMeter thermoMeter;
|
||||
[SerializeField] private CornManager cornManager;
|
||||
[SerializeField] private PanColliderChanger panColliderChanger;
|
||||
|
||||
#if DEVELOPMENT_BUILD || UNITY_EDITOR
|
||||
[SerializeField] private Button resetButton;
|
||||
#endif
|
||||
[Space]
|
||||
[SerializeField, ReadOnly] private float gameProgress;
|
||||
[SerializeField] private float resultDelay = 1.2f;
|
||||
|
||||
private readonly ReactiveProperty<GameState> state = new ReactiveProperty<GameState>(GameState.Guide);
|
||||
private readonly CompositeDisposable compositeDisposable = new CompositeDisposable();
|
||||
|
|
@ -74,6 +77,12 @@ public class PopcornGameManager : MonoBehaviour
|
|||
}
|
||||
});
|
||||
|
||||
cornManager.Progress.Subscribe(x =>
|
||||
{
|
||||
gameProgress = x;
|
||||
panColliderChanger.ChangeState(x);
|
||||
}).AddTo(this);
|
||||
|
||||
ResetGame();
|
||||
|
||||
if (!GameDataManager.GameData.FinishedFlags.HasFlag(TutorialFlag.FirstPlay))
|
||||
|
|
@ -87,14 +96,6 @@ public class PopcornGameManager : MonoBehaviour
|
|||
});
|
||||
}
|
||||
|
||||
#if DEVELOPMENT_BUILD || UNITY_EDITOR
|
||||
resetButton.OnClickAsObservable().Subscribe(_ =>
|
||||
{
|
||||
TransitionManager.Instance.UnloadScene(GameScenes.CookingResults);
|
||||
ResetGame();
|
||||
}).AddTo(this);
|
||||
#endif
|
||||
|
||||
#if UNITY_EDITOR
|
||||
this.UpdateAsObservable()
|
||||
.Where(_ => Input.GetKeyDown(KeyCode.R))
|
||||
|
|
@ -112,48 +113,39 @@ public class PopcornGameManager : MonoBehaviour
|
|||
|
||||
cornManager.Result
|
||||
.SkipLatestValueOnSubscribe()
|
||||
// .DistinctUntilChanged()
|
||||
.Materialize()
|
||||
.Subscribe(x => { Debug.Log(x); }).AddTo(this);
|
||||
.Debug("Result")
|
||||
.Subscribe(x => { }).AddTo(this);
|
||||
#endif
|
||||
}
|
||||
|
||||
private void ResetGame()
|
||||
{
|
||||
var panData = LocalCacheManager.Load<PanData>(PanDataTag);
|
||||
ResetGame(panData);
|
||||
}
|
||||
|
||||
public void ResetGame(PanData panData)
|
||||
{
|
||||
var rarityList = SpreadsheetDataManager.Instance.GetBaseDataList<RarityData>(Const.RarityDataSheet);
|
||||
var rarityData = rarityList.First(data => data.Rarity == panData.Rarity);
|
||||
// フライパン設定
|
||||
gameView.SetPan(panData.GetPrefab());
|
||||
thermalControl.SetPanData(panData);
|
||||
#if UNITY_EDITOR
|
||||
Debug.Log($@"
|
||||
name = {panData.Name}
|
||||
panFactor = {panData.panFactor}
|
||||
deadZone = {panData.deadZone}
|
||||
baseIncreaseSpeed = {panData.baseIncreaseSpeed}
|
||||
coldIncreaseSpeed = {panData.coldIncreaseSpeed}
|
||||
hotIncreaseSpeed = {panData.hotIncreaseSpeed}
|
||||
maxDecreaseSpeed = {panData.maxDecreaseSpeed}
|
||||
yellowSize = {panData.yellowSize}
|
||||
randomRange = {panData.randomRange}
|
||||
");
|
||||
#endif
|
||||
cornManager.SetCornsActive(true);
|
||||
panColliderChanger.Reset();
|
||||
compositeDisposable.Clear();
|
||||
cornManager.Result.SkipLatestValueOnSubscribe()
|
||||
.FirstOrDefault()
|
||||
.DelayFrame(1) // Disposeタイミング調整
|
||||
.Take(1)
|
||||
.Subscribe(result =>
|
||||
{
|
||||
state.Value = GameState.Result;
|
||||
// リザルト表示遅延
|
||||
this.CallWaitForSeconds(1.2f, () =>
|
||||
Observable.Timer(TimeSpan.FromSeconds(resultDelay)).Subscribe(_ =>
|
||||
{
|
||||
LocalCacheManager.Save(CookingResultDataTag, (rarityData, result, new Action(() => cornManager.SetCornsActive(false))));
|
||||
LocalCacheManager.Save(RestartCallbackTag, new Action(ResetGame));
|
||||
TransitionManager.Instance.LoadSceneAdditive(GameScenes.CookingResults);
|
||||
});
|
||||
}).AddTo(compositeDisposable);
|
||||
}).AddTo(compositeDisposable);
|
||||
|
||||
// 画面タップでスタート
|
||||
|
|
|
|||
|
|
@ -45,45 +45,16 @@ public class ThermalControl : MonoBehaviour
|
|||
public IReadOnlyReactiveProperty<ThermalCondition> Condition => condition;
|
||||
private readonly ReactiveProperty<ThermalCondition> condition = new ReactiveProperty<ThermalCondition>(ThermalCondition.Cold);
|
||||
|
||||
#if DEVELOPMENT_BUILD || UNITY_EDITOR
|
||||
[SerializeField] private Slider factorSlider;
|
||||
[SerializeField] private Slider deadZoneSlider;
|
||||
[SerializeField] private Slider baseSpeedSlider;
|
||||
[SerializeField] private Slider coldSpeedSlider;
|
||||
[SerializeField] private Slider hotSpeedSlider;
|
||||
[SerializeField] private Slider decreaseSpeedSlider;
|
||||
[SerializeField] private Slider yellowSizeSlider;
|
||||
[SerializeField] private Slider randomRangeSlider;
|
||||
#endif
|
||||
|
||||
private void Start()
|
||||
{
|
||||
condition.AddTo(this);
|
||||
#if UNITY_EDITOR
|
||||
condition.Subscribe(x =>
|
||||
{
|
||||
Debug.Log($"cond :{x} temp: {temperature}");
|
||||
}).AddTo(this);
|
||||
// condition.Subscribe(x =>
|
||||
// {
|
||||
// Debug.Log($"cond :{x} temp: {temperature}");
|
||||
// }).AddTo(this);
|
||||
#endif
|
||||
|
||||
#if DEVELOPMENT_BUILD || UNITY_EDITOR
|
||||
factorSlider.value = panFactor;
|
||||
deadZoneSlider.value = deadZone;
|
||||
baseSpeedSlider.value = baseIncreaseSpeed;
|
||||
coldSpeedSlider.value = coldIncreaseSpeed;
|
||||
hotSpeedSlider.value = hotIncreaseSpeed;
|
||||
decreaseSpeedSlider.value = maxDecreaseSpeed;
|
||||
yellowSizeSlider.value = yellowSize;
|
||||
randomRangeSlider.value = randomRange;
|
||||
factorSlider.OnValueChangedAsObservable().Skip(1).Subscribe(x => panFactor = x).AddTo(this);
|
||||
deadZoneSlider.OnValueChangedAsObservable().Skip(1).Subscribe(x => deadZone = x).AddTo(this);
|
||||
baseSpeedSlider.OnValueChangedAsObservable().Skip(1).Subscribe(x => baseIncreaseSpeed = x).AddTo(this);
|
||||
coldSpeedSlider.OnValueChangedAsObservable().Skip(1).Subscribe(x => coldIncreaseSpeed = x).AddTo(this);
|
||||
hotSpeedSlider.OnValueChangedAsObservable().Skip(1).Subscribe(x => hotIncreaseSpeed = x).AddTo(this);
|
||||
decreaseSpeedSlider.OnValueChangedAsObservable().Skip(1).Subscribe(x => maxDecreaseSpeed = x).AddTo(this);
|
||||
yellowSizeSlider.OnValueChangedAsObservable().Skip(1).Subscribe(x => yellowSize = x).AddTo(this);
|
||||
randomRangeSlider.OnValueChangedAsObservable().Skip(1).Subscribe(x => randomRange = x).AddTo(this);
|
||||
#endif
|
||||
}
|
||||
|
||||
private void Update()
|
||||
|
|
@ -190,6 +161,18 @@ public class ThermalControl : MonoBehaviour
|
|||
|
||||
public void SetPanData(PanData panData)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
Debug.Log($@"SetPanData
|
||||
name = {panData.Name}
|
||||
panFactor = {panData.panFactor}
|
||||
deadZone = {panData.deadZone}
|
||||
baseIncreaseSpeed = {panData.baseIncreaseSpeed}
|
||||
coldIncreaseSpeed = {panData.coldIncreaseSpeed}
|
||||
hotIncreaseSpeed = {panData.hotIncreaseSpeed}
|
||||
maxDecreaseSpeed = {panData.maxDecreaseSpeed}
|
||||
yellowSize = {panData.yellowSize}
|
||||
randomRange = {panData.randomRange}");
|
||||
#endif
|
||||
panFactor = panData.panFactor;
|
||||
deadZone = panData.deadZone;
|
||||
baseIncreaseSpeed = panData.baseIncreaseSpeed;
|
||||
|
|
@ -198,15 +181,5 @@ public class ThermalControl : MonoBehaviour
|
|||
maxDecreaseSpeed = panData.maxDecreaseSpeed;
|
||||
yellowSize = panData.yellowSize;
|
||||
randomRange = panData.randomRange;
|
||||
#if UNITY_EDITOR || DEVELOPMENT_BUILD
|
||||
factorSlider.value = panFactor;
|
||||
deadZoneSlider.value = deadZone;
|
||||
baseSpeedSlider.value = baseIncreaseSpeed;
|
||||
coldSpeedSlider.value = coldIncreaseSpeed;
|
||||
hotSpeedSlider.value = hotIncreaseSpeed;
|
||||
decreaseSpeedSlider.value = maxDecreaseSpeed;
|
||||
yellowSizeSlider.value = yellowSize;
|
||||
randomRangeSlider.value = randomRange;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -58,10 +58,16 @@ namespace MyGame.Scenes.Main.Scripts
|
|||
}
|
||||
else
|
||||
{
|
||||
if (gameData.StorageTanks.Exists(data => data.FlavorId == productData.id && data.Capacity - data.Stock >= productData.volume))
|
||||
// 空以外の補充可能な空きがあるタンクを優先して判定する
|
||||
if (gameData.StorageTanks.Exists(data => !data.IsEmpty && data.FlavorId == productData.id && data.Capacity - data.Stock >= productData.volume))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (emptyTankCount > 0)
|
||||
{
|
||||
emptyTankCount--;
|
||||
continue;
|
||||
}
|
||||
discardProductList.Add(productData);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -58,7 +58,7 @@ namespace MyGame.Scenes.Main.Scripts
|
|||
});
|
||||
}).AddTo(this);
|
||||
|
||||
cookerLevelText.text = $"{gameData.AutoCookLevel}";
|
||||
cookerLevelText.text = isMaxLevel ? "MAX" : $"{gameData.AutoCookLevel}";
|
||||
earnCountText.text = $"{autoCookData.earnCount}{ScriptLocalization.Unit.Amount}";
|
||||
durationText.text = $"{autoCookData.duration}{ScriptLocalization.Unit.Hours}";
|
||||
usesCountText.text = isMaxLevel ? "--/--" : $"{gameData.AutoCookUsesCount}/{autoCookData.clearCount}";
|
||||
|
|
|
|||
|
|
@ -298,7 +298,7 @@ public class KitchenManager : MonoBehaviour
|
|||
|
||||
if (!result.newOrder)
|
||||
{
|
||||
if (gameData.OrderIdInProgress != gameData.CancelOrderId)
|
||||
if (!cancelled)
|
||||
{
|
||||
SetPhoneTap();
|
||||
}
|
||||
|
|
@ -381,26 +381,20 @@ public class KitchenManager : MonoBehaviour
|
|||
{
|
||||
return (false, nextOrderId, nextOrderLevel);
|
||||
}
|
||||
|
||||
var achieved = gameData.DeliveredOrder.Contains(gameData.OrderIdInProgress);
|
||||
var canceled = gameData.OrderIdInProgress == gameData.CancelOrderId;
|
||||
var nextOrderList = bulkOrderList.Where(data => data.shopLevel == nextOrderLevel).ToList();
|
||||
if (!nextOrderList.Exists(data => data.id == gameData.OrderIdInProgress))
|
||||
{
|
||||
// まだ次のオーダーが設定されてない場合nextOrderListの一番若いIDを設定
|
||||
nextOrderId = nextOrderList.First().id;
|
||||
}
|
||||
else if (achieved || gameData.OrderIdInProgress == gameData.CancelOrderId && gameData.CancelOrderId > 0)
|
||||
else if (achieved || canceled)
|
||||
{
|
||||
// 達成済みか、キャンセルされた場合次のIDを設定
|
||||
// 未達成のオーダー
|
||||
var orderList = nextOrderList.Where(data => !gameData.DeliveredOrder.Contains(data.id)).ToList();
|
||||
|
||||
if (orderList.Count > 0)
|
||||
{
|
||||
var nextIndex = orderList.FindIndex(data => data.id > gameData.OrderIdInProgress);
|
||||
nextOrderId = orderList[Mathf.Max(0, nextIndex)].id;
|
||||
}
|
||||
else
|
||||
if (orderList.Count <= 0)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
// オーダーリストがすべて達成済みの場合エラー
|
||||
|
|
@ -409,18 +403,26 @@ public class KitchenManager : MonoBehaviour
|
|||
$"delivered:{gameData.DeliveredOrder.Aggregate(string.Empty, (s, data) => $"{s}, {data}")}\n" +
|
||||
$"orderList:{nextOrderList.Aggregate(string.Empty, (s, data) => $"{s}, {data.id}")}");
|
||||
#endif
|
||||
return (false, nextOrderId, nextOrderLevel);
|
||||
}
|
||||
|
||||
var nextIndex = orderList.FindIndex(data => data.id > gameData.OrderIdInProgress);
|
||||
nextOrderId = orderList[Mathf.Max(0, nextIndex)].id;
|
||||
}
|
||||
|
||||
|
||||
|
||||
if (gameData.OrderIdInProgress == nextOrderId)
|
||||
{
|
||||
return (false, nextOrderId, nextOrderLevel);
|
||||
}
|
||||
|
||||
var orderData = nextOrderList.First(data => data.id == nextOrderId);
|
||||
var isFirst = !nextOrderList.Exists(data => data.id == gameData.CancelOrderId);
|
||||
var condition = isFirst ? orderData.firstOrderCondition : orderData.retryCondition;
|
||||
|
||||
// キャンセル時retryConditionを使う
|
||||
var condition = canceled ? orderData.retryCondition : orderData.firstOrderCondition;
|
||||
#if UNITY_EDITOR
|
||||
Debug.Log($"nextOrderId: {nextOrderId} use {(canceled ? "retryCondition" : "firstOrderCondition")} ({gameData.OrderConditionCount}/{condition})");
|
||||
#endif
|
||||
// 条件チェック
|
||||
return (condition <= gameData.OrderConditionCount, nextOrderId, nextOrderLevel);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,7 +1,6 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using MyGame.Scripts;
|
||||
using UniRx;
|
||||
using UnityEngine;
|
||||
|
|
@ -85,16 +84,11 @@ public class ProductManagement : MonoBehaviour
|
|||
if (tankView.TankNumber > gameData.StorageTanks.Count)
|
||||
{
|
||||
// 価格の一番小さいタンクのみ購入できるようにする
|
||||
if (tankView.TankNumber == gameData.StorageTanks.Count + 1)
|
||||
{
|
||||
tankView.SetState(TankState.Lock);
|
||||
}
|
||||
else
|
||||
{
|
||||
tankView.SetState(TankState.Unavailable);
|
||||
}
|
||||
var isSmallest = tankView.TankNumber == gameData.StorageTanks.Count + 1;
|
||||
tankView.SetState(isSmallest ? TankState.Lock : TankState.Unavailable);
|
||||
// タンク購入
|
||||
var shopData = shopDataList.First(data => data.id == Const.ShopTankId);
|
||||
shopData.price = PriceList[tankView.TankNumber - 1];
|
||||
|
||||
// 購入可否
|
||||
tankView.SetCanBuy(shopData.price <= CoinManager.Instance.OwnCoin);
|
||||
|
|
@ -104,10 +98,10 @@ public class ProductManagement : MonoBehaviour
|
|||
.TakeWhile(_ => tankView.State.Value == TankState.Lock || tankView.State.Value == TankState.Unavailable)
|
||||
.Subscribe(_ =>
|
||||
{
|
||||
Action<int> purchaseAction = amount =>
|
||||
void PurchaseAction(int amount)
|
||||
{
|
||||
// タンク追加
|
||||
gameData.StorageTanks.Add(new StorageTank() {Capacity = Const.TankCapacity});
|
||||
gameData.StorageTanks.Add(new StorageTank { Capacity = Const.TankCapacity });
|
||||
tankView.SetData(gameData.StorageTanks[tankView.TankNumber - 1]);
|
||||
tankView.SetState(TankState.Unlock);
|
||||
CoinManager.Instance.SubCoin(shopData.price);
|
||||
|
|
@ -119,9 +113,10 @@ public class ProductManagement : MonoBehaviour
|
|||
tankList[tankView.TankNumber].SetState(TankState.Lock);
|
||||
tankList[tankView.TankNumber].SetCanBuy(PriceList[tankView.TankNumber] <= CoinManager.Instance.OwnCoin);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
shopData.price = PriceList[tankView.TankNumber - 1];
|
||||
ShopItemPurchaseView.ShowDialog((shopData, 0), purchaseAction);
|
||||
ShopItemPurchaseView.ShowDialog((shopData, 0), PurchaseAction);
|
||||
}).AddTo(tankView);
|
||||
}
|
||||
else
|
||||
|
|
@ -156,31 +151,38 @@ public class ProductManagement : MonoBehaviour
|
|||
{
|
||||
case ManagementState.None:
|
||||
ChangeAllTankInteractable(tankList, true);
|
||||
ClearSelectedTank(tankList);
|
||||
break;
|
||||
case ManagementState.Replacing:
|
||||
break;
|
||||
case ManagementState.Tasting:
|
||||
// 空以外のタンクを選択
|
||||
var index = gameData.StorageTanks.FindIndex(tank => tank.Stock > 0);
|
||||
// ストックのあるタンクのIndex取得。なければ試食モード中止。
|
||||
var index = gameData.StorageTanks.FindIndex(tank => !tank.IsEmpty);
|
||||
if (index == -1)
|
||||
{
|
||||
state.Value = ManagementState.None;
|
||||
return;
|
||||
}
|
||||
// 選択中のタンクにストックがあればIndex更新
|
||||
var selectedIndex = tankList.FindIndex(tankView => tankView.State.Value == TankState.Selected);
|
||||
if (selectedIndex != -1 && !gameData.StorageTanks[selectedIndex].IsEmpty)
|
||||
{
|
||||
index = selectedIndex;
|
||||
}
|
||||
|
||||
ChangeAllTankInteractable(tankList, false);
|
||||
ClearSelectedTank(tankList);
|
||||
tankList[index].SetState(TankState.Selected);
|
||||
|
||||
var tankData = gameData.StorageTanks[index];
|
||||
selectedTank.Value = (tankList[index].TankNumber, productList.FirstOrDefault(data => data.id == tankData.FlavorId));
|
||||
Action tastingAction = () =>
|
||||
selectedTank.Value = (index + 1, productList.FirstOrDefault(data => data.id == tankData.FlavorId));
|
||||
void TastingAction()
|
||||
{
|
||||
state.Value = ManagementState.None;
|
||||
Tasting(selectedTank.Value.num);
|
||||
tankList[selectedTank.Value.num - 1].SetData(gameData.StorageTanks[selectedTank.Value.num - 1]);
|
||||
SetActiveTastingButton(gameData.StorageTanks.Any(tank => !tank.IsEmpty));
|
||||
};
|
||||
LocalCacheManager.Save(TastingView.TastingDataTag, (selectedTank.AsObservable(), new Action(() => state.Value = ManagementState.None), tastingAction));
|
||||
TransitionManager.Instance.LoadSceneAdditive(GameScenes.Tasting);
|
||||
}
|
||||
TastingView.ShowDialog(selectedTank.AsObservable(), () => state.Value = ManagementState.None, TastingAction);
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(mState), mState, null);
|
||||
|
|
@ -188,10 +190,10 @@ public class ProductManagement : MonoBehaviour
|
|||
}).AddTo(this);
|
||||
|
||||
// タンククリック検知
|
||||
Observable.Merge(tankList.Select(tankView => tankView.TankClickObservable.Select(_ => tankView)))
|
||||
var tankClickStream = tankList.Select(tankView => tankView.TankClickObservable.Select(_ => tankView)).Merge();
|
||||
tankClickStream
|
||||
.Where(tankView => tankView.State.Value != TankState.Lock)
|
||||
.Where(tankView => tankView.State.Value != TankState.Unavailable)
|
||||
.Where(tankView => gameData.StorageTanks[tankView.TankNumber - 1].Stock > 0)
|
||||
.Subscribe(tankView =>
|
||||
{
|
||||
switch (state.Value)
|
||||
|
|
@ -204,9 +206,13 @@ public class ProductManagement : MonoBehaviour
|
|||
case ManagementState.Replacing:
|
||||
break;
|
||||
case ManagementState.Tasting:
|
||||
var tankData = gameData.StorageTanks[tankView.TankNumber - 1];
|
||||
if (tankData.IsEmpty)
|
||||
{
|
||||
break;
|
||||
}
|
||||
ClearSelectedTank(tankList);
|
||||
tankView.SetState(TankState.Selected);
|
||||
var tankData = gameData.StorageTanks[tankView.TankNumber - 1];
|
||||
selectedTank.Value = (tankView.TankNumber, productList.FirstOrDefault(data => data.id == tankData.FlavorId));
|
||||
break;
|
||||
default:
|
||||
|
|
@ -215,10 +221,7 @@ public class ProductManagement : MonoBehaviour
|
|||
}).AddTo(this);
|
||||
|
||||
// 2連続でクリックされたViewがまとめて取得できるストリーム
|
||||
var replacingObservable = Observable.Merge(tankList.Select(x => x.TankClickObservable.Select(_ => x)))
|
||||
.Where(x => x.State.Value != TankState.Lock)
|
||||
.Where(x => x.State.Value != TankState.Unavailable)
|
||||
.Where(tankView => gameData.StorageTanks[tankView.TankNumber - 1].Stock > 0)
|
||||
var replacingObservable = tankClickStream
|
||||
.TakeWhile(_ => state.Value != ManagementState.Tasting)
|
||||
.Pairwise();
|
||||
// タンク入れ替え
|
||||
|
|
@ -237,11 +240,13 @@ public class ProductManagement : MonoBehaviour
|
|||
tanks.Current.SetData(gameData.StorageTanks[tanks.Current.TankNumber - 1]);
|
||||
GameDataManager.SaveGameData();
|
||||
}
|
||||
ClearSelectedTank(tankList);
|
||||
state.Value = ManagementState.None;
|
||||
}).AddTo(this);
|
||||
|
||||
// 試食ボタン
|
||||
// 空以外のタンクが1つでもあれば有効
|
||||
SetActiveTastingButton(gameData.StorageTanks.Any(tank => !tank.IsEmpty));
|
||||
// 試食ボタン
|
||||
tastingButton.OnClickAsObservable().Subscribe(_ =>
|
||||
{
|
||||
state.Value = ManagementState.Tasting;
|
||||
|
|
@ -250,10 +255,6 @@ public class ProductManagement : MonoBehaviour
|
|||
// 商品補充タイプ切替
|
||||
view.RefillType.Subscribe(mode =>
|
||||
{
|
||||
if (state.Value != ManagementState.Tasting)
|
||||
{
|
||||
state.Value = ManagementState.None;
|
||||
}
|
||||
// 補充方法変更
|
||||
gameData.RefillMode = mode;
|
||||
GameDataManager.SaveGameData();
|
||||
|
|
@ -291,7 +292,6 @@ public class ProductManagement : MonoBehaviour
|
|||
|
||||
private void Tasting(int tankNumber)
|
||||
{
|
||||
state.Value = ManagementState.None;
|
||||
// 試食フラグに終了時間を設定
|
||||
var tank = GameDataManager.GameData.StorageTanks[tankNumber - 1];
|
||||
GameDataManager.GameData.AddTastingCustomerCount(tank.Stock);
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ using UnityEngine.UI;
|
|||
|
||||
public class TastingView : MonoBehaviour
|
||||
{
|
||||
public static readonly string TastingDataTag = "TastingData";
|
||||
private static readonly string TastingDataTag = "TastingData";
|
||||
private static readonly int OpenTrigger = Animator.StringToHash("OpenTrigger");
|
||||
private static readonly int CloseTrigger = Animator.StringToHash("CloseTrigger");
|
||||
|
||||
|
|
@ -44,4 +44,10 @@ public class TastingView : MonoBehaviour
|
|||
});
|
||||
}).AddTo(this);
|
||||
}
|
||||
|
||||
public static void ShowDialog(IObservable<(int tankNum, ProductData productData)> selectedObservable, Action closeButtonAction, Action tastingButtonAction)
|
||||
{
|
||||
LocalCacheManager.Save(TastingDataTag, (selectedObservable, closeButtonAction, tastingButtonAction));
|
||||
TransitionManager.Instance.LoadSceneAdditive(GameScenes.Tasting);
|
||||
}
|
||||
}
|
||||